Reviews from

in the past


In my opinion, this game is just an improved Final Fantasy III in every way. The story is much more fun and interesting to me, the job system is more fleshed out and intricate, not to mention fun to play around with, and it looks and sounds fantastic.

My only complaint about this title is that it is quite difficult if you don't know what you are doing. At worst, this game requires a lot of grinding to get the builds that you want for your team. The story is also pretty generic and simplistic when compared to the previous title, however, I don't think that is a bad thing whatsoever. This is an easy recommendation for any JRPG fan, especially for those who like job systems seen in games like Bravely Default.

This is a really good one. The gameplay and job system is really addicting, and the story is charmingly moronic. At first the writing appears absolutely unbearable, but overtime the absurdity and clicheness of it all makes for a pretty sweet experience

This game was mad fun wtf
Galuf, Gilgamesh, and Bartz are dope, the job system is so much cooler than FFIII, and the story is easy to follow while keeping you interested.
Just really solid all around, might like it more than IV just cause the gameplay was actually really fun

I got quite a ways into this, but at some point I just flew around not knowing where to go and that was the express lane to abandoning this. I never mesh well with these kinds of job-system-games anyway, just let me pick something without worrying about DPS, or I don't prefer to pick at all. Ya know?

An utterly amazing enhancement of a cult classic, due in no small part to amazing renditions of those iconic songs as well as one of the best scripts in any game. The latter in particular enhances the original game’s musings on identity (i.e. the job system’s commentary on the roles we play in society) by adding the idea of consumer identity through many new pop culture references.


Still one of the best final fantasy experiences you will ever get. Magical and adventurous till the end. They just don’t make em like they used to and also way better than 4. 4 is stinky and doo doo

Meu primeiro FF, e uma ótima entrada pra franquia

Esse jogo pra mim foi bem peculiar. Comecei achando que não seria nada de mais e que seria so um jrpg padrão, e acabei quebrando a cara quando dei de cara com top 10 melhores gameplays que eu ja tive em um jrpg

FFV é dinâmico, divertido, complexo e simples em quase tudo que ele executa, principalmente na gameplay. Ele é um jrpg padrão de combate em turno, mas o combate é dinâmico e você tem sua barra de estamina que não te deixa dormir em serviço, te obrigando a prestar atenção e a correr contra o tempo pra executar sua ação, pois o inimigo também tem a barra dele e se você der mole ele vai te atropelar. O sistema de customização de classes foi algo que eu ADOREI e fiquei de cara quando me foi apresentado. Tipo, essa porra é muito a frente do seu tempo, eu fiquei impressionado como que em 1992 eles fizeram um sistema de customização que funciona e é divertido até hoje. Buildar o personagem é extremamente gratificante, e ver que a Build ta dando certo é um prazer enorme. Nenhum personagem vai te limitar a fazer a build que você quiser. Se você quiser fazer um time full mago, você pode, full guerreiro, você pode, full monge, você pode. Nada te limita, apenas sua imaginação, e claro o seu tempo. O único lado ruim dessa customização; que é o sistema de trabalhos; é que o ABP so é conseguido em lutas, ou seja, farmar é essencial. É chato, mas funciona e com o tempo até da para acostumar, se você for um típico jogador de jrpg você nem vai se importar tanto
Alem disso, uma coisa que contribui pra sua imersão é a exploração. FFV te recompensa muito por explorar. Ir em algumas localizações do mapa que o jogo não indica, falar com npcs, ficar batendo em paredes secretas, tudo isso vai te dar ótimos itens, armas, e feitiços que vão te ajudar na jornada. É o típico "volta uma casa pra andar duas", e os feitiços mais fortes do jogo tão pelo mundo apenas para os que exploram, tal como as armas.

O que incomoda mesmo nesse jogo, que pra mim é o ponto baixo dele, é que tem áreas nesse jogo com um Spam ABSURDO de bicho. Cara, o castelo do Exdeath no mundo do Galuf É UM SACO UMA MERDA MEU DEUS EU NUNCA VI TANTO BICHO NA MINHA VIDA. Sim eu sei que é um jrpg, MAS CARALHO TEM UMA PARTE NA LAVA QUE VEM 3 DRAGÕES DE GELO CONSECUTIVOS E VOCÊ AINDA FICA TOMANDO DANO NA LAVA SE VOCÊ NÃO TIVER FLOAT. É chato e horrível, odeio aquele mapa, até porque o spam dificulta muito os puzzles ja que da pra se estressar muito facil com um monte de bicho vindo em cima de tu.

E a História é básica, mas boa. Simples e bem feito, é o "Salve o mundo o mal ta reencarnando". O que eu gostei da história mesmo e que vale ressaltar é como tudo que poderia dar errado pros protagonistas da, e isso ajuda muito no clima de "Fudeu" que o jogo quer passar

Otississimo jogo e obrigatorio pra fãs de jrpg ou fãs de jogos do GBA

One of the best Final Fantasy games now with extra content.

The best FF experience, with a not so exceptional story.

