Reviews from

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An utterly amazing enhancement of a cult classic, due in no small part to amazing renditions of those iconic songs as well as one of the best scripts in any game. The latter in particular enhances the original game’s musings on identity (i.e. the job system’s commentary on the roles we play in society) by adding the idea of consumer identity through many new pop culture references.

This review contains spoilers

Over the past few years I’ve found myself realizing something about myself. I love vocations. Jobs? Yeah, I love those. I would be a great temp recruiter because, apparently, according to the RPGs I love, my favorite thing ever is being given a character and mapping out their career path.

Earlier last year I wrote two overbearing reviews for the mostly-polarizing Fire Emblem Engage, in which both reviews make very obvious that the reason I was able to put 120 hours into that game was because I found the job system to be super dynamic and creative, and something that allows for a lot of exploration and customization. It’s the kind of stuff that has me planning a second playthrough of a game as the credits are rolling, seeing what I can think of to experiment with the next go around. Between my favorite Fire Emblems and other RPGs like Dragon Quest IX, it’s clear what really makes me shiver. Enter Final Fantasy V, a game whose job system is lauded more than anything else and is the sole reason I had any interest in this installment. Come to find out, this game’s job system is basically the same as Fire Emblem Engage. So, well, I had a ball with it.

It’s what kept me engaged in maybe my fifth or sixth try to finish a Final Fantasy game (for realsies), and I had a lot of fun experimenting. I didn’t go for trying to collect a bunch of abilities (I could be fucked to bother with blue magic I’ll be real), but what I did land on made my party members really fun to play with. My problem is that I cannot really figure out if this game is well-designed passed this job system. Which, I will say, the only knock on the job system is if every guide is telling me to use the same two Blue Mage spells and spam !Zeninage, then how well-balanced, really, is the job system?

I was watching a Dragon Quest stream recently and someone in the chat asked what the difference was between that series and Final Fantasy. Beyond my deduction that DQ is “goofy” while FF is “cunty,” the latter is also meaner. So, like, also cunty in the heterosexual meaning of the word. Almost every JRPG has some tricks up its sleeves, but a lot of Final Fantasy games seem to want to make you mad. Bosses feel less designed to challenge your outfit of classes and equipment and more designed to send you to the title screen as annoyed as possible. The only other game in this series I spent meaningful time with was ‘FFX’ and I spent every big boss battle pulling my hair out, trying four times, thinking I was going to give up only to squeak it out, up until I got to the final boss battle and actually did give up! I luckily was pretty overleveled throughout most of this playthrough and got through every boss with a lot less pushback…thanks to GameFAQs! Without the nearly 30 years of information on this game available I definitely would not be able to figure this game out. Shout out to this guide in particular, which was the only reason I got anywhere in this game, ever.

And not because I couldn’t, moreso because I wasn’t having fun figuring it all out for myself. For a lot of other JRPGs, like the older Dragon Quests, I’ll take a peep at a guide once or twice, but with this game I just couldn’t be fucking bothered. Maybe this is me finally figuring out that Final Fantasy is just not for me. Exploration is also tough, too. All these old RPGs hated labeling the maps, but at least most of them had the courtesy of allowing you to memorize the world, slowly, as you explore and get different modes of transportation. Dragon Quest IV does this beautifully, having each chapter focus on a small spot in the world that you memorize and then when the final chapter unites every party character, you know where everywhere is and even some of the NPCs you met in some towns. Maybe two NPCs are remarkable in this world, and every town blends together, AND, to top it all off, the world map changes, twice! It really hit me when I was reading a guide and it told me to go back to a town and I thought, “where?!”

All this to say I may have accidentally turned myself off to this entire series. The spectacle is so grand, and I enjoyed so many of this story’s moments of awe and adventure. I love Faris so much; I always walk away from every one of these games I play with a character to adore (shouts out Yuna, my love). The spritework is to die for, so many enemies and environments look cool as hell and it’s hard to not like the whole vibe of Final Fantasy V. Fantastical space-exploration and ancient mechanisms. I mean, when I wasn't in a battle, I was having the time of my life. I really, really like it, but, it’s just so fucking miserable to play! Every other boss fight after around the 15-minute mark made me want to quit, and most, if not all, required me to do extensive research. Reading the guide for the final battle just made me feel this pit of dread! It seemed not fun! I spent one night giving it a bunch of tries and was not having fun, I almost gave up then, but I didn’t. I spent tonight giving it about seven more tries, and found this spark that I had not felt during this playthrough at all, but did in my playthrough of 'FFX'. I felt I was so close, and that was giving me this rush, but would always get tripped up by something (most usually it was Grand Cross putting berserk on my mages). I would always get easily past Exdeath’s first phase and would get, I wanna say, abour a third of the way through Neo Exdeath before it all fell apart.

