Reviews from

in the past


Experiência frustante do início ao fim, por causa de ter jogado no Difícil logo de primeira achando que seria tranquilo, o que me surpreendeu por ser uma dificuldade estranhamente desequilibrada, incomodando o bastante ao ponto de inimigos aleatórios darem hit kill.

Probably the first Metroidvania that I finished and reached the end, finishing this game was a very simple but very fun experience, I would say that for more hardcore Metroidvania fans this game probably won't have much challenge or fun. I believe this Momodora title is ideal for beginners in the world of MV, it doesn't have a great story or complex gameplay, but as a game that fulfills the basic duty of entertaining the player I would say it is excellent. I honestly can't remember almost anything about the story and I couldn't even get very attached to the characters and I can't even name many notable moments in the Gameplay. Finally, I can't
stop talking about the art, as simple as it is, there's a lot of care put into it and you can appreciate how fluid and attractive the character designs are. In fact, please indie devs put more boss fights with giant women 🙏

Muito bom, to tentando matar todos os bosses se tomar dano para pegar o 100℅, mas acho que ainda preciso de mais sanidade mental

I played this one before the other three like four years ago, but I've decided to revisit it now-- and I'm glad I did. Playing as Kaho and visiting the Kingdom of Karst was pretty cool in perspective of the other two, though this game easily stands on its own. This is pretty much a perfect progression of all the gameplay elements in the previous 3; it has the best combat, balance, art direction, OST, story, and bosses of all three games. I think they have taken a little too much Souls inspiration now, but I digress. I can easily see why most people have only played this one, even if I think 3 is worthwhile. A lot of moments like the fight with Fennel or Archpriestess Choir stick out in my memory. It was awfully dark, too, with most of the character's resolutions wrapping up in a pretty grim but impactful way. I adore pretty much everything about this game, even if it isn't particularly unique. It's a shame it isn't longer and packed with more ideas.

Also, my Steam wouldn't let me get the achievements so I'm pissed.

Very good metroidvania despite how short it is. Easy to master in my opinion. Completing the game in insane difficulty was a nice challenge, since it pretty much made you complete every boss fight without taking any hits.


this is one of the most fun i've ever had on a metroidvania

Fun fact: Game director Guilherme Martins said that one of Fennel's attacks is a direct homage to Marth's (protagonist of several Fire Emblem games) aerial attack in Super Smash Bros.

Um metroidvania curtíssimo mas extramamente viciante. Zerei em apenas uma tarde de domingo, a arte é incomparável e ambientação é ótima. só peca mesmo na rapidez que é acabar com o jogo

I wasn't familiar with this series and I literally first heard about it a couple weeks ago, however something about the vibe this game had really pulled me in so I gave it a try.

Something really interesting about this game is that it does the metroidvania style while at the same time having the entire game open to you from the start. (Not counting the final area obviously) From that description alone you're prolly already trying to wrap your head around that concept because that sounds like the exact opposite of a metroidvania but it works.

There's no unique form of platforming here. It's actually very simplistic but the way they make it interesting is the level design and mainly the enemy placements. Kaho is practically made of glass because every enemy will do like a quarter of her health with a single attack so every room kind of turns into a puzzle with the player trying to work out how to get through without taking too much damage. You can not brute force this game. It will make you take your time and strategize. (Unless you get the Red Ring that just allows you to get health for every thing you kill so the strategy just turns into destroying everything in your path.)

The best part of the game in my opinion are the boss fights. I'm not going to spoil most of them but the fights can be pretty cool. Also Lubella, who you beat by smacking her titties... This game knows what I like.

Overall this game pretty nice. The vibe and gameplay are both really unique and cool. It is the definition of a hidden gem.

Esse foi o primeiro momodora que eu zerei, (tirando o primeiro)não tenho muita certeza de como é os jogos anteriores, mas definitivamente é um jogo que eu gostei bastante. Ele é um metroidvania um pouco desafiador, no começo eu me sentia um pouco burro por morrer mais de 20 vezes para um tomate com um PORRETE, mas com um pouco de tempo eu fui progredindo bem no jogo... E progredindo eu me refiro a SOFRER MORRENDO E AVANÇANDO.

