While we take it for granted for how influential this game has become, Dark Souls I feels like a remnant from previous console generations when devs took risks to make the games they wanted.
Because of this, it now stands above nearly every game and is one of the few games I'd say everyone needs to play.
Because of this, it now stands above nearly every game and is one of the few games I'd say everyone needs to play.
Solid af.
Loved the world and how everything would lead back to the main area, Firelink shrine. Everything is interconnected beautifully. The Firelink shrine theme is also a banger and got me feeling stuff I don't even know how to explain. It was just so cathartic beating a chore of a boss then limping back to firelink and hearing that relaxing music while spending my hard earned souls.
I didn't find the game difficult but the hardest part was without a doubt the Dragon Slayer Ornstein and Executioner Smough boss fight. I must have spent an hour dying but I was slowly improving. By the time I was getting the hand of it, the boss glitched out of the screen and died instantly I still have no idea what happened. This was the only glitch I ever experienced in the whole game which I found funny.
The DLC, also solid, it had great boss fights that were fair and basically skill checks, none of them felt as impossible as Ornstein and Smough. Artorias is probably one of the best bosses I've fought in a video game, I knew where to improve every time I died and had his move set down to a study. Incredibly satisfying when I took him down.
One complain is that the game doesn't hold your hand whatsoever in terms of where you need to go, I had to pull up a guide a few times to show me where to go next according to my level. You can do that or either go to an area under leveled to die 20 times and figure out this isn't actually the place you're supposed to go to yet. Plus the paths you are supposed to go to are so well blended in the not so good graphics that I doubt I would have even been able to find them on my own.
This game was just a bit harder than Demon Souls (the only other Soulsborne I've played) but nothing rage worthy. Would love to play this again
Loved the world and how everything would lead back to the main area, Firelink shrine. Everything is interconnected beautifully. The Firelink shrine theme is also a banger and got me feeling stuff I don't even know how to explain. It was just so cathartic beating a chore of a boss then limping back to firelink and hearing that relaxing music while spending my hard earned souls.
I didn't find the game difficult but the hardest part was without a doubt the Dragon Slayer Ornstein and Executioner Smough boss fight. I must have spent an hour dying but I was slowly improving. By the time I was getting the hand of it, the boss glitched out of the screen and died instantly I still have no idea what happened. This was the only glitch I ever experienced in the whole game which I found funny.
The DLC, also solid, it had great boss fights that were fair and basically skill checks, none of them felt as impossible as Ornstein and Smough. Artorias is probably one of the best bosses I've fought in a video game, I knew where to improve every time I died and had his move set down to a study. Incredibly satisfying when I took him down.
One complain is that the game doesn't hold your hand whatsoever in terms of where you need to go, I had to pull up a guide a few times to show me where to go next according to my level. You can do that or either go to an area under leveled to die 20 times and figure out this isn't actually the place you're supposed to go to yet. Plus the paths you are supposed to go to are so well blended in the not so good graphics that I doubt I would have even been able to find them on my own.
This game was just a bit harder than Demon Souls (the only other Soulsborne I've played) but nothing rage worthy. Would love to play this again
Re-jogando em 2024, com todos os avanços que o gênero teve, Dark Souls me dá uma sensação estranha. Os problemas de design incomodam bem mais que os outros jogos, mas no geral ainda funciona muito bem. Depois de zerar, fiquei com vontade de jogar mais uma vez, com mais um build diferente.
O clima do jogo ainda é excelente, e um dos melhores da From, e o fato de no início não ter fast travel é deixa uma sensação de peso das escolhas. Ao mesmo tempo, acho que adicionar fast travel em certo ponto e nos outros jogos é acertado. O gameplay em si funciona melhor.
Em relação aos seus sucessores, acho que o que mais me incomodou dessa vez foi o combate. Muitos inimigos são simples demais, e muitos também tem um design ruim, como os Drakes. Muitos chefes também são ruins (Ceaseless, Centipede Demon, Bed of Chaos, etc..) e só no DLC os chefes tem um padrão de ataque mais ativo, como nos outros jogos. Os outros funcionam bem em sua simplicidade, mesmo que alguns sejam muito fáceis para alguem já experiente.