No matter how enamored I am with this series as a whole, as I have been for so long, I just can’t see myself trudging through anymore of these games against my will when I have so many other JRPGs from series I’ve never tried, or! already know that I enjoy sitting through, on my shelf waiting to be played and enjoyed. It’s a somber goodbye, for now, Final Fantasy, and even though I didn’t finish this, I do still feel slightly proud of myself for how close I got. I may not try any more of the games in this series (well, except for 'FFIV', because I own 'FFIV', lol), but I definitely see myself seeking revenge one day…

O jogo apresenta uma boa jornada com bons momentos e com personagens bem carismaticos e acho maneiro como o jogo consegue representar isso bem com sprites estilo cotoco.

O sistema de jobs é divertido, achar uma boa combinação de job + abilities é recompensador, entretanto exige grinding, depedendo do seu nível de aversão ao mesmo vai mudar bastante sua experiência com o jogo, no MEU CASO, eu não curto muito, muitos dos jobs você acaba não conhecendo do que se tratam e não tenho saco pra grindar pra conhecer, isso incentiva um fator replay entretanto.

Algumas outras merdas do jogo me fazem diminuir a nota, tipo opção de correr no overworld desbloqueada por job, velocidade de caminhada no mapa lenta, especialmente debaixo d'água e é claro inimigos que te matam em poucos ou até mesmo 1 hit em lugares ou tiles aleatórios sem nenum aviso por parte do jogo e que muitas vezes você não pode fugir, que no caso te resulta em um game over, fazendo você perder progresso atoa e ficar paranoico salvando o jogo que nem um animal.

Final Fantasy 5

Pra você ter uma noção de o quão macaco eu sou com esse jogo, eu grindei até o level 11 antes do primeiro chefe e ele morreu com 1 hit de cada personagem.

Final Fantasy 5 é um jogo incrível com muitas merdas, tipo inimigos no começo do jogo em áreas especificas que te matam em 1 hit, eu sou macaco e já joguei esse jogo umas 4 vezes sem zerar, então muitas vezes esse tipo de coisa passa despercebido pra mim já que eu evito esses lugares por lembrar de cabeça.

Depois de zerar o meu jogo eu fui ajudar um amigo meu que ia jogar, e foi meio que nisso que eu comecei a pensar que tem de fato muita coisa no jogo que alguém jogando pela primeira vez não entenderia oque é pra fazer.

Caso você não goste muito de grinding esse jogo pode não ser pra você, já que maioria das skills dos jobs exigem grind, mas caso seja macaco que nem eu e masterizar todo job do jogo com cada um dos personagens, esse é o jogo pra você.

Eu adoro esse jogo e mesmo com alguns problemas que ele tem, ele é um jogo muito bom a única coisa que pode acabar afastando você dele é a questão do grind, você pode até tentar jogar o jogo sem grindar mas alguns desafios do jogo esperam que você esteja num nível maior.

Really enjoyed this. One of the best battle systems in the series. Story isn't incredible but it's good fun


This review contains spoilers

If you played FF V without using all of the classes because you think classes like dancer, singer or geomancer are bad I have story for you. I played through FF V two times, once using strongest classes and on 2nd play through I have used them all. It not only made game more fun I also showed me that there was a lot of thought put into all of them. Some of them might cause some random uncontrollable effects that might be hard to predict but often help in battle or do a lot of damage. Classes like dancer for example can equip ribbon, which is super useful and can be learned and latter used with other jobs. FF V is the game in which I had most fun with class/job system every in history of gaming. All of them bring something to the table and even if it happens by some stretch of imagination to not be good you can always treat it as challenge or a situation in which you need to win with added constraints for fun, but as I said before - they all have their niches and uniqueness with great use in specific situation. You can always go boring way and go with some meta setup, but you could also play FF I with 4 warriors. You can do it, but is it fun? Maybe for power trip or easy mode w/e. I mean have your fun and play your way. That was a lot about jobs - but FF V is jobs. Plot of the game and game play revolves around it.
This game also has a plot, sometimes things are silly here, but whole motive of splitting two worlds and sealing great evil in rift between worlds and later combination of both worlds to one and going for the kill for X-DEATH is so mind blowing that me playing it for the first time was destroyed just by this concept.
I like my reviews spoiler free but for this one I marked with spoiler warning because I just can't shut about it.
Because of games like FF V and FF VI, FF X and Chrono Trigger - I started MY journey to discover other RPGs. It made me play Seiken Densetsu series, Pokémon, other Final Fantasies, Lost Odyssey and so on. It is because of GEMS like FF V. I do not remember what was first played by me but FF V was one of first.
I completed all stuff from ADVANCED version. Jobs were epic, additional dungeons were OK. Nothing that broke my mind, but it was fun enough and did not overstay its welcome.
I advise you to have fun with FF V if you haven't yet and if you ever have chance to free thief/wolf from the prison do not free him. He will steal stuff from many dungeons and you will never get it. You do not have to thank me :)


