Reviews from

in the past


Un buen RPG, empieza muy bien a nivel de historia, pero luego como que se diluye y es facil perder interes.

Loved this early on but petered out as I got closer to the finish line. The combat was tedious and way too easy. Story got old and had little depth. Just not much here to really sink into and it felt incomplete. Not even worth trying the DLC as I just wanted to get out of this world.

- 23 hours played
- Abandoned

I stuck with this game for 23 hours and even started the first dlc, Peril on Gorgon in the hopes it would improve upon the base game. But it didn’t. I don’t think I could name a more run of the mill, average ass videogame. It’s not bad by any means. But it’s dull and boring. Mediocrity can sometimes be worse than outright bad because there’s fun to be had in enjoying something awful.

The world is pretty cool. People spouting advertisements mid conversation and living their lives under the heels of the big corporations. But it gets boring after a while and that’s an issue when it’s the most interesting thing about your world.

Gameplay is the usual Obsidian/Bethesda style. You talk to people and you go out on quests. The talking is the best part of the whole game because the writing can be pretty fun. Tiring during longer play sessions because the humour works entirely around big corporations. The quests I experienced never amounted to more than fetch quests or go here and kill someone. There’s some where your offered different ways to achieve an outcome but they never felt that special.

The combat is flat and uninspired. You shoot at two extremely inept Ai enemy archetypes. Now there’s more than two enemies in the game visually. But behaviourally there’s only two. One type shoots at you from a distance and has the aim of a stormtrooper. Rarely ever hitting you. The second type rushes you to engage in melee. There’s a third unintended type but that’s a special variant of the other two where the enemy just stands there, doing nothing, bugged out whilst you shoot at it. The Ai is so bad. You will shoot someone in close proximity to the rest of his squad and they won’t react until you physically walk closer or shoot at them. Enemies will see you through a window but won’t react until you enter the room or shoot a gun. All of this isn’t helped by average gunplay. Aim and shoot, works as well as you would hope. But it doesn’t feel satisfying in its weight or feedback. Like the rest of the game, it’s bang average.

The Role playing element of this role playing game is also lacking. For some reason they grouped skills together in the skill tree. You can’t individually improve a skill until it gets to level 50. So for the first good few levels I had a few stats at or close to 50 which meant my character was a jack of all trades. I wanted to be good at intimidation but that also meant I could use charm and lies. Your character ends up like this game. Doing a lot of things but not one particularly well to stand out. The perk system was also pretty bad. There’s nothing there that really changes up the gameplay. Some increases to damage and carry capacity. Some improve the time you can use the slow down effect. Some improve companion abilities. And there’s even a perk that reduces enemy detection radius but that’s a bloody waste because the Ai needs you get right up on top of them before they know you are there. I couldn’t make a standout build by the time I hit level 31. I think the only unique build that would be interesting would be a low intelligence dumb build for the fun conversation options it unlocks. There also a flaw system. Throughout the game meeting certain conditions will invite you to inherit a flaw. For example I took a lot of Raptidon damage so it offered me a flaw where I become scared of them and take more damage when fighting them. What I get in exchange is a perk point. Whilst interesting on paper this whole system can be ignored because the perk point isn’t worth the detriment.

The companions are also pretty bland. Parvati being the only standout. The companion quests were also a let down. For me the companion quests are usually a standout in an RPG but here it was more of the same vanilla quest design. Helping someone get ready for a date or having someone go on a spiritual journey. Which sounds interesting but ended up being nothing more than a conversation in a room.

Lastly whilst I enjoyed the art style. The game has a very weird empty and hollow feeling to it. It’s locations feel like a movie back lot. Where you see the fronts of the buildings but know there’s nothing behind them. It’s a game that’s split up into hub areas and all of them feel empty and small. Monarch was pretty big but it didn’t feel that way. Also wasn’t a fan of how areas were separated by loading screens. Byzantium was also a massive disappointment. I was excited to go to that city but when I got there, it was very small and almost every building was boarded up with a variation of “Closed for refurbishment” on the front door.

All in all, I tried my very best with this game but I can’t see this through because I’m not enjoying myself. What a waste of time it is to sit there playing something i just don’t care for. It’s not a bad game, it’s just aggressively meh.

This has to be the most unoffensive okayish game of all time. It certainly was a video game

ultima mid
every npc makes me want to hold w and left click waypoint to waypoint fallout4 type beat
it is self aware that it lives in the shadow of new vegas but just good enough to switch your brain off and have a zombie time skip experience
evil slime has been paint brushed over all surfaces. something is off.
cool helmet, mash potato mash potato


The game is a very competently put together Fallout style game but in space. With a well crafted world and an ok story, the thing is, it doesn't excel in any area, it's all just decent.

The higher frames and visual fidelity does make the game look prettier, but unfortunately the new lighting system makes it look like ass at various points, especially the characters faces, which sucks.

This new edition could have been an upgrade from the regular game since it has 2 decent expansions added to the base game, but the lighting issue puts a big but in the equation.

Could not move save over from PS4 so had to play whole thing again to play DLC which I never played. Fun and funny but repetitive and not very challenging. Could be great but science weapons are not as cool as they should be. Variety of weapons and armors just isn't enough. DLCs were fun but slight.