Eu vi que tem algumas mecânicas diferentes nesse jogo como a parte onde você consegue VIRAR UM GATO FODA E ANDAR POR AÍ MATANDO TODO MUNDO.

Não tenho muito o que falar sobre esse jogo, ele foi uma experiência muito boa que valeu cada centavo. Tiveram algumas coisas que apareceram no jogo somente uma vez em um lugar em especifico, e quando lembrei dessas coisas eu falei: "putz, seria muito foda se isso aparecesse mais vezes", são alguns detalhes que eu vejo e sinto que poderia ser mais aproveitado, mas nada que mude a experiência do jogo que já é incrível.

Esse é brabo. A arte é bem bonita e o jogo me surpreendeu na dificuldade, as áreas são bonitas e bem pensadas. E como tem sua bela dose de Castlevania, o "Final Verdadeiro" tá escondido através de uma junção de fatores no jogo que você nunca pensaria sozinho. Muito bom.

remembered stumbling upon boss fight videos on youtube and fell in love with the artstyle and everything. was a fun game to play!! wish i could go back and play it for the first time again, but im not all abt that metroidvania grind...

metroidvania mto bem feito e mto gostoso de jogar

metroidvania bem legal, porém é bem curto.

arte bem legal, animações legais, impacto da folha bem interessante
vale a pena jogar.

Um pouco curto mas ótimo, gosto do design dos inimigos (quando eu vi que logo no primeiro boss tinha que bater nos 10 km de peito pra dar dano, percebi que só ia ter boss pica), metroidvania gostosinho, só queria que fosse mais contemplativo em alguns momentos, cenários tão bonitos mereciam isso.
Se desse pra virar um cachorro invés de uma gato seria 10/10

100% del juego
Game so good makes me want to speedrun it

Um jogo de plataforma muito simples, porém bem difícil, e eu adoro isso. Pena que é curto.

Really good atmosphere and design. Could have used some refinement though. There's a lot of small quirks that feel detrimental to the experience. Like, here's a real small one: Why does Kaho hop when you talk to NPCs? Sometimes she hops on top of them and faces away! What? Also, why do you have to use an item slot to shapeshift? That's just a couple ones I noticed.

I still had a pretty good time playing and I'm looking forward to the new one.

Edit: I just played through NG+ and had a lot more fun finding secrets and beating bosses unharmed :)

a classic, beautiful animation and really fun gameplay. It hasn't aged the best, but it is still a fun romp

A cute, short Metroidvania. This feels like a love letter to both Monster World IV and Dark Souls, to be honest! Yet it's unique enough as to not feel solely derivative. It's got tight gameplay, pretty visuals, and a soothing soundtrack. It also doesn't overstay its welcome at a tight four hours. I will say, the story and world didn't really leave much of an impression on me. It's not bad, by any means. I wouldn't say this is a must-play, but if you're a fan of the genre, and you're looking for something you haven't played yet, Momodora is worth checking out.

uma continuação de respeito, os visuais desse jogo são incríveis comparados aos do 3 (que eu já achava muito bonito), a gameplay é fluída e abre muito espaço pra criatividade e builds variadas, a exploração de mapa voltou com muita inspiração no 2 (que é o meu jogo favorito da franquia) e trouxe seus próprios spins em exploração, honestamente é um jogo muito bom e vale a pena jogar caso vc curta metroidvanias.

A very short metroidvania-ish action platformer. It was pretty fun, if not a little unbalanced thanks to the bow. Anywho, there's lots to explore and find and do, and it was on sale for VERY cheap in a bundle along, along with the sequel Moonlit Farewell, so for the price it really can't be beat.