FF5, being sandwiches between two classic FF games, gets overlooked a lot in favour of its more narratively focused brethren. But underneath the light-hearted, self-aware excuse for a plot lies a suprisingly deep class system that holds up well enough to generate a yearly class-restricting charity challenge, the Four Job Fiesta.

It speaks a lot to the options available to you that the Fiesta is possible and pretty much any class comp can get though the game, even if with the help of some surprisingly inventive strategies. It's a fascinating example of emergent gaming.

For a casual playthrough, you have access to the game's wide array of gamebreaking strategies - the challenge there may be in choosing how exactly the smash the game into little pieces, but that in itself in fun.

Plus it has one of the most badass character deaths in all of FF.

Final Fantasy 5 asks a bold question: "what if there was a really angry tree".

On my journey to play the games that preceded Bravely Default and shaped them to be the games they are, I obviously had to include Final Fantasy V. If you compare this game to Bravely, it'd feel like a more rough-around-the-edges version, but that's not quite a fair comparison.

For a game that came out in the 90s, this was quite innovative as far as the battle system goes, and I have to give it credit at least for that.

Completely off on my own here but this game right here made middle-school me hate and fear RPGs and I still haven't shaken it off, honestly. I hit some kind of point where I believed I needed to grind to progress and it hit me like a punch in the stomach. Then I realized that I dreaded the prospect so much because I fundamentally and deeply hated the whole tedious menu-battling character-optimizing system that every battle was — that is, what I was dreading was having to suffer ANY MORE of the actual gameplay part of the game. Up to that point, I hadn't even thought if I was enjoying myself or not, just killing time. It's not like I was particularly invested in the story. It occurred to me that a quicker way to not have to do any more battles was just to stop playing, so I did, and wrote off the entire RPG genre.

The best class based classic Final Fantasy. This games system is so god damned incredible and fun to play around with. The story is very comical and I love the characters and how they're written. Battle on Big Bridge is also an amazing track.

This is a really good one. The gameplay and job system is really addicting, and the story is charmingly moronic. At first the writing appears absolutely unbearable, but overtime the absurdity and clicheness of it all makes for a pretty sweet experience

I love the job system and the characters, but I don't like ATB.

FFV is one of the most underrated FFs. The Job System has never seen such perfection since.

There's no reason to play this version now that the Pixel Remaster is available.

The best FF of the first 5 and it's not even all that close for me if I'm being entirely honest. While not necessarily as streamlined and tightly constructed as Final Fantasy IV was, most of its individual elements end up adding up to something that ends up feeling greater and more ambitious regardless. While a bit uneven comparatively, I do feel like that almost every individual element of this game feels at its best so far, with a lot of focus being put upon a ton of more unique moments and interactions especially providing this with a very unique tone in the series, as well as feeling like the point in which a lot of series staples became properly established.

The combat is easily the best part of the game, taking the job system from III and making it something far more interesting and nuanced this time around. Rather than III's approach, which rendered the idea of mixing and matching classes rather useless outside of specific times where the game practically forces you to pivot, along with having a bunch of them that basically served as strict upgrades that rendered others obsolete, the job system in V clearly focuses extremely strongly on providing an incredible amount of variety and versatility to your party composition. While having 25 different classes by the end of the game will obviously lead to some of them feeling a bit more useful than others, I felt that the game did an excellent job at providing a lot of unique utility to each of them, leading to a lot of versatility and viability. This was heavily appreciated since it essentially meant that as long as you didn't try building a team around blatantly bad ideas, you'd usually either have a way to deal with the situation, or it wouldn't take much to put yourself in such a position, which works wonderfully for letting the player still often go with the classes that seem cool to them, rather than only having a couple of options that will actually work.

