Reviews from

in the past


La suite parfaite à Outer wilds. Cela paraissait presque mission impossible d'ajouter des éléments à un jeu qui semblait parfaitement ficelé, pourtant ils ont su exploité la seule faille de leur histoire pour ajouter des heures d'exploration et rendre le jeu plus parfait qu'il ne l'était déjà.

Où est-ce que je peux acheter le stylo qui brille des Men In Black????

first half is incredible, i liked the more condensed and linear structure and everything just felt so smooth to figure out. then the dream started and it just became so fucking obnoxious.
fuck, the ending.


Did not enjoy most of the gameplay due to how much the game focuses ground exploration and basically abandons ship gameplay, but the story beats where so unbelievable they rivalled and even surpassed the base game

Que DLC maravilhosa! Outra Obra Prima! Echoes of the Eye foi uma experiência super divertida, é muito legal voltar a explorar no Outer Wilds, nessa DLC o foco não é mais o espaço, mas sim explorar uma imensa nave aonde tem varias coisas aprender de uma nova raça misteriosa, focando bem mais no lado do terror do que o jogo normal, eu amei essa experiência, é a melhor DLC de todos os jogos, justamente para o melhor jogo de todos os tempos. Pura Obra Prima!

they just wanna give you a lil hug <3

I get why they made this a disconnected part of the solar system, but I feel like what made the first game so fun was how all the planets are connected.

This review contains spoilers

Base game review

In my most recent review of the base game, I mentioned that discovery is the ethos of Outer Wilds. That ethos is successfully carried over to the Echoes of the Eye DLC, but not in a way that I expected. A key aspect of discovery is the ability to bravely face the unknown, and it’s that very aspect that Echoes of the Eye tests its players on. The farther you progress throughout the DLC, the more the game tests you in this regard, as you gradually learn more and more about the fate of the species that occupies The Stranger, and you eventually trespass through a world that’s hostile, oppressive, and foreboding in order to learn the truth about this mysterious and unheard-of alien race, as well as how they tie into the mystery regarding the Eye of the Universe.

The DLC feels very segmented from the core game, while at the same time managing to integrate itself naturally with the rest of Outer Wilds’ galaxy. Its explanation for why you wouldn’t have discovered it over the course of your original playthrough makes sense. The Stranger uses cloaking technology to make itself invisible so you likely would never find it over the course of your original journey. I like how they made getting to The Stranger a puzzle itself, further justifying why you wouldn’t have discovered it during your original run.

The Stranger is a very cool environment to explore. Making it a ring world like Halo was a great idea, and I love how its environment is more or less an extension to that of Timber Hearth’s, with its woodlands-based climate. Navigating The Stranger is quite fun. Regardless of your overall feelings towards the DLC, I feel like almost everyone can agree that water rafting to the different areas throughout the ship is really fun, especially with the accompanying music track that plays when the raft picks up speed.

The storytelling is done differently in the DLC. Since your translator doesn’t understand the language of the alien race aboard The Stranger, the story is told via the different projector reels that you find all throughout various abandoned and rotting buildings in the ship, and eventually, the dream world as well. Once you start to discover the various projection reels, the DLC gradually becomes more and more ominous as you learn additional details regarding the race that’s aboard the Stranger. I can’t tell you how uneasy I felt when I discovered the corpses of this race hidden away in one of their dream rooms. It was extremely unnerving the first time.

The contrast between dark and light is a key theme of the DLC, and like the base game, the DLC ties its key narrative theme with its gameplay very well. From the moment you board The Stranger, you discover how the ship’s systems generally operate via sources of light, making your flashlight a key tool throughout the entire DLC. This contrast is explored even further when you explore the dream world, which is enshrouded in pitch black darkness. Going from the bright and serene environment of The Stranger to the dark and oppressive atmosphere of the dream world is such an intense transition. The devs went above and beyond in making you feel like the dream world is a place you are not supposed to be in. Thanks to the incredible sound design as well as the usage of darkness to make it difficult to get a grasp on your surroundings, it feels like anything can come out of the dark to surprise and attack you at any moment. This is how Echoes of the Eye tests your ability to face the unknown in order to reach the truth.

