Reviews from

in the past


Принято НМХ2 ругать, но мне очень даже зашло. Точно не хуже первой части, а в каких то моментах даже лучше.

Геймплей тут разнообразнее. Видов врагов стало больше, сами они стали больше отпор давать, стали жирнее, но их количество в целом поменьше. И вроде ковыряешь их больше, но это все равно не душно, так как тут ещё добавили механику типа ярости, юзаешь её и ебашишь врагов со скоростью света. А ещё тут дают поиграть даже за двух других персонажей, у них геймплей отличается не так сильно, но сам факт уже вносит разнообразие.

Опенворлд и гринд ради продвижения дальше убрали, и это охуенно. Работы стали 8-битными мини-играми, стали комплекснее и интереснее, их задрачивать интересно, как игры на Денди, где с каждой попыткой получается лучше. При том так то их задрачивать даже не обязательно, если хочешь заработать деньги на прокачку и шмотки, это плюс. Ну и просто разнообразить геймплей после резни.

Боссы в целом тоже немного разнобразнее стали, при этом сохранив колорит и стиль. Плюс темы музыкальные у большинства хорошие, в первой части у меня практически ни одна тема во время игры слух не зацепила. С босса советского космонавта даже всплакнул чут чут... Но вот довольная большая ложка дегтя это первая стадия босса. Она сама по себе скучная и душная, так ещё и для её прохождения нахуй не понятно что делать и ничего не намекает. Только с подсказкой пацанов понял, что надо было с боссом столкнуться, хотя на протяжении всей игры механика столкновения не требовалась для продвижения в боссфайте. Разрабы могли кучей способов хотя бы намекнуть на это. По сути моя самая большая претензия к игре.

Сюжет харош, но концовка в первой была мощнее. Честно сказать, я сюжет понял не до конца, не понял всю эти линию с женщиной, с которой кто-то говорит по мере прохождения игры. Если бы понял, может понравилось бы больше. Но вот сама идея про месть мне нравится больше, чем тупо секс в первой части. И в целом история тут подается интересне в процессе прохождения и размазана по всей игре лучше , когда как в первой части на тебя вываливают все в конце практически.

vastly improved combat from the original
but damn you can clearly see suda did not work on this story

=2.5 stars for missing alot of what makes the first one so great, 2.5 stars for being some of the coolest shit ever

5 stars you get to kill black women or smn idk i didnt beat it

el peak de la saga.

va al grano con los combates dejando demás modalidades como misiones secundarias que no limitan al juego principal y le suman en caso de que quieras un reto mayor ,la mecánica de poder cambiar entre diferentes tipos de beam katanas lo vuelven muy variado en el combate, gráficos que para ser de wii están muy bien siendo superiores a los del original y pudiendo jugar con shinobu y henry en algunos segmentos lo hacen una experiencia muy recomendable.

eso si el sistema de combate te resultara algo raro al inicio sobretodo si estas bastante acostumbrado al del primer nmh pero lo entiendes facil.


FUCK JASPER BATT JR.

This game was fun but god the story was boring. Also I don't miss the open world from the first game as opposed to a lot of people. The worldbuilding was not worth the tradeoff of having to ride through an empty and lifeless feeling map with little to see.

This review contains spoilers

NOTE:EMULATED ON DOLPHIN. THE PC PORT IS A FUCKING DISASTER DO NOT RECOMMEND.

No More Heroes 2: Desperate Struggle is a strange sequel. In some ways I prefer this one due to the much stronger pacing and general improvements to the gameplay. But at the same time I'd rather go back to the first game because its story wasn't so fucking boring.

Starting off strong I'd say that NMH2 gameplay wise is a remarkable improvement across the board. No shitty overworld and a lack of money required for assassinations makes the overall pace feel so much faster and I'm all for that. Combat has seen some changes too with an overall more simplified (but still just as fun) control scheme, alongside some new mechanics like Katana switching mid combat and the tension gauge. While in the original you never had much reason to change back to a previous upgrade the weapons in 2 are distinctly different from one another and benefit in different situations. Peony for example is your general crowd control tool with its extended range while the Rose Nasty is the fastest in the game allowing for better DPS. The tension gauge on the other hand acts as this games super mode, allowing Travis to go haywire on enemies which helps with a lot of the bigger fights (and some bosses if you're good at not getting hit). Another change I absolutely adored was what they did with the side jobs, as instead of drab mini-games they are instead all video game inspired and much more fun this time around. This videogame inspiration also carries over to the training which has also seen some changes. While it is a bit sad to see the combo extenders gone and the attack training can be a nightmare in the end, I still rather liked them and would say they're slightly better this time around. Also holy FUCK is the soundtrack in this one an absolute blast, with tracks like Dose Of Innocence and Philistine being absolute bangers.

