Reviews from

in the past


It's alright, I don't know why I played it like four times for 100% completion.

Far and above an improvement from X7, but I thought some of those stages were a bit too gimmicky.

Also whoever designed this game clearly had a thing for spikes.

tries to play this like 4 times, it just doesn't work and I end up leaving it aside
Is it a bad game? Nah, but it just doesn't appeal to me.

La carta de disculpa tras lo que dejaron el X5-X6-X7.
Si bien, no es perfecto, ya que el juego tiene bastante backtracking, algunos niveles son inconsistentes o distorsionados en las púas, y demás.

El juego corrige, y arregla los tropiezos del X5 - X7, y la misma arregla y pule los que esos juegos dejaron.
No superan al X2 y X4, pero es un buen juego.

Además la variedad de armas, la mejora de los personajes, en mejorar todo con los chips, y ahora, ya no hay reploides que rescatar, sino que aplicaron lo que el Mega Man 7 y 8 hicieron.
Una tienda para mejoras con la moneda del juego, los Metales.

Recomiendo este juego, si quieres iniciar la Saga X en otro juego que no sea X1 o X4, la misma te deja jugar como tu quieres, en fácil, normal o difícil.
y recordar que el Normal o Difícil, aparte de aumentar la dificultad, ciertos chips son más caros ahí, y ahí peleas contra Lumine.

También lo recomiendo si vienes del mal sabor de boca que dejaron Los 3 Jinetes del Apocalipsis. (X5-X6-X7)

Diría más, pero mejor lo dejo aquí xd

A fantastic Mega Man game and a major rebound after how Mega Man X7 and Mega Man X6 came out. For starters, I very much enjoy the art style shift they took with this game. The lankier proportions and more expressive faces are quite appealing. While I usually prefer 2D art for sidescrolling Platformers like this, I am a big fan of how this game looks overall.

The story is close to the usual Mega Man X fare of "new bad guy gets upstaged by Sigma" but I love the grandiose flair and religious imagery present with this entry. The stages are fun and the different moves/capabilities of each playable character are fun.

Honestly, as it stands, I think this could be a contender for my favorite Mega Man game and I'm currently placing it as such. I would love to revisit it in the future and go for all the unlockables/post-game stuff to check-in on my feelings for this game but, very positive vibes (since I played it in 2020) on it overall!


WAY better than x7! everything is an improvement from the previous game! definitely play this than x7

The opening cutscene where like, 20 Sigmas walk out of that capsule or whatever it was is the funniest thing in all of Mega Man. Because yeah, that pretty much sums up the X series.

The boys are back in town, one last time.

Mega Man X 8 could not exist without the front flip into the dirt that was Mega Man X 7. X8 feels in every way like what X7 should have been. I don’t want to say that it was an apology for X7, but the amount of things they got right here is like they’re overcompensating.

The most important lesson learned from X7 is keeping it 2D. I don’t necessarily think that Mega Man X NEEDS to be a strictly 2D game series, but the way X7 botched it means they weren’t ready for it yet. With X8, they played it safe and stuck with what they knew and for whatever that’s worth, it’s a better game for it.

The biggest reason for this is there is no targeting system to accommodate three dimensional play. You shoot right in front of you, simple as that. This gives Axl, a character I loathed to play as in X7, a more interesting playstyle. To set him apart from X, his weapons have analogue aiming. Due to his stop-and-pop combat and lack of heavy damage, I still don’t find him to be nearly as viable or fun as X or Zero. I find that stop-and-pop style to be pretty antithetical to Mega Man as a whole but hey, he’s got something besides “X but way worse” so I’m happy for him I guess. He’s still a Scrappy Doo ass character though.

X is as reliable and fun to play as ever, and his new Neutral Armor brings back the toyetic nature of the X series in full force. The Neutral Armor is a blank slate (looks pretty cool too, I like the “collar” that comes up high enough to cover his mouth) that you can mix and match parts from the attack-focused Icarus set (the red one) and the mobility-focused Hermes set (the blue one). The customizability of the Neutral Armor is one of my favorite things about this game. The gunpla-ness of the X Armors has reached its endgame, you can literally kitbash the Neutral Armor into something that fits your playstyle. This is of course made pointless by the secret Ultimate Armor having the best of both armors, but if you’re not using a code, you can’t get that armor without beating the game first.

