Reviews from

in the past


The announcement of the Crash Bandicoot N. Sane Trilogy initially blew my mind, given my fond memories of playing Crash as a kid. The excitement of revisiting these beloved titles was palpable. However, the trilogy primarily served to revise my perception of the Crash games. Sadly, the games didn't live up to the nostalgia. The platforming, which should be the core joy of any platformer game, felt fundamentally flawed.

The main issues with the trilogy stem from its physics and camera angles. The jump mechanics in the game have zero float, which, when combined with camera angles that do not adequately convey the distance to enemies or obstacles, creates a recipe for frustration rather than challenge. This is compounded by level designs that feature overly tight jumps, transforming what could be challenging gameplay into mere irritation.

Although Crash 2 and Crash 3 introduced new moves to Crash's moveset, offering a slight improvement, they were not enough to elevate the games. The additions made the experience slightly better but the games still remained far from the top of any list of satisfying platformers. The fundamental issues with the gameplay mechanics held them back, solidifying their position towards the bottom in terms of platforming enjoyment.








Feels way worse than the original but at least it has a remake of the best 3D platformer on the PS1 (crash 1)

I didn't grow up with Crash on the PS1, so to me, this just felt like a retro game with updated graphics. Like, the gameplay felt retro. It was okay, but it definitely plays like a product of its time. And since its time was 1996, the same year that Super Mario 64 was innovating in a big way for freedom in a 3D world, Crash feels hollow in comparison. Just a generic "reach end of level" platformer with a simple "get touched and die" rule, except the deaths are cartoony and fun to watch. Credit to them for that. I'd love to see other games have that kind of cartoony animation.

Difficult platforming can quickly get unfun.

Its clunky yes and crash looks like he came out of the muppets but all three games are still incredible platformers.


Addictive platformers that will test your patience

Shieeeet dawg I didn't know Crunch Bondiband had such great platformers!

Stormy Ascent made me cry. I'm not kidding.

🐐🐐🐐🐐

Story 1.3 | Gameplay 4 | Audio 3.5 | Visual 5 | Details 2 | Entertainment 3

Total 3.1

I only beat Crash 1 and attempted to 100% but stuck with those time trials.

I'll probably one day return to just enjoy Crash 2 and Crash Warped (only tried each for few levels) being already enjoyable games on their own since the original, but this one is definitely the version to pick up to play a GOOD Crash 1 version.

Great remakes.

JOGÃO, fez minha infância nas maquinas de vídeo game que ficavam em restaurantes e tals, comprei o remaster e preciso de zerar.

I don't think I ever actually played these games until this remake. I've of course known about them and watched videos of them but it was nice to finally experience them myself.

These games honestly feel like the definition of 3D platformer in the sense that this is what I would imagine someone's first thought of bring a game like Mario into the third dimension. These levels feel very straightforward and not a lot of room to run around in but there's load of obstacles to get through and reach the end. It's also neat how a lot of levels have different objectives so adds to re-playability and depth. Also trying to break all the boxes is a very nice and simple second objective that's always feels great to try and go for even if you fail.

I will say all these games in the collection do feel mostly the same but that's because a lot of QOL stuff was added and it wouldn't make sense not to put it in the older stuff. The third game differently does add some curve balls with the special abilities there. So for the most part this collection is just going through a bunch of levels that luckily are all fun for the most part. There's some boss fights thrown in to add variety and they're all ok, maybe it would be better without them but they don't really out stay their welcome. One major change for the remakes besides the QOL is some physics changes which I personally can't tell since I never played the OGs but I thought it would be fair to bring up.

It's still worth checking out both for the fact it's a fun game but a cool history lesson on 3d Game design.

If you liked the original three Crash Bandicoot games you’ll have a blast playing these too, because ToysForBob did a wonderful job at making 1:1 remakes in a single package. Additionally, there are two extra levels that were cut from the original games!
These levels were cut for a reason, as they are incredibly longer and harder than the rest of the games.
The graphic improvement is great and bringing these games to PC with a proper port was more than due.

Small things to keep in mind before purchasing:
- There is a bug that locks Crash 1 at 104% completion instead of 105% if Dr. Neo Cortex is defeated before completing the additional DLC level.
- Crash's animations for all three games are shared, which translates to a slightly shorter jump in Crash 1. It's possible to fail some jumps from muscle memory because of this. Some jumps must be done on the edge of the platform, but it’s not that frustrating.
- Crash 3 motorcycle and airplane levels are impossible with keyboard as an input. I had to use a controller to have any chance because it does not take the input and turn towards that direction instantly, instead, it’s a linear ramp-up when the player tries to turn, making tight curves impossible. This does not happen with a controller.

Still, the final work is solid and masterfully remade.
I strongly suggest it to both old and new players as there are never enough good 3D platformers like the Crash games!

7/10

Same games with modern graphics, nothing is changed. I was hoping at least some checkpoints. Same retro ass gameplay that hard asf.

Exactly what I wanted from a Crash Bandicoot remake and nothing more.

Crash 1: 5 Stars
Crash 2: 5 Stars
Crash 3: 4 Stars

Naughty Dog designed a cute and funny bandicoot character and then designed the most evil and f*ckening levels of all time around it

Crash Bandicoot makes quite the remastered return in the N. Sane Trilogy, looking and performing better than ever. This is a very well-done graphical and mechanical upgrade to the original Crash Bandicoot games.

Crash looks and plays very well, and the general design overhaul looks great if you have the graphics card for it. I've actually never played through these Crash Bandicoot games before, and it was just a fun time. It wasn't unnecessarily hard, although there were some challenging levels, but it wasn't an easy trip either.

Overall it was a great platformer with some extra surprises and it looked and played amazingly.

This game will drive you N. Sane


A great compilation of a fantastic platformer trio. However not all is good, a lot is lot in translation, such as different physics that do not play as well with the original level design, and a lot of lost charm. Still a great way to play these games if the originals are out of reach, the quality still shines through.

Crash 1: stupidly hard. Never thought i would rage at a game but here we are. Otherwise its cool that we can play as coco. Wish we could in all stages. Squinting real hard at the racist carcitures also lol.

Crash 2: def alot easier. Could actually get 100% this time! So that was nice. Not really much to comment on.

Crash 3: probably my favorite of the bunch. More variety in levels, both in gameplay and looks. Bosses have actual personalities now! Pretty nice

NĂŁo me arrependo nem um pouco das 105 horas que eu gastei fazendo 100% no jogo. Cortex Strikes Back continua sendo o melhor desde 98

Mais difĂ­cil do que eu lembrava, porĂŠm muito divertido