Reviews from

in the past


Apesar do IV, ainda ser meu favorito devido a campanha e os personagens, não posso negar que o é o mais divertido em questão de sistema, apesar de ainda ter algumas criticas como você ter que ocupar um slot de habilidade só para poder fugir, os primeiros dias fiquei com um pouco de preguiça de jogar, tanto que encostei o jogo durante alguns dias, mas depois que voltei e comecei a upar algumas classes, aproveitei muito mais as mecânicas que o jogo tem a oferecer.

This review contains spoilers

Over the past few years I’ve found myself realizing something about myself. I love vocations. Jobs? Yeah, I love those. I would be a great temp recruiter because, apparently, according to the RPGs I love, my favorite thing ever is being given a character and mapping out their career path.

Earlier last year I wrote two overbearing reviews for the mostly-polarizing Fire Emblem Engage, in which both reviews make very obvious that the reason I was able to put 120 hours into that game was because I found the job system to be super dynamic and creative, and something that allows for a lot of exploration and customization. It’s the kind of stuff that has me planning a second playthrough of a game as the credits are rolling, seeing what I can think of to experiment with the next go around. Between my favorite Fire Emblems and other RPGs like Dragon Quest IX, it’s clear what really makes me shiver. Enter Final Fantasy V, a game whose job system is lauded more than anything else and is the sole reason I had any interest in this installment. Come to find out, this game’s job system is basically the same as Fire Emblem Engage. So, well, I had a ball with it.

It’s what kept me engaged in maybe my fifth or sixth try to finish a Final Fantasy game (for realsies), and I had a lot of fun experimenting. I didn’t go for trying to collect a bunch of abilities (I could be fucked to bother with blue magic I’ll be real), but what I did land on made my party members really fun to play with. My problem is that I cannot really figure out if this game is well-designed passed this job system. Which, I will say, the only knock on the job system is if every guide is telling me to use the same two Blue Mage spells and spam !Zeninage, then how well-balanced, really, is the job system?

I was watching a Dragon Quest stream recently and someone in the chat asked what the difference was between that series and Final Fantasy. Beyond my deduction that DQ is “goofy” while FF is “cunty,” the latter is also meaner. So, like, also cunty in the heterosexual meaning of the word. Almost every JRPG has some tricks up its sleeves, but a lot of Final Fantasy games seem to want to make you mad. Bosses feel less designed to challenge your outfit of classes and equipment and more designed to send you to the title screen as annoyed as possible. The only other game in this series I spent meaningful time with was ‘FFX’ and I spent every big boss battle pulling my hair out, trying four times, thinking I was going to give up only to squeak it out, up until I got to the final boss battle and actually did give up! I luckily was pretty overleveled throughout most of this playthrough and got through every boss with a lot less pushback…thanks to GameFAQs! Without the nearly 30 years of information on this game available I definitely would not be able to figure this game out. Shout out to this guide in particular, which was the only reason I got anywhere in this game, ever.

And not because I couldn’t, moreso because I wasn’t having fun figuring it all out for myself. For a lot of other JRPGs, like the older Dragon Quests, I’ll take a peep at a guide once or twice, but with this game I just couldn’t be fucking bothered. Maybe this is me finally figuring out that Final Fantasy is just not for me. Exploration is also tough, too. All these old RPGs hated labeling the maps, but at least most of them had the courtesy of allowing you to memorize the world, slowly, as you explore and get different modes of transportation. Dragon Quest IV does this beautifully, having each chapter focus on a small spot in the world that you memorize and then when the final chapter unites every party character, you know where everywhere is and even some of the NPCs you met in some towns. Maybe two NPCs are remarkable in this world, and every town blends together, AND, to top it all off, the world map changes, twice! It really hit me when I was reading a guide and it told me to go back to a town and I thought, “where?!”

All this to say I may have accidentally turned myself off to this entire series. The spectacle is so grand, and I enjoyed so many of this story’s moments of awe and adventure. I love Faris so much; I always walk away from every one of these games I play with a character to adore (shouts out Yuna, my love). The spritework is to die for, so many enemies and environments look cool as hell and it’s hard to not like the whole vibe of Final Fantasy V. Fantastical space-exploration and ancient mechanisms. I mean, when I wasn't in a battle, I was having the time of my life. I really, really like it, but, it’s just so fucking miserable to play! Every other boss fight after around the 15-minute mark made me want to quit, and most, if not all, required me to do extensive research. Reading the guide for the final battle just made me feel this pit of dread! It seemed not fun! I spent one night giving it a bunch of tries and was not having fun, I almost gave up then, but I didn’t. I spent tonight giving it about seven more tries, and found this spark that I had not felt during this playthrough at all, but did in my playthrough of 'FFX'. I felt I was so close, and that was giving me this rush, but would always get tripped up by something (most usually it was Grand Cross putting berserk on my mages). I would always get easily past Exdeath’s first phase and would get, I wanna say, abour a third of the way through Neo Exdeath before it all fell apart.