By far the best character customization of any Final Fantasy game I've played. Endless fun can be derived from playing with the job system. Its only real flaws are its goofy-ass localization and immense amounts of grinding (luckily, I played on an emulator, so I could superspeed my way through much of the bullshit).

One of the best in the series. The job system makes the game extremely replayable, and is endlessly fun to tinker with. The game has great balancing, and is one of the best in the series from a gameplay standpoint. The story, while not as impactful as other heavy hitters in the series, is far from bad and does not detract from what is one of the most fun RPG's you could play to this day.

This game is very fantastical in nature, and it has a sense of finality to it. I was quite happy. 4/5 Enjoyable.

The best FF of the first 5 and it's not even all that close for me if I'm being entirely honest. While not necessarily as streamlined and tightly constructed as Final Fantasy IV was, most of its individual elements end up adding up to something that ends up feeling greater and more ambitious regardless. While a bit uneven comparatively, I do feel like that almost every individual element of this game feels at its best so far, with a lot of focus being put upon a ton of more unique moments and interactions especially providing this with a very unique tone in the series, as well as feeling like the point in which a lot of series staples became properly established.

The combat is easily the best part of the game, taking the job system from III and making it something far more interesting and nuanced this time around. Rather than III's approach, which rendered the idea of mixing and matching classes rather useless outside of specific times where the game practically forces you to pivot, along with having a bunch of them that basically served as strict upgrades that rendered others obsolete, the job system in V clearly focuses extremely strongly on providing an incredible amount of variety and versatility to your party composition. While having 25 different classes by the end of the game will obviously lead to some of them feeling a bit more useful than others, I felt that the game did an excellent job at providing a lot of unique utility to each of them, leading to a lot of versatility and viability. This was heavily appreciated since it essentially meant that as long as you didn't try building a team around blatantly bad ideas, you'd usually either have a way to deal with the situation, or it wouldn't take much to put yourself in such a position, which works wonderfully for letting the player still often go with the classes that seem cool to them, rather than only having a couple of options that will actually work.

This is taken further by the way you're able to mix and match different class abilities once you've levelled them up a bit, not only allowing for a much wider range of options, but providing a greater reason to bother actually using multiple classes as you proceed rather than just sticking with one or two, adding greater strategic depth to the experience. This naturally can lead to some insanely broken combos, but I don't see this as an especially bad thing as much as something that rewards experimentation and results in one of my favourite things to do in JRPGs anyway, figuring out clever ways to completely break the systems in play. What I like about this though is that until neat the very end of the game, the player likely will not have a team that is a catch-all solution to every situation, where sacrifices will basically always have to be made in one way or another, leaving holes in your strategy to play around. My favourite way this manifests is with some of the abilities you get working as enhancements rather than additional combat options, leading to situations where you'll be forced to choose between sacrificing some of your effectiveness in one area for a more varied moveset, or making the decision that those options won't be needed for what's up ahead. This balancing act continues throughout the game and results in a lot of time spent planning out new strategies to move forward.

The encounter design goes a long way in making all of this work as well, taking a more open ended approach where you'll often have enemies and bosses that hard-counter certain methods, but leave enough room for there to be a lot of effective ways to take them down regardless. It encourages you to play around with a few different ideas without ever truly feeling as if you've been railroaded into one or two very specific playstyles. I also love how there seems to have been an increase in purely strange and surprising encounters, with the Tonberry being my favourite of the bunch, with its insane hp pool combined with it having absolutely no attacks for most of the fight, just instead ominously walking closer to your party. It's a moment that feels carefully crafted to entirely throw inexperienced players off and to keep them on their toes, not to just take any random encounter so lightly, and there are a few others like this as well that basically continuously hammer home that a even a lot of these common enemies are perfectly capable of killing you without some kind of plan in mind, and it keeps things really engaging when you hit the point where everything seems threatening and like a small puzzle you need to solve so you can trivialise them.

While the narrative side of things definitely seems to be what ends up under fire most often with this, it does a perfectly fine job most of the time while still having some incredible highlights that stand tall amongst what the series had up to this point. While not having as strong a hook as IV in particular, I still feel like the lack of narrative emphasis here is a bit of an overstated complaint, as while it definitely falls more in line with typical tropes and story beats, it by no means just feels like something used as a vessel for more gameplay. The game sees the player travelling through a nicer set of locales than the past, with dungeons expanding far beyond castles and caves this time around, with setpieces such as the ship graveyard, the engine room of a ship, and the haunted library all being fantastic changes of pace to be sent through that makes the journey between each story beat feel more exciting than ever. I also appreciated the way that the more tragic elements of this game got a focus without being undercut by other decisions that were made in the same way that IV's story ended up feeling, as while things never quite get as dire as they seem to in IV, the stakes still feel far more real. Exdeath similarly fills a similar role, where he might not be especially intriguing as a character, but his presence is felt with every step of your journey while still letting some hope in with the heroes succeeding at something once in a while as well, and his role in the final stretch of the game is awesome. With that said, there is one thing this game has narratively that strongly elevates everything for me, and that's Gilgamesh, not just being easily the most fun character in the series so far, but also being the driving force for so many of the absolute greatest setpieces in the game, having this aura of imposing danger mixed with comedy that causes him to be an absolute treat every time he's onscreen.

