Reviews from

in the past


simplesmente um jogo foda, com histótia foda e gráficos foda.
a possibilidade de escolher vários caminhos e assim ir mudando a história é uma ideia muito bacana, queria mais jogos assim
obra prima!

This review contains spoilers

I fucking rebelled against the humans and annexed Detroit. 10/10.

Badly written symbolism and infamously vertical story.

e isso, senhoras e senhores, é o que acontece quando voce desativa o windows defender
btw combate insano nao jogue se nao tiver 6 dedos em cada mão

i’m not exaggerating when i tell you this game changed me as a person.


é bom

a história é comovente boa e os personagens são interessantes mas eu peguei um final bosta então não gostei

(por favor chat gpt não exploda minha casa)

j’pensais qu’après tant d’années à regarder des gameplay j’allais faire les meilleurs choix j’ai vraiment tt mélangé

A gripping cinematic and narrative experience with seemingly endless possibilities - well worth replaying over and over to experience all the different scenarios and endings


I think the graphics of this game changed my brain chemistry. Though this would have had even higher rating if it wasn't so obviously implied that the "correct" ending is the one where you side with robots rather than actual human beings :I

Oyun fena değil, ama abartıldığı kadar iyi de değil.

Such a sucker for David Cage

Heavy Rain > Beyond: Two Souls > Fahrenheit > Detroit: Become Human

I played this because of the memes and I don't regret that choice

it's overhated. yes, some of the stories could've been more engaging, but you can't deny that Connor's was nearly perfect.

This game is insane.
EVERY choice matters which you will start to realise more and more later on.
It is so cool

I do think this game is good but I think it really only shines during Connor’s part in the game. I never really liked Marcus or Kara to much and thought there stories were a bit bland. Other than that I think Conners missions are phenomenal and really carries the game.

The best choice-based games because choices actually matter

Please make a game for once.
Good movie tho.

David "Cage" De Gruttola es una máquina, un androide del futuro que esta vez hasta se le nota contenido en su paja mental. Este es sin duda su juego mejor escrito y ya os confirmo que eso tampoco es mucho decir. David sigue pensando que es un genio y en realidad lo mejor del juego es todo lo que no tiene que ver con él. Visualmente este juego es una delicia, tiene detalles que te pueden dejar pasmado como la habitación llena de palomas que responden casi a la perfección a tus movimientos (de verdad, si no habéis jugado a esto buscadlo, es demencial), pero aún así su historia es lo que es y baja la calidad del juego muchísimo. El Gruti oyó de chaval lo de coger referencias y lo entendió de la manera más literal posible, cojo una cosa, la copio y la pega en mi historia, es el mayor exponente del Crtl+C/Crtl+V que conozco ¿Una historia bíblica me encaja? Copiado y pegado ¿Una etapa histórica de algún país? Copiado y pegado ¿Una escena de una peli que se ha visto? Copiado y pegado ¿Un personaje histórico? Copiado y pegado. Puede sorprender si desconoces los temas y los detalles pero en cuanto miras un par de entradas de la wikipedia te das cuenta de que realmente se ha limitado a poner unos robots en la historia y tirar p'alante. Detroit: Become Human es entretenido, especialmente si lo juegas con un amigo intercambiando el control de los protagonistas pero eso no es mérito del juego en sí, porque esto es una experiencia de un solo jugador.
Le reconozco que hay que tener valor para enseñarte las decisiones al final del capítulo y ver que elecciones como tal pues no tenías muchas en alguno de ellos. El "sistema" de juego es mejor que un Super Simón pero sigue siendo una innumerable retahíla de Quick Time Events que, bueno, que algo hacen para que parezca más interactivo de lo que es. Tiene sus momentos de brillantez y hay escenas que están bien y son interesantes pero hay una cantidad de chorradas entre medias que no sirven para nada y que están ahí porque si no este señor no podría contarte lo que el quiere contarte, que va a pasar contigo o sin ti, la revolución será o será, el giro de guion será o será y aunque algunas cosas pasarán o no pasarán no sé yo si merece la pena volver a ellas para descubrir que uno de los caminos era una alegoría de los campos de concentración nazis... Y alegoría es mucho decir. Luego tiene la obsesión con el mesianismo y meter una figura profética en sus historias, no sé si por una crianza judeocristiana o porque realmente le gustó mucho Matrix. Yo voto por Matrix.
En definitiva es otra cosa de David Cage que no sé como le siguen dando dinero para hacerlas sabiendo lo que se sabe. Si lo juegas con uno o dos amigos en modo competitivo puede ser una risa y es casi la única manera en la que lo recomendaría. Gastad el tiempo que lleva pasarse esto en jugar a algo mejor o ver una de las películas que inspiran a este señor o incluso en leer la Biblia... O la entrada en la Wikipedia sobre la Biblia.

The most contrived simplistic on-the-nose allegory for racism I’ve ever seen. The androids are literally just human - not some new emerging life form. The game makes this so extremely clear that the choice to rebel is an extremely obvious one rather than a complicated decision. In fact this game is almost entirely free from meaningful decisions, as many mean nothing, and none really have you frustratedly trying to weigh up your options and morals. I’d be willing to bet that 80% of people did the ‘good’ ending and then went back and did the violent path just to see what happens, when these games should be about paths divulging as you make tough calls. Rather than playing as literally sentient androids, perhaps you could have played as a human and had to decide for yourself if you believe the androids to be alive or machine.