To round up the cast of playable characters, X8’s treatment of Zero is proof of the Mega Man X’s series’ head over heels love for that guy. It’s not misplaced love, he’s a cool guy. This is also the best Zero has been handled in any of the Mega Man X games. Every skill you learn from a boss is naturally incorporated into his moveset, and it isn’t something like adding an air dash or a double jump (Zero starts the game with those things). They sat down and looked at Zero’s kit and asked what could be added to it, rather than taken away and given back. Furthermore, nothing feels clumsily added either, like taking one of X’s weapons and just giving it to Zero. He’s always been a solid character to play as, but X8 gives us the most polished Zero in any game he shows up in. Except maybe Marvel vs. Capcom 3…

Anyways

The toy box nature of Mega Man X does not stop with X’s kitbash armor, no. Not by a long shot. Zero gets himself a whole arsenal of weapons to play with. From a hammer to battle fans, each weapon has a signature move tied to one of the boss skills. The brass knuckles turning most of the skills into a Street Fighter move is very fun and I like it. But the D Glaive. Oh, the D Glaive. What a weapon. Named from the Hindu goddess of motherhood and war, the Durga Glaive is Zero’s best non-New Game+ weapon for its sheer range alone. This weapon turns Zero into a long range fighter. Spamming the jump slash is enough to take out entire rooms of enemies. There are certain parts of the game where optimal play is needed to get a reward and the D Glaive is the tool for the job. Its so satisfying to swing this thing around. It’s too good. I’m glad the D Glaive is there because the hammer is kinda dumb.

The weapons and armor are just a fraction of things to find in the levels of this game, there is a buffet of upgrades and goodies to get your hands on and then buy in the in-game shop. You’ll be backtracking, you’ll be resetting because you missed something, you’ll be farming for cash at Earthrock Trilobite's level. It’s maybe an artificial extension on the game, but it’s a good enough game that I’ll take any excuse to spend more time with it. Doing Avalanche Yeti’s stage more than once is pretty stupid though! It’s not a great level!

To save yourself a bit of time, I recommend getting the D Glaive from Dark Mantis’ stage as soon as you can (you’ll need to beat Gigavolt Man-O-War first, another not great level) and then clear Optic Sunflower’s stage as best as you can to get the Metal Generator for a steady flow of cash as you go through the game.

Alright I’ve waited long enough, I’ve said enough good things about this game. It’s time for my biggest gripe about Mega Man X 8.

I don’t like the visual style. Everyone looks weird. Axl comes out relatively unscathed but good lord X and Zero look extruded and maligned. The classic bell-bottom boots that Mega Man founded are gone. X’s buster is too busy, he has gray on his boots where it wasn’t needed. The “ear” parts of his helmet have the letter “X” incorporated into it, a design move I really don’t agree with. He looks more cylindrical, I hate it. And Zero? Oh, the massacred my boy. You look at him for a second and everything looks fine, but then he turns around and his beautiful flowing hair has been reduced to a thin dangling rat tail. What where they thinking???

It should be said though that this game is solid enough to make me forget about my misgivings with the visual style. The game is rendered well, I just wish there was a mod that made the boys look more Classic.

Speaking of the boys, I think it’s nice that you can eventually play as the girls, your navigators that have been yapping in your ear the whole game. Layer is very good and I like her and it’s insane that they got away with her body-stocking-underboob design.

I have beaten Mega Man X 8 three times and 100%ed it at least one of those times. I thoroughly enjoyed latest playthrough, though I’m willing to admit that was because I had just come off of Mega Man X 7. I’m also willing to admit that X8 has enough merit to be enjoyable without having to put yourself through torture beforehand.

I recommend Mega Man X 8. Take your time with it, because lord knows we won’t get another one any time soon.

Eu amo esse jogo. Sério.

PQP, EU AMO ESSE JOGO!!!!!!

It's the most OK megaman x game of the bunch, it doesn't have the best gameplay or the most charismatic moments like X1,X2 and X4 but it isn't offensive like X6 or X7 either. The things that really bothered me with this one though is the blind instant death spots that they seem to have imported from the megaman zero team...