A short and sweet metroidvania that gets everything that it wants to do done in a couple of hours. The art in this game is also very beautiful with multiple areas that you could just look at and appreciate the time that was put into it. The bosses are the other biggest part of the game with all of them being different enough and standing out from the normal gameplay loop. Cute game and I’m looking forward to the sequel.

É um bom metroidvania, tem cenários muito bonitos, bosses interessantes, mas o combate é meio estranho e parece que falta algo... Além de ser relativamente curto. Acredito que tem muito potencial para os próximos mais elaborados

A very addictive metroidvania. It's challenging but not frustrating, except for a few bosses. Generally, once you get the hang of it, no enemy can resist you. I reached the final boss thinking they had gone overboard with the difficulty, but the truth is, it's neither too much nor too little; quite easy compared to others.

Also known as just Momodora 4, this is a Metroidvania I decided to check out not only because it was on Game Pass, but also because it seemed we were looking for some kind of first-hand opinion on it recently. All I knew about it is that it was fairly difficult but also fairly short, and both of those proved to be true. It took me a little under 6 hours to do a 100% run on normal difficulty.

Momodora is a Metroidvania with very obvious inspirations from Fromsoft's Souls series. Especially thematically and aesthetically, the relatively few NPCs, the lethality of normal enemies, healing items that refresh at checkpoints, and even the "you're a savoir from a far-off land here to save this land from a corrupted monarch", this game's design shows its inspirations on its sleeve. That said, I wouldn't call that a bad thing. Momodora has a beautiful pixel-art design with very fluid 2D animations. Oddly enough, with what a nearly all-female cast with a somewhat anime art-style, the aesthetic came off to as a "Touhou meets Dark Souls 1" at times XD. There isn't a ton of enemy variety, but what is there has lots of corrupted, creepy designs, and the boss fights and designs are fun while never feeling unfair, as the game is quite generous with checkpoints. The combat handles consistently and nicely, and you can really start wrecking stuff once you get the hang of how the game plays.

The mechanical design feel a lot like Hollow Knight, but if Hollow Knight were a more conventionally designed Metroidvania. The scope is much smaller compared to Hollow Knight's massive and sprawling area maps, you have an auto-mapping system as you explore, and you only ever get a couple of new combat abilities to augment the otherwise unchanging power of your normal sword slash, ranged attack, and dodge roll. "Hollow Knight with a far narrower and conventional design" is my one-sentence summary for this game.

My only real complaint would be the game's difficulty curve. The game's mechanics are simple, but they have a fair deal of weight to them. Especially getting used to how long/far you can dodge and how much recovery time you need before you can start moving again once you finish your normal attack combo can both take some getting used to. However, once you get the hang of those and start finding health upgrades, the game gets a lot easier. There are a few activatable items other than your not-Estus Flask that you can find as well as some passives you can equip, but they don't really change the combat much other than sometimes buffing your attack power. The first couple bosses were way harder than the last few because I could tank SO much more damage. I didn't even die once on the final boss (who is admittedly, not that hard) because I had such a big health pool and so much ability to heal. Not a huge design flaw or a deal breaker outright, but I wish the game would've had a smoother difficulty curve than more of a downward slope.

Verdict: Recommended. If you want a Metroidvania that's short, sweet, and to the point, then you can do a lot worse than Momodora. It doesn't do anything super unique or unconventional, but it does what it does very competently and the challenge provided is engaging. If you bounced off Hollow Knight because of the great difficulty AND huge length, then Momodora's difficulty settings and much smaller scope may well be right up your alley~


um jogo muito bonito, e com músicas belas. Infelizmente é só isso que pode ser dito desse jogo, de resto ele é chato, entediante e com detalhes grotescamente ruins

Short but very cool Metroidvania with a very pretty art style, really great music, great atmosphere and really good boss fights. What bothered me a bit was the fact that you can't teleport to all checkpoints (haven't learned anything from Dark Souls 1?^^) and that red spikes kill the character immediately, which is super annoying. Other than that, it was a really cool and crisp gaming experience. It also had a slight Bloodborne vibe, absolute recommendation.