This is taken further by the way you're able to mix and match different class abilities once you've levelled them up a bit, not only allowing for a much wider range of options, but providing a greater reason to bother actually using multiple classes as you proceed rather than just sticking with one or two, adding greater strategic depth to the experience. This naturally can lead to some insanely broken combos, but I don't see this as an especially bad thing as much as something that rewards experimentation and results in one of my favourite things to do in JRPGs anyway, figuring out clever ways to completely break the systems in play. What I like about this though is that until neat the very end of the game, the player likely will not have a team that is a catch-all solution to every situation, where sacrifices will basically always have to be made in one way or another, leaving holes in your strategy to play around. My favourite way this manifests is with some of the abilities you get working as enhancements rather than additional combat options, leading to situations where you'll be forced to choose between sacrificing some of your effectiveness in one area for a more varied moveset, or making the decision that those options won't be needed for what's up ahead. This balancing act continues throughout the game and results in a lot of time spent planning out new strategies to move forward.

The encounter design goes a long way in making all of this work as well, taking a more open ended approach where you'll often have enemies and bosses that hard-counter certain methods, but leave enough room for there to be a lot of effective ways to take them down regardless. It encourages you to play around with a few different ideas without ever truly feeling as if you've been railroaded into one or two very specific playstyles. I also love how there seems to have been an increase in purely strange and surprising encounters, with the Tonberry being my favourite of the bunch, with its insane hp pool combined with it having absolutely no attacks for most of the fight, just instead ominously walking closer to your party. It's a moment that feels carefully crafted to entirely throw inexperienced players off and to keep them on their toes, not to just take any random encounter so lightly, and there are a few others like this as well that basically continuously hammer home that a even a lot of these common enemies are perfectly capable of killing you without some kind of plan in mind, and it keeps things really engaging when you hit the point where everything seems threatening and like a small puzzle you need to solve so you can trivialise them.

While the narrative side of things definitely seems to be what ends up under fire most often with this, it does a perfectly fine job most of the time while still having some incredible highlights that stand tall amongst what the series had up to this point. While not having as strong a hook as IV in particular, I still feel like the lack of narrative emphasis here is a bit of an overstated complaint, as while it definitely falls more in line with typical tropes and story beats, it by no means just feels like something used as a vessel for more gameplay. The game sees the player travelling through a nicer set of locales than the past, with dungeons expanding far beyond castles and caves this time around, with setpieces such as the ship graveyard, the engine room of a ship, and the haunted library all being fantastic changes of pace to be sent through that makes the journey between each story beat feel more exciting than ever. I also appreciated the way that the more tragic elements of this game got a focus without being undercut by other decisions that were made in the same way that IV's story ended up feeling, as while things never quite get as dire as they seem to in IV, the stakes still feel far more real. Exdeath similarly fills a similar role, where he might not be especially intriguing as a character, but his presence is felt with every step of your journey while still letting some hope in with the heroes succeeding at something once in a while as well, and his role in the final stretch of the game is awesome. With that said, there is one thing this game has narratively that strongly elevates everything for me, and that's Gilgamesh, not just being easily the most fun character in the series so far, but also being the driving force for so many of the absolute greatest setpieces in the game, having this aura of imposing danger mixed with comedy that causes him to be an absolute treat every time he's onscreen.

Basically, while the game doesn't quite feel super polished and streamlined in certain areas, this is still peak Final Fantasy so far and it's not even close. The combat system is genuinely incredible, the narrative, while simple, is a great ride throughout with some mountainous high points, the music is insane as usual, and the way the encounters are designed makes for an engaging experience from start to finish where you very rarely feel like you can just cruise through thoughtlessly. The first game in the series where I just feel like it's an incredibly strong game in general without the caveat of it feeling like just the foundation of something greater further down the road.

this will always be one of my favorite FF games because of the gameplay depth and self-expression options you're given. i could spend much of this review singing the praises of the class system, but i honestly would rather you just take me at my word when i say "it is complex and rewarding without feeling obtuse", something that is extremely difficult to accomplish.

i think the story gets a lot less credit than it deserves, because it manages to be consistently funny/entertaining while still having standard FF dramatic stakes. i think exdeath is one of the best series villains, and it's entirely because he's a cardboard cutout of the prototypical FF villain (down to the absurd and existential origin story + weird cosmic horror-y final form). i think that many, many people overlook this game, and that's a shame! this is a very fun game that manages to both be light-hearted and emotional, which i think is a difficult tightrope to walk.

