Reviews from

in the past


morgana is somehow even more annoying in chibi form

GooeyScale: 65/100

This is the best persona game and Toshiro is the goat persona character. Love all the cool stuff that happens at the end of the game, a shame it seems basically nobody has finished it

The official game of Persona 5 burnout. Let’s move on Atlus.

if you're going to make a persona 5 spin off, make a persona 5 spin off about the phantom thieves i fucking beg you

Tentei jogar mas no decorrer do jogo fui cansando e ficando desanimado.


This one hurt. This game is fun as hell but god it's story bored me to tears. Maybe strikers raised my expectations for what a Persona spin-off could be a little too high, but regardless this one was just disappointing.

Worth it for the new characters Toshiro and Erina alone. Wish they were actual P5 characters. Gameplay is a very fun combination of Persona and XCOM that works well, if that piques your interest as well.

criminally underrated and a nice entry point into strategy based games

Initial Thoughts - As a Persona 5 spinoff, I didn't like it as much as P5 Strikers, but I still had a great time with the game. I got the game on release day cuz I was interested in both the new art style and the gameplay. I somewhat regret purchasing the gameplay at full price as I felt that this game is better to get on sale. Regardless, I found the tactics gameplay and level design to be the highlight. I'd compare it more to the Mario + Rabbids games than Xcom. The game initially felt simple, but I found that a lot of the complexity came from the level design and stage objectives.

Story - I found the story to been okay for the most part. I won't get too in-depth, but I think my main problem stemmed from the long cutscene in between stages. The formula of long cutscenes to stage then back to long cutscenes also killed my enjoyment entirely. I know I could skip, but I was at the very least invested in the story of the new character of the game. Early on you meet two new characters exclusive to this game is Erina and Toshiro. Erina is a playable party member who acts as a tutorial for the first world and Toshiro is a politician would ended in the Metaverse. Unfortunately, he suffers from the very common troupe of amnesia and doesn't know why he is there. However, his story seemed to be the most interesting to me.

Conclusion - To keep it short, I liked P5T but I some had small issues with it overall. In some way I based my enjoyment on how often I got to play it. I was never super excited any chance I'd get to play it. More often than not, I was either busy or playing games with friends. But even after getting to the end, I didn't feel the same way about finishing a game of a similar hour count. I got to the end and I was satisfied.

What I played was neat, has some interesting spins on the genre. But I've had no urge to go back and finish it at any point in the last 6 months.

Bought this game because I love Persona 5 and expected to be able to spend more time with my favorite characters but got to the 2nd chapter and realized I was going to be doing the same stuff all over again with the most dragging story. Not my cup of tea but might consider picking it back up again if my love for the Phantom Thieves compels me to.

How bored these type of games make me outweighs how much I love persona. I unfortunately don't think I'm gonna finish this any time soon. Sucks because I feel like I was wrapping the game up but this genre of game is just way too much of a snooze fest for me to power through for the sake of "ILOVEEEEEPERSONA5"

Man.

The more I think about my experience with this game, the more I love and appreciate it. While the price tag hurts (especially with the dlc), the gameplay, story, music, interactions and especially the new characters are so amazing, charming and wonderfully done. It saddens me a little that the thieves kind of suffer from background character syndrome, but apart from that, absolutely worth every second. I love this cast and this artstyle was extra charming and cute for them!

While this game doesn't expand much from the original cast of P5, what it brings new is all incredibly well done. Erina, Guernica, and especially Toshiro are some of the best characters not only in the "P5" series of games, but the series as a whole. The art style is striking and an improvement over that in the Q games. The gameplay took a long time to get used to, but once it hits, it hits hard and it makes the game addicting. Overall its in the upper tiers of Persona spin-off titles.

Following its initial announcement, this game was met with an outstanding and overbearing silence that echoed throughout the lands of the fanbase as absolutely no one alive was hyped for the prestigious release of Persona 5 Tactica.

Well- I lie. I WAS EXCITED! I was so hyped, I went to every DM for every friend who even remotely knew of Persona, telling them that "Persona 5 Fire Emblem finally exists!" I was wrong, but I wasn't right either. It was more "Persona 5 Mario + Rabbids," than anything, but it was a Persona 5 tactics game, and for that: I couldn't be happier.

Persona 5 Tactica is an odd strategy game. Rather than meticulously honing in on enemies and playing it safe throughout each battle, Tactica expects you to play aggressively, utilising skill advantages and 1 More's to decimate opponents, leaving them open so you can wipe the battlefield before a conflict can even begin. For this, the game can be admittedly exhilarating to play. You're always on the move, and when you get the hang of it, it becomes an absolute joy to play! Characters bounce off each other well, and each Side Quest teaches you what each character's toolkit offers, as well as how they might differ. Sooner or later, you begin realising which character works well for what scenario, and you lose yourself in the all-out revolution of war that this game tries its best to tell a tale of.