No matter how enamored I am with this series as a whole, as I have been for so long, I just can’t see myself trudging through anymore of these games against my will when I have so many other JRPGs from series I’ve never tried, or! already know that I enjoy sitting through, on my shelf waiting to be played and enjoyed. It’s a somber goodbye, for now, Final Fantasy, and even though I didn’t finish this, I do still feel slightly proud of myself for how close I got. I may not try any more of the games in this series (well, except for 'FFIV', because I own 'FFIV', lol), but I definitely see myself seeking revenge one day…

In my opinion, this game is just an improved Final Fantasy III in every way. The story is much more fun and interesting to me, the job system is more fleshed out and intricate, not to mention fun to play around with, and it looks and sounds fantastic.

My only complaint about this title is that it is quite difficult if you don't know what you are doing. At worst, this game requires a lot of grinding to get the builds that you want for your team. The story is also pretty generic and simplistic when compared to the previous title, however, I don't think that is a bad thing whatsoever. This is an easy recommendation for any JRPG fan, especially for those who like job systems seen in games like Bravely Default.

This is a really good one. The gameplay and job system is really addicting, and the story is charmingly moronic. At first the writing appears absolutely unbearable, but overtime the absurdity and clicheness of it all makes for a pretty sweet experience

This game was mad fun wtf
Galuf, Gilgamesh, and Bartz are dope, the job system is so much cooler than FFIII, and the story is easy to follow while keeping you interested.
Just really solid all around, might like it more than IV just cause the gameplay was actually really fun


I got quite a ways into this, but at some point I just flew around not knowing where to go and that was the express lane to abandoning this. I never mesh well with these kinds of job-system-games anyway, just let me pick something without worrying about DPS, or I don't prefer to pick at all. Ya know?

An utterly amazing enhancement of a cult classic, due in no small part to amazing renditions of those iconic songs as well as one of the best scripts in any game. The latter in particular enhances the original game’s musings on identity (i.e. the job system’s commentary on the roles we play in society) by adding the idea of consumer identity through many new pop culture references.

Still one of the best final fantasy experiences you will ever get. Magical and adventurous till the end. They just don’t make em like they used to and also way better than 4. 4 is stinky and doo doo

Meu primeiro FF, e uma ótima entrada pra franquia

Esse jogo pra mim foi bem peculiar. Comecei achando que não seria nada de mais e que seria so um jrpg padrão, e acabei quebrando a cara quando dei de cara com top 10 melhores gameplays que eu ja tive em um jrpg

FFV é dinâmico, divertido, complexo e simples em quase tudo que ele executa, principalmente na gameplay. Ele é um jrpg padrão de combate em turno, mas o combate é dinâmico e você tem sua barra de estamina que não te deixa dormir em serviço, te obrigando a prestar atenção e a correr contra o tempo pra executar sua ação, pois o inimigo também tem a barra dele e se você der mole ele vai te atropelar. O sistema de customização de classes foi algo que eu ADOREI e fiquei de cara quando me foi apresentado. Tipo, essa porra é muito a frente do seu tempo, eu fiquei impressionado como que em 1992 eles fizeram um sistema de customização que funciona e é divertido até hoje. Buildar o personagem é extremamente gratificante, e ver que a Build ta dando certo é um prazer enorme. Nenhum personagem vai te limitar a fazer a build que você quiser. Se você quiser fazer um time full mago, você pode, full guerreiro, você pode, full monge, você pode. Nada te limita, apenas sua imaginação, e claro o seu tempo. O único lado ruim dessa customização; que é o sistema de trabalhos; é que o ABP so é conseguido em lutas, ou seja, farmar é essencial. É chato, mas funciona e com o tempo até da para acostumar, se você for um típico jogador de jrpg você nem vai se importar tanto
Alem disso, uma coisa que contribui pra sua imersão é a exploração. FFV te recompensa muito por explorar. Ir em algumas localizações do mapa que o jogo não indica, falar com npcs, ficar batendo em paredes secretas, tudo isso vai te dar ótimos itens, armas, e feitiços que vão te ajudar na jornada. É o típico "volta uma casa pra andar duas", e os feitiços mais fortes do jogo tão pelo mundo apenas para os que exploram, tal como as armas.

O que incomoda mesmo nesse jogo, que pra mim é o ponto baixo dele, é que tem áreas nesse jogo com um Spam ABSURDO de bicho. Cara, o castelo do Exdeath no mundo do Galuf É UM SACO UMA MERDA MEU DEUS EU NUNCA VI TANTO BICHO NA MINHA VIDA. Sim eu sei que é um jrpg, MAS CARALHO TEM UMA PARTE NA LAVA QUE VEM 3 DRAGÕES DE GELO CONSECUTIVOS E VOCÊ AINDA FICA TOMANDO DANO NA LAVA SE VOCÊ NÃO TIVER FLOAT. É chato e horrível, odeio aquele mapa, até porque o spam dificulta muito os puzzles ja que da pra se estressar muito facil com um monte de bicho vindo em cima de tu.