I truly admire the lengths gone to in order to tie this narrative theme with the gameplay. The devs definitely accomplished what they set out to do with it, but at the same time, part of me feels like they did a little too good of a job. The dream world is so dark that it’s actually a bit of a nuisance trying to explore it. That in addition to its overwhelming atmosphere and the inability to fight back against enemies is the primary reason why unlike the base game, I wasn’t enthusiastic about exploring the dream world, and there were times where I actually had to sit down and force myself through it. I don’t know why I had such a reaction to the dream world when I’m normally an enjoyer and advocate for horror. It might be because of how much the environment is obfuscated in the dream world. In other horror games, I feel like I can at the very least prepare for threats by being aware of my surroundings, and I’m generally able to fight back against enemies, even in a limited capacity. In the dream world, my inability to always have a firm grasp of my surroundings due to the darkness or fight back at all against the patrolling enemies, as well as the oppressive soundscape, kept me constantly uncomfortable and on edge at all times. Even if the enemies are telegraphed by the lanterns they carry in the dark, they could still be hard to spot, and I would occasionally just turn around a corner and run into one of them with no way of knowing beforehand.

I definitely understand what the devs were trying to do by making the dream world dark and difficult to navigate. At the same time though, it made the dream world a pain to explore at times, as well as figure out what to do and where to go. When you discover the Forbidden Archives in each of the three key locations and you get the clues you need to figure out how to make navigating the dream world easier, it gets a lot better. You also learn additional details of the alien race that occupies The Stranger, including the contents of the projector reels that you discover on The Stranger that have burnt out slides, making them a particularly strong reward.

The conclusion of the DLC, which you reach by freeing the Prisoner after utilizing the techniques you learn in the Forbidden Archives, was rather satisfying. I really enjoyed the scene with the Prisoner where you exchange information with one another via his projection staff. I can’t imagine the complex emotions the Prisoner must’ve felt when he realized that his actions weren’t in vain, and in-fact, lead to core events that kick off the base game’s narrative. You can really grasp those feelings by listening to his pained, yet vindicated howl after the vision exchange. It’s a very tender and beautiful moment that only Outer Wilds is capable of. I was told to redo the base game’s ending again once I finished the DLC, and I’m glad I did, I’m actually a little ashamed that I didn’t think to do so after initially completing Echoes of the Eye. The addition of The Prisoner to the finale sequence was a welcome one, and it was very nice seeing him join up with the rest of the crew, introducing an additional race to the new universe that we birth together.

Echoes of the Eye is a different, yet excellent addition to Outer Wilds. However, I feel like I’d be lying if I said I completely enjoyed the experience. The dream world can be frustrating to navigate even when you do get used to the scary atmosphere and the enemies stop having that effect they once had on you, simply because of how difficult it is to see anything while you’re in it without leaving your artifact behind. Like most things in Outer Wilds though, it does become easier to navigate thanks to repetition. The DLC as a whole is still an excellent experience, and a worthwhile addition to the game. It’s not consistently fun, but at the same time it’s not trying to be. It challenges you to face the unknown, and I’m glad I braved that challenge.

Es divertidísimo y super interesante descubrir el misterio de The Stranger. Similar a Outer Wilds, excepto porque al no tener traductor la mayor parte de la información la obtenes a través de "film rolls" que no son tan interesantes como el texto. Aún así, el visual storytelling es fantástico. Siento que le falta un poco de desarrollo a la historia de la nave y hay algunas cosas que no me terminaron de cerrar. Las secciones de "terror" no me gustaron, no van tanto con el espíritu del juego. Aún así, sigue teniendo esa sensación de sentirte un genio por ir atando los cabos y conectando las cosas. La expectativa por empezar un loop de 0 y pensar que vas a hacer y que vas a investigar.

