Reviews from

in the past


por fin tengo todos los logros. de mis juegos favoritos jamás hechos, hace que tenga rachas de jugar sin parar durante días y días. en fin, gloria a arstotzka

have some nostalgia for this from watching youtubers play it when it came out and i came back to it because of a recommendation from a friend. And I don't really know how to feel about it. I think the gameplay is very well designed, the individual character writing is really solid, and some of the moral choices are well set up, for example after finishing the first day and seeing that my entire family had trackers for if they were fed and healthy that depended on how much money I made I was like damn so it's going to be THAT kind of game. At the same time I think there's only so far you can go with this gimmick before it becomes too complicated and annoying so the complexity of the systems kind of plateau near the end. My biggest issue of all is that as a political statement it just has nothing to say, it uses this vague "eastern communist state" setting as set dressing and not much else. All it really had to offer was "this is a bad country and the border system turns lots of people away" repeated in different ways across 31 days; a reminder of that weird time in the mid 2010s where the american internet was obsessed with the soviet union for some reason. And I know that you're not supposed to feel like a good person but putting people in a scanner because they don't match up with the gender on their passport felt Very Bad to me, especially since it wasn't interrogated morally by the game the same way that other bad actions were. Idk, I can see why it's well liked but I don't feel especially motivated to try and get the rest of the endings.


Amazing concept, executed with the right tone. Spawned a whole genre which I also enjoy, so thankful for that. Worldbuilding also very solid, and characters well written.
Still should go back to get the last couple achievements, it deserves more of my time.

كسم دي لعبه او انا اللي ممكن اكون حمار

Todo ambiente político e tenso transformado em um jogo extremamente divertidos que te leva a dúvidas morais

Um protagonista de poucas palavras mas que me causou mais impacto que muito personagem com bíblias de história e diálogo

Um jogo que desafia a ideia do certo e errado com maestria

One of the seminal entries in the "games Brian Griffin would make" genre, except the surrounding game is decent.

Papers, Please was a game that I really enjoyed when it came out, and I think the overall gameplay loop and presentation carry the game in a way that similar disasters like Not For Broadcast can't. Unlike that game, I really enjoyed most of the cast and following their ongoing stories.

The thing that brings those stories down is that the narrative is tied to a very confused and outright reactionary view of the eastern bloc. It's to be expected, I don't think Lucas Pope mentally has left the suburbs of Virginia since his birth, but the Red Dawn tier depiction of a vaguely leftwing, vaguely slavic rogue state that willingly deprives its citizens of basic needs based on the market is a disingenuous and purposeful political statement. It's also one that's very hard to believe once you have a basic understanding of the history of these regions, and going back to the game even four years after its launch, this stood out to me.

It's also just hard to find the despotic nature of the setting that gripping compared to the immigration system of the United States, which is significantly darker and more cruel than anything depicted in this game. We have the secret police, we have the "work or die" economic system, we even go a step further and have outright concentration camps. These weren't recent developments within the writer's lifetime either. He was around for the formation of ICE! There's a version of this game, if you absolutely have to set it in the "evil gommunism" of the vague east, that cuts so much deeper than this game comes close to approaching.

It really fucking sucks, because if this game wasn't such a cowardly and confused mess of a setting, it would make the individual stories of the regulars you meet at your desk job so much more engaging.

Chega uma hora que fica impossível de acompanhar oq ta acontecendo, mas a história e gameplay são mt boas.

i love xray vision in this game

This review contains spoilers

About mid-way through the game, I chose to buy my son the crayon kit for his birthday. I didn't expect much from it, considering the way the game handles the family life aspects, so I was pleasantly surprised when I received a cute drawing from him to hang up on the wall I face for 99% of the game. I hung it up the second I could, but just as I did, an inspector came in and chastised me for putting up such a thing, and I instantly received a fine. This moment, in my eyes, embodies Papers, Please working at its best, where the gameplay, characters, and individual storylines come together to build a somber world filled with bad actors, hard decisions, and a general sense of hopelessness. Given the depressing vibe permeating throughout the entire game, I only could handle playing the game for ~1 hour sessions at a time, considering the gameplay wasn't necessarily invigorating either. While the monotony of checking passport after passport for inconsistencies adds to the overall tone of the experience, it makes replaying the game to get the rest of the endings a much less appealing prospect than it should be. Most of the compelling moments sit in the last 10-15 days, and to ensure you get certain endings you'll need to start from scratch on day 1, which I do not have the energy for as of right now. The family/expense paying phase at the end of each day also could have been more compelling in my eyes. Throughout my playthrough I felt utterly detached from my family outside of the aforementioned drawing I received from my son, and I thought even being able to see the faces of the family members I was feeding, housing, and caring for would have gone a long way in both breaking up the monotony and making decisions that much harder. Overall, while Papers, Please isn't exactly a jolly ol' time, it is undoubtedly a cleverly crafted misery simulator with a lot of character that I will be revisiting, in time.

Concepto simple que engancha tan rápido como se acaba y te quedas con ganas

J'adore refuser des gens à la frontière

MUITO divertido e cativante, além de ser bem único. O problema pra esse jogo não ser uma obra-prima é o fato dele pecar em criticar algo. Quando você tem um jogo que se passa em um país onde as pessoas somem e são presas sem motivo apenas por serem suspeitas contra um governo autoritário, você tem a OBRIGAÇÃO de fazer algo pra conscientizar em forma de crítica tais gorvernos, algo que não existe em papers, please. O que o final de só obedecer Artostzka me broxou é sacanagem

pica, vou fazer mais finais depois

my smooth memory held almost nothing when playing this (genuinely i played this for like 30 minutes, and i feel so sorry for this)

You better not be having opinions against the outstanding foreign policies of the great nation of Arstotzka. You better not be having any opinions at all.


Lo platiné en cosa de una semana del vicio que le pegué. Ojalá los pasaportes fueran reales

I love these type of inspection games

Muito bem executado, com vários finais e um gameplay loop interessante. Tu nunca fica enjoado de jogar isso. Se thats not my neighbor seguisse 1% do que esse jogo fez, já seria bem melhor