It isn't all good sadly which takes us to the biggest issue with NMH2: the tone and story. While the original had some moments of humor and zaniness it was still a mostly bleak experience with a loser protagonist that challenged the player to think about all that has happened. In 2 a lot of this is thrown out the fucking window for a more light hearted and wacky experience. From fighting a giant robot controlled by a Jock and his groupies to a dream sequence with a literal anime girl, 2 is much more blatant this time around and loses a lot of charm for it. Another awful change is to Travis Touchdown, as this time around the game decides to make him the "Hero" of Santa Destroy and to be idolized by some of the assassins. To me this kinda goes against the entire point of the original and makes for an all around less memorable experience, which is not helped when the game blatantly copies things from NMH1 (the Alice fight narrative wise is just Holly Summers again). On the subject of bosses I didn't have nearly as much problems as I did previously but they're still not that good save for Kimmy,Ryuji, and Alice. Most of my issues is just how nothing a lot of them are, with most being pretty damn easy due to just how much damage you can do in the mid to late game. Not helping this is when the game decides to switch up from Travis to let you play as Shinobu WHO FUCKING SUCKS. Going from dope ass wrestling moves to a completely worthless jump kit and back to back AWFUL bosses make this section a chore to get through (atleast the Henry exclusive fight is good). People tend to rag on the final boss as well and while I do think his second phase is a fucking nightmare (mainly the walls) I didn't think it was the WORST OF ALL TIME. A much more minor flaw is the general lack of side content, with only the aforementioned side jobs and some cookie cutter revenge missions being all you get.

At the end of the day I can't really choose if I'd take NMH or Desperate Struggle. On some days I'd happily return to mowing the grass if that meant experiencing 1s more unique moments. But on some other days I just wanna watch heads roll and not care about things like grinding out money or exploring a bad open world. About on par I'd say.

7/10

Cuts right to the action but that action isn't always worth your time.

Assim, no momento que se faz uma sequencia de um boneco ação que o combate da sequencia é pior, levando em conta que o combate do primeiro é apenas divertido...temos um problema gigante em mãos.

That fucking dragon that I hate.

Insane how big a step up this is from the first game, the graphics are honestly next gen (somehow) and the OST goes so fucking hard all the time. I have big mixed feelings though, the game is very short, money, and by proxy side jobs, is useless, theres a total of four katanas in the game and only two you can purchase. Also, the final boss is pretty shit, designwise and gameplay wise too. Side content ran out around getting ranked fourth. Although there are a couple missions playing as Shinobu and Henry, they felt very barebones. The story is plenty simple, but the comedy took a step down from the first one. It also lost the free fight missions and the open world. Now granted all of these were very jank in the first game, but I feel like it gave the game a lot of character. This game tries harder to be a "normal" gaming experience and suffers a bit from it. But, what matters most, is that the combat looks, feels, and is plain fucking amazing. Based ass game!

More of the same, which is NOT a bad thing when it comes to this series

i might like this even more than the first one, simply because i didnt need to grind my ass of in the end and some of the fights actually were a challange unlike in nmh1

there is still stuff that the first game made better tho, the bosses were way better as characters, all of them had some charm while nmh2 barely had any boss was as cool as most of the ones from 1, also i miss the open world cuz it was cool as fuck
and last but not least... THE GAME CRASHED LITERALLY EVERY THIRTY MINUTES IN THE FIRST THREE HOURS THAT SHI WAS TERRIBLE

To me No More Heroes 2 was a lot more enjoyable than the first. It fixed the major issue I had with the first game which was the boring overworld and the boring grind to the next level/boss (and while that was the whole point of the first game it was just something I was not a fan of). When playing this game I also noticed it was quite a bit easier than the first which I liked, because I could basically shut off my brain as I kill everything in my path, but I also felt like there was never any learning curve like in the first game. I felt like the bosses were at the same level of quality as the first (with the exclusion of the final boss because it fucking sucks). Another thing I really enjoyed with this game is the parts where you played as Shinobu and Henry since they offered a new a new fighting style for them both. The job system was also improved in my eyes with them being Retro style minigames except them being in engine (except the 8th job which was basically the same one that was in the first game).

