Reviews from

in the past


Absolute fun, straightforward but full of personality. I love the art, the music, the storytelling was pretty surprising and the gameplay is banging.

It’s full on Zelda-like, specially the original one, leaving a sort-of open map for you to explore and discover secrets. It also has some sections similar to dungeons with puzzles and the “get a new ability and use it right away” classic. It’s also just the right amount of challenging, with great boss fights (and some pretty cool wave-like stuff) where you retry and retry and eventually get in a groove without getting frustrated.

If you love classic adventure games and something filled with charm and character, this is a no-brainer.

Simple game with great art direction that doesn't do anything else exceptionally well or poorly. Might come back to it.

Great little indie game here

Not the longest but it has an amazing art style and some tight combat that souls fans might like

I felt that getting to the bosses got a little repetitive but since the combat is done well it’s whatever

This was a really special meal no doubt. Just needed a bit more salt......and some sauce........and French Fries on the side would've been nice too !

Super Zelda-like en vue isométrique; un level design réussi; un histoire sympathique et une ambiance géniale.


Despite being a bit directionally challenged, I was able to compete Dark Souls without any problems and I can vividly picture how the world is laid out years later. The areas in Death's Door blend together and are far less memorable in general. This, along with the isometric perspective and lack of a map, made it difficult for me to navigate the world.

The enemy design and combat are decent, but not particularly impressive. I played for an hour or so.

Really fun Zeldalike game with a charming artstyle and some really sick boss fights especially towards the end. Defo worth playing.

A good twist on isometric action adventure games. Death's Door does not contrive anything new, but its gameplay is solid and its consideration about work and workers are interesting and fun.
Exploration is good, combat is good, graphics are good, this game has "everything", but maybe it lacks some strock of genius.
But it's not its fault. Recommended.

Jogo é muito legal e muito bonito, mas começou a ficar bem repetitivo e cansei.

So far, I have played for something like 2 or 3 hours, I have collected one of the three big souls and am on my way to the second. First I will say, this game has a neat atmosphere with some fun characters and a great soundtrack. I was under the impression that this game was very Zelda-like with some souls-inspired combat. As I had recently completed Tunic, this looked like it might be very similar with a possible emphasis on the combat side of gameplay. So far, I am really getting frustrated with the combat. Enemies do not stagger save for the "not-wizzrobe"s. When traversing the different areas, you almost always encounter groups of enemies that swarm you upon approaching them. Once in the dungeons, combat becomes much more claustrophobic as the dungeons are fairly labyrinthine with lots of narrow, winding pathways littered with clumps of enemies. Then come the combat arenas. Small locked rooms or enclosed spaces often leading to a key item for completing the area. These arenas are like a gauntlet of wave after wave of enemies, some small and some unfairly large or strong. No one of the common enemies on its own would pose much of a threat, but a room full of them becomes hard in a bad way. Keyword: RELENTLESS. This is all hurt by the fact that you have four total health points until I assume you collect enough shards from exploration. Every enemy in the game deals the same amount of damage to you, including bosses, which seems like a very strange choice to me, as it really pushes you to try to never get hit. For an arcade style shoot-'em-up, this works. For a Zelda-like exploration/adventure game with Souls-like combat, it feels bad. There are moments that can be quite like a bullet-hell all while a boss or other large enemy is charging you or throwing out an additional attack. And OH MY GOODNESS, some of the attacks seem way too fast. Huge, hulking enemies have attacks that happen almost the very instant you are in range with no telegraph. I remember the first mini boss I encountered in the urn witch's estate. This massive unit of a knight with a huge mace would just instantly smash your character even when you are directly behind it. It felt like aimbot. now in the mushroom dungeon, there are these hammer knights that have so much health and do the same thing. Combat becomes a chore of, roll in slash once or maybe twice, roll out. I would not say that the combat is not particularly challenging in that sense, it just is very drawn out, imbalanced and not very fun.

Petite aventure sympathique, ambiance et direction artistique très intéressantes.

Man this game is really good.
The presentation is next level, the use of colour in particular is exquisite. That one bossfight on the plain white background... Mwah chef's kiss.
I felt a bit rushed to play it due to my game pass expiring soon, and I think with some more time spent discovering all the secrets and reaching the true ending this could have been a 10/10 for me but alas.
The music is spectacular, one of my all time favourite soundtracks.

This is a great Zelda-like game, it was fun beating it.

The most so-so game I've played in recent memory.

This review contains spoilers

I loved it so much, but it left me wanting more in some way, unsatisfied for some reason. I am undecided if that is part of its charm or a defect.

About what I liked from the game, finding Pothead around the game always made me so happy and took videos to show my partner. The visual art is so satisfying to look at, the colors and the textures are so on point. And I forgot until I saw it in the game cover, but there is this character that is a squid controlling a fisherman's corpe, I loved that guy too.

Esse é um dos jogos mais lindos que já joguei na vida, cada segundo de jogo é material pra wallpaper ou até poster mesmo, a direção de arte é simplesmente maravilhosa. E sem falar do combate espetacular do jogo, meio soulslike da cabeça sem manter a dificuldade dos jogos souls (apesar de ter um item que faça o jogo ficar difícil pra crl pra quem curte). E falando em souls o jogo tem direito a até seu próprio cebolão cabeça de panela. Então se eu não te convenci a comprar com isso, não sei o que vai

Great setting, nice art, solid combat but somehow a little boring.