Bio
Just a guy that usually takes a long time to play through games trying to finish more of them
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Busy Day

Journaled 5+ games in a single day

Shreked

Found the secret ogre page

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Early Access

Submitted feedback for a beta feature

Favorite Games

Dark Souls III
Dark Souls III
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Chrono Trigger
Chrono Trigger
Persona 4 Golden
Persona 4 Golden

214

Total Games Played

045

Played in 2024

072

Games Backloggd


Recently Played See More

We Were Here Forever
We Were Here Forever

Jul 25

100 Robo Cats
100 Robo Cats

Jul 22

100 Ninja Cats
100 Ninja Cats

Jul 22

100 Capitalist Cats
100 Capitalist Cats

Jul 22

100 Aliens Cats
100 Aliens Cats

Jul 22

Recently Reviewed See More

Control was a surprisingly great game for me. After playing a lot of indie games, experimental games, and Nintendo games (none of them story-focused), I was missing a more traditional AAA game, and Control was exactly what I was looking for.

The incredible world-building, clearly inspired by the SCP Foundation, was amazing and the highest point of the game. All the mysteries presented through side quests, notes in the world, or just stuff laying around got me curious about this world. However, i have to say it's incredible how in such a creative world the "main enemy" (The hiss) is so uninspiring and uninteresting. The game ending was also a letdown story-wise since there were loads of mysteries left unfinished or underused (like the casino, for example), but overall the story was great and kept me engaged from beginning to end.

The gameplay starts very simple, and the gameplay loop remains unchanged throughout the entire game. However, the new types of weapons, powers, and enemies keep the combat fun and dynamic, allowing you to put your own identity into combat. I have nothing bad to say about the combat, but I think the game could use better puzzles. While there are some good ones, most are very simple. I also wish there was more platforming since some of Jesse's skills allow for interesting challenges but ended up being underused or only used for combat, which is almost never actually necessary.

I loved Control, and it got me interested in other games by Remedy, which I will definitely check out next. You know a game is good when the only defects are that it should take more advantage of its ideas. This leaves me very excited for what Control 2 can be, and is now one of my most antecipated games.







Had a blast playing with friends! (We were in a group of 3). Very cool idea but poorly executed. The chain doesnt play many roles besides making you jump together and the game is just a spam of random assets (Just like it's predecessor, only up).
There is a lot of potential to explore in this idea for an actual game, for "Chained Together" tho I'll give 2 stars just because of the fun I had and the good idea.

Half-Life surprised me positively in many ways. Despite my initial concerns that the gameplay might not have aged well, especially given the dated graphics, I found myself thoroughly enjoying most of the game. The world-building, a hallmark of Valve's design, is on point, creating an immersive and compelling environment.

The game's progression and story are highly engaging, managing to draw you in without getting in your way. This balance was revolutionary at the time and remains something many games still struggle to achieve today. The seamless integration of narrative and gameplay in Half-Life is a testament to its innovative design.

However, the game isn't without its flaws, some of which are common in older titles. There were moments where I had to resort to a guide due to the introduction of new mechanics that weren't clearly explained. Additionally, there were some minor pacing issues that occasionally disrupted the flow of the experience.

Despite these drawbacks, Half-Life was well worth playing. Its groundbreaking approach to storytelling and gameplay, combined with its engaging world-building, make it a standout title that has aged surprisingly well.