E a História é básica, mas boa. Simples e bem feito, é o "Salve o mundo o mal ta reencarnando". O que eu gostei da história mesmo e que vale ressaltar é como tudo que poderia dar errado pros protagonistas da, e isso ajuda muito no clima de "Fudeu" que o jogo quer passar

Otississimo jogo e obrigatorio pra fãs de jrpg ou fãs de jogos do GBA

One of the best Final Fantasy games now with extra content.

The best FF experience, with a not so exceptional story.

By far the best character customization of any Final Fantasy game I've played. Endless fun can be derived from playing with the job system. Its only real flaws are its goofy-ass localization and immense amounts of grinding (luckily, I played on an emulator, so I could superspeed my way through much of the bullshit).

One of the best in the series. The job system makes the game extremely replayable, and is endlessly fun to tinker with. The game has great balancing, and is one of the best in the series from a gameplay standpoint. The story, while not as impactful as other heavy hitters in the series, is far from bad and does not detract from what is one of the most fun RPG's you could play to this day.

This game is very fantastical in nature, and it has a sense of finality to it. I was quite happy. 4/5 Enjoyable.

Insane battle system. So fun. Wonderful game!

This review contains spoilers

who the fuck localized this game and why does exdeath turn himself into a splinter

A underrated gem of the SNES era, Final Fantasy V had the bad luck to be stuck between both the first new-gen Final Fantasy and one of the most lauded entries in the series (not to mention having no English release at the time), but is absolutely deserving of your time. Even now it's still a bit of a black sheep in the franchise. Part of this might be down to the plot and characters, which begin with the goofy Bartz who stumbles across a wayward princess and a strange old man who seems to have arrived on this world by asteroid. From the off V is a lot more zany and odd than many Final Fantasy titles and that sense of humour and quirkiness never leaves even as the plot gets more serious and the world is threatened by one of the franchise's great unsung villains, Exdeath.

If you only need one reason alone to play V though it's the job system. While III might have introduced the series to the mechanic, V is where it was iterated on and perfected. Each character begins as a freelancer but you quickly amass a huge array of varied jobs that you can switch between at will, and mastering them allows you to move class-specific skills around and create some truly monstrous cross-class fighters. The depth to V's job system is stunning, and one of the best reasons to return to this game.

Such a good remaster of a cult classic. The story of FFV is a fairly meat-and-potatoes romp, but the game is more systems focused with the engaging job system. Not a huge fan of the new jobs added as they tend to turn the late game into a joke, but the added content is welcome nonetheless.

Being the awkward middle-child of the SNES FFs, this one lacks the grandiose presentation and story-telling of it's brothers. However the focus on the job system, making the most of the gameplay and the charming characters (that don't whine in my ear about how war crimes are "le bad") made me really enjoy my time spent and actually finish this game. Unlike 4 and 6.

Must play for all JRPG fans

The 2nd worst way to play my favorite fucking game. Just truly an awful port. Awful art design, terrible soundtrack, the postgame dungeons add NOTHING to the game that's worthwhile or interesting. Gross. Get it away from me.

the portrait art is so good man. i can't believe they left it out in subsequent versions.

V is really underrated, personally I think it’s better than IV by a pretty large margin(not to say IV is a bad game, just that it’s a aged a lot worse and has less interesting things going on). I’m a sucker for the old school job system, it’s balanced pretty well here. People knock the story, but it’s genuinely very heartfelt near the end, and most of the comic relief stuff is very funny. Also the music is incredibly underrated, nobody mentions the FFV OST on the same lines as IV or VI when discussing the classic games and it blows my mind. Overall, probably my third favorite Final Fantasy behind VI and IX.


Final fantasy v is overall a video game with a ton of positive aspects like the good Gameplay,art Style that has aged well,a somewhat good soundtrack not the best in the franchise by any means and of course the job systemt(there are more than 20 jobs each One Being unique and having their own skills,this give a ton of customization to the player something that was lacking in final fantasy 4,the game Also feels like a adventure due to it's non Linear nature and the quantity of hidden/optional content.
However,the game drops the ball due to 90 game design having trial and error mechanics that end up leading to your death not because of your fault but because the game never warns about what is ahead,for example we have enemies that can One shot the player,op bosses that are way too strong for certain areas (Omega)and the fact that some bosses force you to use jobs you don't want to use just to beat certain bosses truly sucks.
There are unfortunately way too many difficulty spikes so do not expect a easy game or a power fantasy,the game third act Also draggs too much imo having almost no story or epic moments to show thus becoming a treasure hunt for the ultimate weapons.

Delightful video game that, without the spectacle of the entries that bookend it, best demonstrates Sakaguchi and co's brilliance in game design and scenario writing. The flexibility of its systems, the playfulness of its writing, and the briskness of its pacing feel unique in the series. After being sacked from Square, Sakaguchi would revisit this approach with Blue Dragon, a more-than-worthy spiritual successor and one of my favorite games ever.

The Gba remakes are great.
Gameplay was fantastic. Being able to change jobs so often and experiment was really fun.
Soundrack was good as well. Final Fantasy never fails in the soundtrack department.
Storytellng was simple. It is definitely not the selling point of the game. However, I really appreaciated the short gags where the party just goofs around.
It may not be one of the most deep Final Fantasy games, but it sure is addicting.