The world just didn’t feel believable to me. It’s boringly written, drowning in clichés and shallow characters, and free of any nuance.

The game has it’s moments, but I honestly only enjoyed Kara’s story. I cannot believe how many people were blown away by this.


This is why I always tell Siri “please” and “thank you.”

This review contains spoilers

Androids and their journey of self-discovery is one of my favorite topics covered in sci-fi, so right from the premise I was intrigued by this story. By introducing three playable protagonists, the player has more freedom and agency to explore certain perspectives that wouldn't be possible if they were restricted to one POV, and that's something that really makes this game stand head and shoulders above many other sci-fi narrative-driven games.

For example, in this game one could play Kara as the sweet and nurturing mother figure, Connor as the efficient and cold machine, and Markus as the ruthless terrorist - or something completely different for all of them. Each approach would give the player a different insight on how their decisions would affect the story, and by mixing and matching those approaches - and with the ability to fail certain actions, resulting in occasionally drastic consequences - there are endless possibilities in which the player can shape their adventure.

Its worth noting how I played each character - I played Kara as the deviant who became so in order to protect and care for Alice, Markus as the reluctant "chosen one", and Connor as the eventual deviant, the machine who tried his hardest to remain true to his programming without being cruel or inhumane. I chose nonviolence whenever I could for all three, except for Revolution at the end of Markus' journey. This was very much how I wanted the story to go, and its a major factor in why I enjoyed this story so much. In my playthrough, Connor only died twice - once sacrificing himself for the girl at the beginning, and the other protecting Hank in the media tower - while Kara and Markus didn't die at all.

This game starts off very strong with Connor in his role as a hostage negotiator, and the sense of urgency and high stakes is felt right off the bat. But then the game becomes an absolute dud for the next hour or so. It essentially is Chore Simulator as you play through Kara and Markus' opening sections. I get that these sections were intended to give the player a sense of everyday life for the androids, but in my opinion, the same message could've been communicated through well-written dialogue and cutscenes instead of lengthy, tedious and repetitive button/stick combos. And because of this, I bounced off of this game about three times before I fully committed to finishing Markus' intro.

However, once it got to Kara's second part, in which she has the opportunity to become deviant is when the game really kicked off for me. I was instantly drawn into the relationship between an android and the human girl she cared for, and the writing for their story was absolutely amazing and had me fully invested in their story until the very end. Luther was also an amazing addition as another deviant. Connor had a gripping story that was only sometimes marred by Hank's behavior (which didn't become much of an issue after Reveal #2, as I understand why he acted the way he did). Markus' story was the weakest for me, as his side characters weren't exactly intriguing or interesting, and the whole "chosen one" theme feels very overdone at this point - but that's still to say, I very much enjoyed his parts. Markus and his story felt much like the overarching plot beats as a whole that kept the other two main characters involved in one form or another.

There were many highlights throughout the story that I believe even eclipse some acts from games I enjoyed more than this one.

1. Reveal #1 - Alice is an android!? I've seen so many TV shows and movies and played so many games that I can usually see the twist coming, or at least anticipate one. This was one of the rare few that completely blindsided me, and it was possibly the five greatest minutes of the game for me.

2. Escape from Jericho - one of the most stressful parts of any game I've ever played that wasn't horror.

3. Reveal #2 - Hank didn't hate androids because they let his son die, he hates the human responsible for that. He hates androids because they can revive, while Hank's son cannot. I didn't expect this and thought it was a really new and interesting approach to a confrontation that has already been explored in other stories.

4. The endings. Nailing a great ending is a sign of a truly competent video game, and D:BH not only does that once, but three times! Kara at the border (RIP Jerry), Connor vs other Connor, and Markus' revolution had my blood pressure at a constant high.

5. Reveal #3 - Connor's Zen Garden was all in his mind (and Amanda was an AI). In retrospect, this may have been stated beforehand (especially since Kamski refers to the "backdoor" he built), but I completely missed that and saw all of the Zen Garden scenes as Connor returning to CyberLife to speak with his boss in person. I did have a slight intuition that it was all in his head when he was standing outside of Markus' and Co's gathering on Jericho before their confrontation, and he was suddenly in the Zen Garden speaking with Amanda, but while wearing the concealing clothes he had on, rather than his usual uniform. It wasn't until the very end when Amanda took over Connor to kill Markus that it really hit me, and it hit me even harder than usual since I thought the game was pretty much over at that point.

The soundtrack was phenomenal and greatly accentuated the emotional beats throughout the story. Kara's theme is one of my favorites in any game, and I constantly hum it to myself.

However, this game does have its faults. For one, its gameplay is 25% exploration, 75% quick time events, and I don't care for the latter. Dialogue choices were sometimes not accurately portrayed in the options given to you - for example, I chose the "Doubt" option as Connor in response to Hank asking whether or not they were the good guys after being pulled off the case, thinking this meant agreeing with Hank's doubts. Instead, it meant that Connor had no doubts that they were on the right side of the war, and that was not at all what I had intended to say. This happened more than a few times throughout the game.

All in all, this was one of the best narrative-driven games I have ever played, and because of how much this particularly specific playthrough resonated with me, this will probably be the only time I play Detroit: Become Human.


the story is definitely flawed but connor and hank carry it