Probably the first Metroidvania that I finished and reached the end, finishing this game was a very simple but very fun experience, I would say that for more hardcore Metroidvania fans this game probably won't have much challenge or fun. I believe this Momodora title is ideal for beginners in the world of MV, it doesn't have a great story or complex gameplay, but as a game that fulfills the basic duty of entertaining the player I would say it is excellent. I honestly can't remember almost anything about the story and I couldn't even get very attached to the characters and I can't even name many notable moments in the Gameplay. Finally, I can't
stop talking about the art, as simple as it is, there's a lot of care put into it and you can appreciate how fluid and attractive the character designs are. In fact, please indie devs put more boss fights with giant women 🙏
stop talking about the art, as simple as it is, there's a lot of care put into it and you can appreciate how fluid and attractive the character designs are. In fact, please indie devs put more boss fights with giant women 🙏
I played this one before the other three like four years ago, but I've decided to revisit it now-- and I'm glad I did. Playing as Kaho and visiting the Kingdom of Karst was pretty cool in perspective of the other two, though this game easily stands on its own. This is pretty much a perfect progression of all the gameplay elements in the previous 3; it has the best combat, balance, art direction, OST, story, and bosses of all three games. I think they have taken a little too much Souls inspiration now, but I digress. I can easily see why most people have only played this one, even if I think 3 is worthwhile. A lot of moments like the fight with Fennel or Archpriestess Choir stick out in my memory. It was awfully dark, too, with most of the character's resolutions wrapping up in a pretty grim but impactful way. I adore pretty much everything about this game, even if it isn't particularly unique. It's a shame it isn't longer and packed with more ideas.
Also, my Steam wouldn't let me get the achievements so I'm pissed.
Also, my Steam wouldn't let me get the achievements so I'm pissed.
Really good atmosphere and design. Could have used some refinement though. There's a lot of small quirks that feel detrimental to the experience. Like, here's a real small one: Why does Kaho hop when you talk to NPCs? Sometimes she hops on top of them and faces away! What? Also, why do you have to use an item slot to shapeshift? That's just a couple ones I noticed.
I still had a pretty good time playing and I'm looking forward to the new one.
Edit: I just played through NG+ and had a lot more fun finding secrets and beating bosses unharmed :)
I still had a pretty good time playing and I'm looking forward to the new one.
Edit: I just played through NG+ and had a lot more fun finding secrets and beating bosses unharmed :)
A cute, short Metroidvania. This feels like a love letter to both Monster World IV and Dark Souls, to be honest! Yet it's unique enough as to not feel solely derivative. It's got tight gameplay, pretty visuals, and a soothing soundtrack. It also doesn't overstay its welcome at a tight four hours. I will say, the story and world didn't really leave much of an impression on me. It's not bad, by any means. I wouldn't say this is a must-play, but if you're a fan of the genre, and you're looking for something you haven't played yet, Momodora is worth checking out.
uma continuação de respeito, os visuais desse jogo são incríveis comparados aos do 3 (que eu já achava muito bonito), a gameplay é fluída e abre muito espaço pra criatividade e builds variadas, a exploração de mapa voltou com muita inspiração no 2 (que é o meu jogo favorito da franquia) e trouxe seus próprios spins em exploração, honestamente é um jogo muito bom e vale a pena jogar caso vc curta metroidvanias.