Reviews from

in the past


Apesar do IV, ainda ser meu favorito devido a campanha e os personagens, não posso negar que o é o mais divertido em questão de sistema, apesar de ainda ter algumas criticas como você ter que ocupar um slot de habilidade só para poder fugir, os primeiros dias fiquei com um pouco de preguiça de jogar, tanto que encostei o jogo durante alguns dias, mas depois que voltei e comecei a upar algumas classes, aproveitei muito mais as mecânicas que o jogo tem a oferecer.

This review contains spoilers

Over the past few years I’ve found myself realizing something about myself. I love vocations. Jobs? Yeah, I love those. I would be a great temp recruiter because, apparently, according to the RPGs I love, my favorite thing ever is being given a character and mapping out their career path.

Earlier last year I wrote two overbearing reviews for the mostly-polarizing Fire Emblem Engage, in which both reviews make very obvious that the reason I was able to put 120 hours into that game was because I found the job system to be super dynamic and creative, and something that allows for a lot of exploration and customization. It’s the kind of stuff that has me planning a second playthrough of a game as the credits are rolling, seeing what I can think of to experiment with the next go around. Between my favorite Fire Emblems and other RPGs like Dragon Quest IX, it’s clear what really makes me shiver. Enter Final Fantasy V, a game whose job system is lauded more than anything else and is the sole reason I had any interest in this installment. Come to find out, this game’s job system is basically the same as Fire Emblem Engage. So, well, I had a ball with it.

It’s what kept me engaged in maybe my fifth or sixth try to finish a Final Fantasy game (for realsies), and I had a lot of fun experimenting. I didn’t go for trying to collect a bunch of abilities (I could be fucked to bother with blue magic I’ll be real), but what I did land on made my party members really fun to play with. My problem is that I cannot really figure out if this game is well-designed passed this job system. Which, I will say, the only knock on the job system is if every guide is telling me to use the same two Blue Mage spells and spam !Zeninage, then how well-balanced, really, is the job system?

I was watching a Dragon Quest stream recently and someone in the chat asked what the difference was between that series and Final Fantasy. Beyond my deduction that DQ is “goofy” while FF is “cunty,” the latter is also meaner. So, like, also cunty in the heterosexual meaning of the word. Almost every JRPG has some tricks up its sleeves, but a lot of Final Fantasy games seem to want to make you mad. Bosses feel less designed to challenge your outfit of classes and equipment and more designed to send you to the title screen as annoyed as possible. The only other game in this series I spent meaningful time with was ‘FFX’ and I spent every big boss battle pulling my hair out, trying four times, thinking I was going to give up only to squeak it out, up until I got to the final boss battle and actually did give up! I luckily was pretty overleveled throughout most of this playthrough and got through every boss with a lot less pushback…thanks to GameFAQs! Without the nearly 30 years of information on this game available I definitely would not be able to figure this game out. Shout out to this guide in particular, which was the only reason I got anywhere in this game, ever.

And not because I couldn’t, moreso because I wasn’t having fun figuring it all out for myself. For a lot of other JRPGs, like the older Dragon Quests, I’ll take a peep at a guide once or twice, but with this game I just couldn’t be fucking bothered. Maybe this is me finally figuring out that Final Fantasy is just not for me. Exploration is also tough, too. All these old RPGs hated labeling the maps, but at least most of them had the courtesy of allowing you to memorize the world, slowly, as you explore and get different modes of transportation. Dragon Quest IV does this beautifully, having each chapter focus on a small spot in the world that you memorize and then when the final chapter unites every party character, you know where everywhere is and even some of the NPCs you met in some towns. Maybe two NPCs are remarkable in this world, and every town blends together, AND, to top it all off, the world map changes, twice! It really hit me when I was reading a guide and it told me to go back to a town and I thought, “where?!”

All this to say I may have accidentally turned myself off to this entire series. The spectacle is so grand, and I enjoyed so many of this story’s moments of awe and adventure. I love Faris so much; I always walk away from every one of these games I play with a character to adore (shouts out Yuna, my love). The spritework is to die for, so many enemies and environments look cool as hell and it’s hard to not like the whole vibe of Final Fantasy V. Fantastical space-exploration and ancient mechanisms. I mean, when I wasn't in a battle, I was having the time of my life. I really, really like it, but, it’s just so fucking miserable to play! Every other boss fight after around the 15-minute mark made me want to quit, and most, if not all, required me to do extensive research. Reading the guide for the final battle just made me feel this pit of dread! It seemed not fun! I spent one night giving it a bunch of tries and was not having fun, I almost gave up then, but I didn’t. I spent tonight giving it about seven more tries, and found this spark that I had not felt during this playthrough at all, but did in my playthrough of 'FFX'. I felt I was so close, and that was giving me this rush, but would always get tripped up by something (most usually it was Grand Cross putting berserk on my mages). I would always get easily past Exdeath’s first phase and would get, I wanna say, abour a third of the way through Neo Exdeath before it all fell apart.

No matter how enamored I am with this series as a whole, as I have been for so long, I just can’t see myself trudging through anymore of these games against my will when I have so many other JRPGs from series I’ve never tried, or! already know that I enjoy sitting through, on my shelf waiting to be played and enjoyed. It’s a somber goodbye, for now, Final Fantasy, and even though I didn’t finish this, I do still feel slightly proud of myself for how close I got. I may not try any more of the games in this series (well, except for 'FFIV', because I own 'FFIV', lol), but I definitely see myself seeking revenge one day…

In my opinion, this game is just an improved Final Fantasy III in every way. The story is much more fun and interesting to me, the job system is more fleshed out and intricate, not to mention fun to play around with, and it looks and sounds fantastic.

My only complaint about this title is that it is quite difficult if you don't know what you are doing. At worst, this game requires a lot of grinding to get the builds that you want for your team. The story is also pretty generic and simplistic when compared to the previous title, however, I don't think that is a bad thing whatsoever. This is an easy recommendation for any JRPG fan, especially for those who like job systems seen in games like Bravely Default.

Insane battle system. So fun. Wonderful game!

This review contains spoilers

who the fuck localized this game and why does exdeath turn himself into a splinter

A underrated gem of the SNES era, Final Fantasy V had the bad luck to be stuck between both the first new-gen Final Fantasy and one of the most lauded entries in the series (not to mention having no English release at the time), but is absolutely deserving of your time. Even now it's still a bit of a black sheep in the franchise. Part of this might be down to the plot and characters, which begin with the goofy Bartz who stumbles across a wayward princess and a strange old man who seems to have arrived on this world by asteroid. From the off V is a lot more zany and odd than many Final Fantasy titles and that sense of humour and quirkiness never leaves even as the plot gets more serious and the world is threatened by one of the franchise's great unsung villains, Exdeath.

If you only need one reason alone to play V though it's the job system. While III might have introduced the series to the mechanic, V is where it was iterated on and perfected. Each character begins as a freelancer but you quickly amass a huge array of varied jobs that you can switch between at will, and mastering them allows you to move class-specific skills around and create some truly monstrous cross-class fighters. The depth to V's job system is stunning, and one of the best reasons to return to this game.