Desperately Struggling to find something good about this game.

I haven't even played this I just needed to make that pun.

The sequel definetly feels like a proper video game more than the first one.
The world lacks moe power!!!

I don't think this game particularly upset me, but it surely didn't make me shout that it's a peak game, it's a good game, and a decent continuation of No More Heroes, but it does miss alot of the flair and style I just had with the original. However, I still enjoyed this alot.

Devil May Cry 2: Grasshopper Manufacture edition.

Though I do not particularly enjoy doing this, for this review I will primarily be comparing this game to other titles. I believe this game doesn’t really form its own distinct identity outside of “The Sequel of No Mo Heroes” and as a result it’s really difficult to talk about it as though it were an independent work that stands on its own.

No More Heroes, like many SUDA51 games, is an incredibly multi-faceted work with brilliant commentary on a wide range of topics relating to video games and human life, but No More Heroes 2 lacks any of this clever writing and game design that has made Grasshopper Manufacture such an endearing company up until this time. It makes sense since SUDA51 did not serve as director and his role of writer is somewhat ambiguous as well for this game, and it shows.

In my review of No More Heroes, I specifically focused on the game’s commentary on the repetitive nature of video games and how it uses an intentionally poorly structured game loop to highlight this repetitiveness among other things. This structure is completely changed in this game. Now, you are able to directly go into the rank battles one after another without having to pay the ranking fee. The side jobs are still present in the game, but are completely optional. The annoying unfun side jobs of the original which mirror jobs in real life have been replaced by much funner 8-bit style arcade games. What these changes do is make the game much better paced and better structured from a gameplay perspective, but ruins some of the artistic goals of the original.

This wouldn’t be a problem if the game made up for it with its own ideas and themes, but it does not. This is why I say that this game has no separate identity outside of simply being the sequel of No More Heroes. Its primary theme, revenge and the cycle of violence, is something already present in the original. It is just far less subtle in this game. All the humor, the characters, and the tone of the original is preserved and dumped directly into this one as well. In fact, in some ways this game is even a flanderization of No More Heroes. The sexuality has gone waaay up and so has the general ridiculousness. This game WILL make you look at Sylvia’s breasts and even if you avoid one cutscene with a zoom up on them it will eventually catch you slacking.

Even the core narrative of this game is, frankly, a rehash of the original that lacks any of the deliberate commentary of the original. No More Heroes 2 copies No More Heroes whenever it can and makes reckless changes without really thinking very hard for why the original is designed the way it is. This is why at the top of this critique, I compared this game to Devil May Cry 2. They are actually decently similar games in many ways. Both lack the director of the original game they’re a sequel to, both are far more ridiculous than the original in their events (DMC2 has demon tanks and helicopters and this game has mech battles and weird giant batman parody babies), both are pretty pointless sequels, and both completely misunderstand what made the original good in the first place.

Now of course, DMC2 and this game is not a 1 to 1 comparison. No More Heroes 2 is far better than DMC2 and succeeds in many of the aspects the latter fails, and I honestly might be stretching a lot with this comparison, however I feel like they fall into similar pitfalls.

Despite all of this, I still reasonably enjoyed my time with this game. Even if it does not quite have the wit of the original, it most certainly has its charm, and that may be enough for me. The gameplay is still extremely button mashy but so much fun, Travis is still a loveable jackass, and you’re still able to play with Jeane the cat though she’s gained a bit of weight. Most of the things I enjoyed about this game were already in the original, however. Still, 3 whole extra stars to this game for making playing with Jeane more interactive. Very excited to see what SUDA51 does with her in NMH3!

It's technically better than the first game... but it's also missing a lot of the spark of the first game. It also has an absolute nightmare of a final boss full of difficult to dodge attacks and instant kill moves.