Apesar de o mapa interconectado (super legal) ser geralmente citado como uma característica muito importante, eu não acho que faz tanta diferença assim no gameplay. E as áreas serem feitas de forma que parecem não ter sido feitas para serem jogadas é bem interessante, lutar em ambientes bem fechados complementam bem a simplicidade de movesets, porém trazem suas frustrações também. O estilo de áreas mais abertas de Dark Souls 3 em diante é menos frustrante, especialmente quanto à câmera.
Apesar dos problemas, minha primeira experiência com Dark Souls foi muito boa e ficou na minha memória por anos, o valor histórico é altíssimo e eu colocaria nota 5 facilmente, mas vou diminuir um pouco para comparar com os outros da série.
O clima do jogo ainda é excelente, e um dos melhores da From, e o fato de no início não ter fast travel é deixa uma sensação de peso das escolhas. Ao mesmo tempo, acho que adicionar fast travel em certo ponto e nos outros jogos é acertado. O gameplay em si funciona melhor.
Em relação aos seus sucessores, acho que o que mais me incomodou dessa vez foi o combate. Muitos inimigos são simples demais, e muitos também tem um design ruim, como os Drakes. Muitos chefes também são ruins (Ceaseless, Centipede Demon, Bed of Chaos, etc..) e só no DLC os chefes tem um padrão de ataque mais ativo, como nos outros jogos. Os outros funcionam bem em sua simplicidade, mesmo que alguns sejam muito fáceis para alguem já experiente.
Apesar de o mapa interconectado (super legal) ser geralmente citado como uma característica muito importante, eu não acho que faz tanta diferença assim no gameplay. E as áreas serem feitas de forma que parecem não ter sido feitas para serem jogadas é bem interessante, lutar em ambientes bem fechados complementam bem a simplicidade de movesets, porém trazem suas frustrações também. O estilo de áreas mais abertas de Dark Souls 3 em diante é menos frustrante, especialmente quanto à câmera.
Apesar dos problemas, minha primeira experiência com Dark Souls foi muito boa e ficou na minha memória por anos, o valor histórico é altíssimo e eu colocaria nota 5 facilmente, mas vou diminuir um pouco para comparar com os outros da série.
This review contains spoilers
I first played this close to release, around 2011 2012 and i dropped it upon reaching the Capra Demon. I returned to it frequently, 3 or 4 times, and hardquit each time at that fucking box room with that miserable prick.
I finally returned to it in 2022, after conquering a lot of what Fromsoft had to offer, and found the Capra Demon still difficult, but not insurmountably so. This time i pressed on, further, to see iconic bosses whos names i'd heard of in passing but had no experience with.
Game is good, and has become synonymous with quality for a reason. Docking it a point for bad bosses and some dull NPCs, but remains a must play.
I finally returned to it in 2022, after conquering a lot of what Fromsoft had to offer, and found the Capra Demon still difficult, but not insurmountably so. This time i pressed on, further, to see iconic bosses whos names i'd heard of in passing but had no experience with.
Game is good, and has become synonymous with quality for a reason. Docking it a point for bad bosses and some dull NPCs, but remains a must play.
I like to make fun of people who hate the Demons Souls remake because it “Looks too good”, but then I thought about how I would feel if this game got a remake that made it look like Demons Souls. And uh, ya okay I get it now. It would feel completely different. And this game, one of the most important games ever made, doesn’t need one.
ds3>
but that's only because the second half is unfinished and half of the bosses are complete jokes. this game is such a unique experience when compared to the rest of from soft games (havent played demon souls), the areas and bosses just play of each other so incredibly well, it's not a feeling they managed to capture in any of the later games (truly a turning point for them since it feels like a modernized kings field now that im thinking abt it).
but that's only because the second half is unfinished and half of the bosses are complete jokes. this game is such a unique experience when compared to the rest of from soft games (havent played demon souls), the areas and bosses just play of each other so incredibly well, it's not a feeling they managed to capture in any of the later games (truly a turning point for them since it feels like a modernized kings field now that im thinking abt it).