Outer Worlds is so incredibly close to being a great experience but its marred by its lack of interesting gunplay and gun/armor models.

The Obisidian wit and storytelling is there (particularly in the DLCs) but the ending is entirely too unceremonious.

Na segunda tentativa, desencalhou legal.

Logo que lançou comecei uma playthrough, mas acabou não vingando, tenho fallout new vegas como meu rpg ocidental favorito, e tinha muita expectativa para essa volta da obsidian ao gênero, imaginei que não tinha sido dessa vez, que o nv era um incidente pontual, felizmente, estava errado.

Graças a série de fallout (mto boa tbm btw) voltei pra franquia e nada me tirava da cabeça o outer worlds preso no backlog com umas 10h de jogo, dps de fazer a run mais rápida possível de fallout 4 e fazer um boneco no new vegas criei vergonha na cara e baixei Outer Worlds.

De início, ainda tava com um pé atrás, mas passei por 2 grandes cliques, primeiro, quando joguei pela primeira vez em 2020, atribui muito um papel de fallout new vegas no espaço pra esse jogo, quando agora, depois de alguns anos e o lançamento de outro querido da bethesda, tenho pra mim que ele se consagra mais como um starfield da obsidian do que qualquer outra coisa, quando você vai esperando uma vibe descolada da NCR nele e recebe enxurradas de propagandas exageradas pra denotar o futuro "capitalismo is bad" pode ser meio decepcionante, mas já indo pensando em outras mídias parecidas cough cough futurama cough, te faz aceitar melhor a ideia deles.

Quanto ao outro ponto que citei anteriormente, eu não costumo jogar as coisas da forma mais linear possível, inclusive muito me agrada quando eu sinto que minhas ações estão quebrando o jogo, e mais ainda quando ele percebe e me recompensa pelas minhas gambiarras, foi isso que me pegou no new vegas, e o que aconteceu aqui também, não vou entrar em detalhes pq já me estendi mais do que deveria, porém, digamos que tem uma boa sessão do jogo skipavel se você decidir ignorar alguns alertas e correr de inimigos, e quando você decide skipar ela, mas ainda sim fazer o resto do que te levaria até lá, o jogo considera muito bem seus caminhos e te recompensa por isso.

Novamente, isso aqui já tomou uma proporção maior do que eu esperava, em suma, muito divertido, em certos momentos me senti em episódios de futurama, outros em mass effect (inclusive, deu uma atiçada, deve ser o próximo da lista) e consegui aproveitar todos muito bem, também deixo aqui um salve para o fast-travel, estava com saudades dele depois de tanto tempo em dragons dogma 2, e um outro salve para dlcs com conteúdo interessante, não se vê mto ultimamente, mas a obsidian ainda é um dos reais casinhas.

it's like fallout on hallucinogenics, also i hate sci-fi so thanks for confirming that i guess

Surprisingly fun time this game but the ending is a bit of a fumble and a bit of a tumble.

Ate onde vao as corporacoes na busca pela dominacao da sociedade?
A colonia de bonança é dominada por um governo corrupto e tomada de grandes empresas que exploram o trabalhador dia e noite, recorrendo a todo tipo de abuso e metodo pra aumentar a jornada e eficiencia do trabalho. Morte, doenca, guerra e destruicao nao sao problema quando os no topo saem com mais dinheiro.
Como se Fallout, Mass Effect e Borderlands tivessem um filho, Outer Worlds (alias, dos mesmos desenvolvedores de Fallout New Vegas) é magistral, e vou comecar destacando os dialogos e escolhas. Poucos jogos conseguem naturalizar e expandir tanto a interacao com personagens, os dialogos sao muito diversos e as opcoes de onde se pode levar a conversa parecem infinitas, alem do mais, o jogo consegue carregar muito peso nas escolhas, influenciando todo o mapa, historia e relacoes, e na maioria das vezes, conseguem que seja muito ambiguo e que nada seja realmente "o ideal". Destaque para o humor que é certeiro e muito divertido (recomendo ir com uma run de personagem burro, tem falas bem engracadas).
O segundo melhor ponto sao so personagens, cada um mais incrivel que o outro, personalidades extremamente unicas e te ganham (ou perdem) facilmente, o que aumenta muito a imersao e a vontade de esgotar todo o dialogo dos NPCs. Destaque para os tripulantes da nave principal que sao muito carismaticos e tem quests muito legais que aprofundam bastante em cada um. Chega a ser dificil escolher quem levar, todos sempre tem adicoes para falar dependendo do contexto da situacao.
Outro ponto forte do jogo é a gameplay, o combate é simples mas muito divertido e dinamico, o DTT é MUITO foda de usar. A variedade de formas de conduzir uma missao é incrivel, da pra zerar o jogo inteiro sem dar um unico tiro se bobear. A maior tristeza é que no fim das contas é curto, e o final mais ou menos, mas vale muito mesmo assim, incluindo as dlc.
Resumindo, se quiser dialogos excelentes e naturais, personagens viciantes, gameplay solida e diversa e ver a verdadeira natureza do capitalismo, vai jogar isso logo.