I played this for the job system, and didn't really expect much else. After all, the job system is pretty much the only thing that gets discussed about this game today, and it is really damn good!

However, there's a bunch of other really interesting/subversive things in here that are worthy of discussion. The constantly changing overworld, the open-ended nature of the last 1/3rd of the game, the permanent death of [REDCATED], the majority of your party being female, the gender expression of Faris, and I feel like that's just scratching the surface. In a lot of ways the writing of this game feels like a direct response to FF4, and that's a shame since it's discussed way less than its predecessor! Also Gilgamesh is so fucking cool it's unreal.

The RPG that revolutionized the Job system even moreso than Final Fantasy 3, Final Fantasy V is a behemoth of a game. Sporting more technical depth than 4 or 6, thanks to the insane job combos you can pull off with your party, a great plot, and a nostalgic OST, this game is truly worth of the 'classic' moniker.

I'm gonna kiss Bartz on the lips

The narrative is a bit more lighthearted than IV, with an arguably less interesting antagonist and overall plot, but V has always been more about the journey than the destination, in the same vein as I and III. The job system is excellent and manages to keep the adventure fresh throughout, rather than subjecting the player to a stale, linear progression.

(I played this game emulated with a patch that added the SNES music)
This game basically makes Final fantasy 3 completely obsolete.
The job system is massively improved and actually encourages experimentation unlike 3's which punishes it. Its story, while simple, is still very charming, has some really good scenes and does certain concepts from 3 significantly better like the existence of a another group warriors who fight for the crystal from before your time. The music is great, I love the visual style and tone. Despite being worlds apart tonally from VI I think it stands as its equal in quality.

Simples, porém muito divertido, somente o necessário para ser competente e direto, muito bom!

Personally, I feel that this is the best way to carry out the job system. It's not too complex, there's enough unique jobs to make you go "huh, never thought I'd be playing as a Chemist," and the story isn't half-bad. The one issue is that once you come to learn the OP combo of the game and the jobs that you need to max by end game in order to stand a chance at the bonus content, there's not really much of a reason for you to level up any other jobs. Much more comedic and light-hearted than any of the games that had come before it, but still has those moments of seriousness and sadness. One of the must-plays, I feel. Especially because of the music (namely Battle at the Big Bridge).

V is really underrated, personally I think it’s better than IV by a pretty large margin(not to say IV is a bad game, just that it’s a aged a lot worse and has less interesting things going on). I’m a sucker for the old school job system, it’s balanced pretty well here. People knock the story, but it’s genuinely very heartfelt near the end, and most of the comic relief stuff is very funny. Also the music is incredibly underrated, nobody mentions the FFV OST on the same lines as IV or VI when discussing the classic games and it blows my mind. Overall, probably my third favorite Final Fantasy behind VI and IX.

Such a good remaster of a cult classic. The story of FFV is a fairly meat-and-potatoes romp, but the game is more systems focused with the engaging job system. Not a huge fan of the new jobs added as they tend to turn the late game into a joke, but the added content is welcome nonetheless.


For my first FF game I gotta say, this is an amazing game. The cast of characters really help a lot with the story, its not the best story out there but its still really charming. The game can get extremely dark with a major character death mid way through the game. Gameplay wise, this is the best job system I've seen in a game, there is so much to choose from and so many different set ups you can choose. You can make your entire party extremely broken and there is nothing from stopping you to do so. Because of this job system the game can get a bit grindy but aside from that, its an amazing game and definitely a must play for any JRPG fan.

"Enough expository banter! Now, we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...IT IS MORPHING TIME!"
— Gilgamesh, Final Fantasy V

I really, really want to pick this one back up. I really, really, REALLY fucking enjoyed the time I had with it. And I probably will, eventually. For now, it’s in da backlog along with ff4 and 10-2

Still one of the best final fantasy experiences you will ever get. Magical and adventurous till the end. They just don’t make em like they used to and also way better than 4. 4 is stinky and doo doo

A very enjoyable Final Fantasy game that doesn't get the love it deserves. The job system and the graphics and story really sell this game as one of the better games more people should give a chance. It's also one of the more easier game difficulty wise to get into. The GBA port is definitely the way to go. But the upcoming Pixel Remasters are great also. A good underrated game.