That was how it was for me, anyway. Being weak in this game is a major strength in battle. What you lack in OH-KOing enemies when being under-levelled, you make up for in being able to push them around the map, allowing you to crowd control a large group before sending them home with an All-Out Attack. It's incredibly satisfying to pull off, and even though I was worried about making certain missions impossible when I was over the level for certain ones: The game still provided me enough versatility to think around the box and use a different character's skills in new ways.

Mind you, everyone is diverse, but not everyone is fair - and I saw this is an issue in what was thankfully the best possible way. The one outlier in the main cast, being Yusuke, is thankfully just a REALLY good unit to have in every battle. With the right skills, he provides extra movement for every battle, and he quickly became a favourite for getting slow-coaches like Haru and Makoto across the map quickly without needing to waste turns positioning them. Speed is the main aim of the game, and regardless of the overall difficulty setting you're playing in, you're ultimately rushing to success with everyone on-board.

You must forgive me, though. Tactica is admittedly one of the few times in a Persona game where I was so incredibly enamoured by the gameplay, that I absolutely lost myself in it without first realising just how good the story could be. Is the story good? If you've played Persona 5's original campaign and the Strikers spin-off, you'll see the ending twist coming from beyond a mile away - and then you'll sigh in dissapointment as the game tries its best during the final few hours to get you on-board for the finale when you're absolutely ready to bash his head in like the ones before him in other games.

The story isn't amazing, but it's not horrible either. What makes it, "not horrible," though? Define it for me, Yoshistar!
Okay, fine. I will: Toshiro and Erina! These two bubbles of fear and absolute delight had me giggle a few times with how silly they could be! Tactica is implied to take place during winter of P5 Royal. The Phantoms Thieves don't develope. They've done doing that. You SAW THEM do that. No complaints here, okay? From here on, Toshiro takes the stage, and Erina joins alongside him!

The two rub off each other like skin and soap, ribbing on one another constantly while also providing aid in their faults. It's incredibly heart-warming to see, and during the final moments of seeing Toshiro coming to grips with who he is, you begin loving these characters for being the way they are. Toshiro for being a goof who has to accept his faults, and Erina for being the #badassgirlboss that doesn't take "no" for an answer. She represents the game's themes of Revolution perfectly, and to that end, the story of the game can be immensely engaging. It's a character-driven narrative, and the characters this time around are the goofballs, Toshiro, Toshiro, and Toshiro, with a side helping of Erina whenever the plot demands it. It's not perfect - but it's engaging, and I loved the game for it!

There are little things too, that I enjoyed about this game. I didn't mind the constant menu navigation because, as always, Persona 5's UI and themes of Revolution hit the nail on the head whenever you even THOUGHT of checking something out before a battle. You could get lost for HOURS fusing Personas in the Velvet Room if you're lucky (I was sadly, unlucky, though: When I had to sit in their for 40+ minutes for a PS achievements :/), and seeing bonus conversations only to THEN mix and match skills in the Skill Tree becomes dangerously addicting before every battle. Now... if only the game didn't notify me EVERY TIME even ONE of the units needed a tiny upgrade for SOMETHING RELATIVELY MINOR- D:

"Yes, I know Haru can get a small HP upgrade for 10 GP, game, but MAYBE I DON'T WANT IT! LET ME SAVE UP MORE DAMN IT- THE FLOOF NEEDS HER OVER-POWERED PSIO SKILL DAMN IT!!!!!"

AHEM-
Sorry about that.

So that's it? That's my only complaint?
Yeah.

I told you all before. I was one of the only few who was excited for Tactica's announcement. I was so excited, I waited for a sale and snagged it when the tide of prices was looking safe to surf on many months later. Call it cheap (it was on my wallet), but it worked. The game receiving such a lukewarm reception has likely damaged any resemblance of more Tactica-like games from ATLUS, which is a shame - but it does make me hopeful we could get Persona Q remasters one day. And even if I WAS the one singing this game's praises enough to Platinum the game on my PS account, I had an absolute joy doing it.

People are getting sick of the Phantom Thieves. They've hit a slump, and they're just not as good as they used to be. ATLUS love them just as much as we've apparently outgrown them, and that's the harsh reality of the world we live in. To that I say: Enjoy it while it lasts. I'm hoping one day people avert their eyes from the fatigue, and give Tactica the 1 More it deserves. It's not a masterpiece of a game, but it's not harmful either. Persona 5 Tactica is a game that excels in what it does, and is a joy to play from start-to-end to New Game+ and beyond. It's not perfect, but it's not a Persona game without polish - and you'll see that more if you ever ever decide to give it the glance it deserves.