sympa mais bien en dessous de la main story

Impossibile realizzare che siano riusciti a trasformare outer wilds in un gioco così ansiolitico. Donandogli una nuova vita e permettendomi di giocare nuovamente a questa bellissima opera d'arte.
Unica cosa: per ogni loop dovevi volare sull'astronave, per poi dover dipendere in molte situazione su dei puzzle temporali che si resettano ad ogni loop. Quindi nonostante tu sappia tutto quello che succeda durante il loop, molte volte devi perdere tempo dietro a puzzle basati sul tempo o su sezioni stealth. Questa meccanica snatura un pochino la filosofia del gioco: "Potevi farlo fin dall'inizio se lo avessi saputo".

(Esta review também é válida para o jogo base)
Uma das melhores experiências que tive na vida, não só com videogames, uma história que te deixa cada vez mais curioso para desvendá-la por completo, personagens carismáticos, uma verdadeira aventura em busca de informações para desvendar os mistérios deste vasto mundo.

A complete twist on the mechanics of the base game executed perfectly and a story that tugs on the heartstrings as much as the base.

I found this disappointing for the following reasons:

1. The ship log interpreting images into text is unsatisfying as it hands over many answers for free.
2. The stealth segments were absolutely not good.
3. The majority of the puzzles were about solving the new people's riddles which is much more game-y than the base game's focus on understanding the universe.
4. The story basically gives a convoluted answer to one question the base game left open for interpretation.

I did enjoy this in comparison with most other games though. It is only by comparison with the base game that I get grumpy.

the intra-personal experience that Outer Wilds gave me isn't quite as present here (until doing the canon-ending of course) but there is still a lot to love about this DLC. as such, i'm not gonna be waxing poetic like i did with the base game

the new location in the Stranger is a really cool and awesome location that makes me wish there was more planets in the solar system - all a good thing! the length of this and the base game are literally perfect, but man i loved exploring and discovering all of these planets and lore and feeling those same feelings. back to Echoes!
i really, really love how the storytelling is told entirely through images and sounds, it adds a whole new dimension i think to the effectiveness of what the story is telling you and how you're exploring all the aspects of this new civilization. where the Nomai left their writing, these Strangers left their images. that with the lanterns and the darkness add a whole different sort of level to playing this that honestly scared the shit out of me cause i'm a big baby! but also just made it feel refreshing to play.
i won't really talk too much about where this story ends up, but that ending hits that same sort of familiar bittersweet, melancholy vibe that Outer Wilds has always been able to hit - the finality of time and the effect our actions have on everything around us. fucking hits me hard every time!
i will prooobably say my only real gripe is how much time it takes to get to the stranger every single time after the loop resets. i laughed at Slate being like "hey remember you can tag locations you visit in your ship log" upon waking up from that first loop, but man the constant 3 minutes it takes to get to the Stranger and end up doing the required bits for story elements (like the rafting, as much fun as it is) just gets a little grating? not like, a deal-breaker by any means, but definitely something that i noticed as i went along

all in all, a worthy successor to the Outer Wilds Ventures, and really keeps a lot of the same spirit, vibes, and themes that never really clash with what the game is about. i sincerely cannot wait for whatever Mobius hands us next, Outer Wilds or not, but it is safe to say this game and DLC are some of my favorites i've ever played.

This review contains spoilers

The atmosphere and visual story telling in this expansion is incredible. The slide reals are so fun to examine. I vastly prefer them to the mountain of text in the base game. The narrow scope of the expansion helped every discovery feel impactful and relevant. Andrew Prahlow knocked it out of the park with the soundtrack.

The story of this dlc weaves it's way into the base game in such a clever and beautiful way. Watching the Hatchling share the story of the Nomai and Hearthians with the Prisoner brought me to tears.

My only complaint about this game is the stealth segments. They were frustrating and seemed a little out of place.

DLC agregou demais ao jogo, super valeu a pena