Basically, while the game doesn't quite feel super polished and streamlined in certain areas, this is still peak Final Fantasy so far and it's not even close. The combat system is genuinely incredible, the narrative, while simple, is a great ride throughout with some mountainous high points, the music is insane as usual, and the way the encounters are designed makes for an engaging experience from start to finish where you very rarely feel like you can just cruise through thoughtlessly. The first game in the series where I just feel like it's an incredibly strong game in general without the caveat of it feeling like just the foundation of something greater further down the road.

A very enjoyable Final Fantasy game that doesn't get the love it deserves. The job system and the graphics and story really sell this game as one of the better games more people should give a chance. It's also one of the more easier game difficulty wise to get into. The GBA port is definitely the way to go. But the upcoming Pixel Remasters are great also. A good underrated game.

A underrated gem of the SNES era, Final Fantasy V had the bad luck to be stuck between both the first new-gen Final Fantasy and one of the most lauded entries in the series (not to mention having no English release at the time), but is absolutely deserving of your time. Even now it's still a bit of a black sheep in the franchise. Part of this might be down to the plot and characters, which begin with the goofy Bartz who stumbles across a wayward princess and a strange old man who seems to have arrived on this world by asteroid. From the off V is a lot more zany and odd than many Final Fantasy titles and that sense of humour and quirkiness never leaves even as the plot gets more serious and the world is threatened by one of the franchise's great unsung villains, Exdeath.

If you only need one reason alone to play V though it's the job system. While III might have introduced the series to the mechanic, V is where it was iterated on and perfected. Each character begins as a freelancer but you quickly amass a huge array of varied jobs that you can switch between at will, and mastering them allows you to move class-specific skills around and create some truly monstrous cross-class fighters. The depth to V's job system is stunning, and one of the best reasons to return to this game.

Such a good remaster of a cult classic. The story of FFV is a fairly meat-and-potatoes romp, but the game is more systems focused with the engaging job system. Not a huge fan of the new jobs added as they tend to turn the late game into a joke, but the added content is welcome nonetheless.

Being the awkward middle-child of the SNES FFs, this one lacks the grandiose presentation and story-telling of it's brothers. However the focus on the job system, making the most of the gameplay and the charming characters (that don't whine in my ear about how war crimes are "le bad") made me really enjoy my time spent and actually finish this game. Unlike 4 and 6.

Must play for all JRPG fans

The 2nd worst way to play my favorite fucking game. Just truly an awful port. Awful art design, terrible soundtrack, the postgame dungeons add NOTHING to the game that's worthwhile or interesting. Gross. Get it away from me.

the portrait art is so good man. i can't believe they left it out in subsequent versions.

V is really underrated, personally I think it’s better than IV by a pretty large margin(not to say IV is a bad game, just that it’s a aged a lot worse and has less interesting things going on). I’m a sucker for the old school job system, it’s balanced pretty well here. People knock the story, but it’s genuinely very heartfelt near the end, and most of the comic relief stuff is very funny. Also the music is incredibly underrated, nobody mentions the FFV OST on the same lines as IV or VI when discussing the classic games and it blows my mind. Overall, probably my third favorite Final Fantasy behind VI and IX.

Final fantasy v is overall a video game with a ton of positive aspects like the good Gameplay,art Style that has aged well,a somewhat good soundtrack not the best in the franchise by any means and of course the job systemt(there are more than 20 jobs each One Being unique and having their own skills,this give a ton of customization to the player something that was lacking in final fantasy 4,the game Also feels like a adventure due to it's non Linear nature and the quantity of hidden/optional content.
However,the game drops the ball due to 90 game design having trial and error mechanics that end up leading to your death not because of your fault but because the game never warns about what is ahead,for example we have enemies that can One shot the player,op bosses that are way too strong for certain areas (Omega)and the fact that some bosses force you to use jobs you don't want to use just to beat certain bosses truly sucks.
There are unfortunately way too many difficulty spikes so do not expect a easy game or a power fantasy,the game third act Also draggs too much imo having almost no story or epic moments to show thus becoming a treasure hunt for the ultimate weapons.

Delightful video game that, without the spectacle of the entries that bookend it, best demonstrates Sakaguchi and co's brilliance in game design and scenario writing. The flexibility of its systems, the playfulness of its writing, and the briskness of its pacing feel unique in the series. After being sacked from Square, Sakaguchi would revisit this approach with Blue Dragon, a more-than-worthy spiritual successor and one of my favorite games ever.


The Gba remakes are great.
Gameplay was fantastic. Being able to change jobs so often and experiment was really fun.
Soundrack was good as well. Final Fantasy never fails in the soundtrack department.
Storytellng was simple. It is definitely not the selling point of the game. However, I really appreaciated the short gags where the party just goofs around.
It may not be one of the most deep Final Fantasy games, but it sure is addicting.

I played this version using cheats

Este me parece cualquier cosa la verdad no hay por donde cogerlo