Reviews from

in the past


El primero me gustó mucho, y este es más grande en todos los sentidos.
Aunque al principio no me gustó el extra de personajes (me encantaba la sensación de "soledad" del primero) y escala, cada vez me está encajando más.
La "filosofía" del juego es un poco de andar por casa, son conversaciones relativamente simples, pero que son agradables, te hacen pensar a la hora de elegir tus respuestas. Me parece una posible puerta de entrada para que la gente se haga preguntas más allá de lo básico..
Visualmente es una maravilla. Los escenarios son amplios, llenos de detalles y especialmente el interior de la pirámide me encantan, aunque esto ya es por gustos. Invitan a la exploración (cosa además necesaria para completar todo) y técnicamente está muy bien.
Los puzzles por ahora bastante sencillos, pero todavía voy por la mitad del juego, por lo que la cosa se puede poner difícil después. Actualizaré mi reseña acorde.

An excellent example of keeping what works in a previous installment and fleshing out the world around it. This follow-up has the familiar puzzle elements of the first game, but adds a much more in-depth story and a cast of interesting characters that ties it all together. It continues to expand upon the philosophical questions of the original while not forcing the player to get too bogged down in it all. I think the puzzles may have been a little easier this time around, which is neither good nor bad, but I do feel like I had to sit with the first game a little longer. My one complaint is the lack of real fast travel options--walking around the different areas does get a little tedious when you're really just moving from puzzle to puzzle. Overall, though, if you like the first game then you'll probably dig this follow up.

Loved the first one and this is the same.
The graphics are like a 1000% upgrade from the first one. The world is bigger, the puzzles more diverging and fun.
The only complain is the lack of a good map.
Some dumb person thought it'd be a good idea to replace map with arrows on map that are wrong 50% of the time to create a feeling of, idk what that mf was thinking.
Anyways the map is ass and you are gonna have to run a lot trying to figure out where to go.

If you can get past that, there's a fun world to explore and solve puzzles.

The first game is one of my favorites of all time, so when this sequel, releasing 9 years later, was announced, I was ecstatic. And after finally finishing the game to 100% completion, I think it's good, but far from great.

Many of the puzzle ideas with the basic elements were exhausted in the first game, meaning new items needed to be added to this sequel to keep things fresh. The puzzles remain solid in quality, with some leaving me scratching my head for half an hour before finally stumbling onto a solution that was right in front of me the entire time. I have to especially give credit to some of the golden puzzles in the end-game stage, which sometimes consist of very few elements but feature extremely clever and unintuitive solutions. But the satisfaction from completing puzzles is different than the first game; the world layout isn't as neat and is instead blown up to a scale that makes it tedious to navigate. It's more of a relief to be done than it is exciting.

There is a fair amount of content here, and I avoided puzzle and monument solutions throughout my playthrough, so I'm proud of myself for that. Sometimes, I was able to bring items outside of their respective puzzles to help make Pandora monument solutions easier, which I'm not sure if I'm happy about or should be criticizing. I guess it was my choice to do so, but it's hard for me not to take the easy way out and not navigate an entire island for a single drill, for example.

The writing in this game is overbearing. If it were great, I would welcome it, but it's instead overly long, consistently drawing away from gameplay (especially in the very beginning of the game) to a frustrating extent. The first game is great in that it solely offered terminals to read, for those interested in digging into the world's story and regurgitations of classic philosophy. But here, we're forced to sit through a plot with a bunch of other characters trying to collectively decide what's best for "New Jerusalem," which culminates in an effectively inconsequential election at the end of the game.

The stars in the first game were more fun, offering bonus easter-egg-type challenges. In this game, they're relatively easy puzzles whose main source of difficulty is trying to locate their elements across huge maps. The puzzles that took me the longest to solve in the entire game were some of the Pandora monuments, where in some cases items are strewn across these massive levels, with obscurely-located connectors hidden in some random crevice that requires an eagle-eye to spot. They feel more tedious and annoying than challenging in the way that the main puzzles are.

Overall, I'm still very happy that this sequel was made, since I was such a sucker for this style of slow-paced first-person puzzling featured in the first game and always had wanted more. But this is leagues behind the greatness of the original, despite being much more ambitious.


Finished it a couple days ago, but just went back to do all the golden puzzles and whatnot. Basically 100%ed this one! All puzzles and stars!

Talos Principle 2 is an amazing sequel. I sometimes forget how simple the first one was in comparison. You're not alone in a simulation anymore. You're in a massive, technologically advanced city that was built over centuries. There are actually other characters in the game. The locations are incredible and grandiose. The scale of everything is so huge, it takes quite a bit to walk between locations. But sometimes I would walk around these environments and soak in the views.

The story and world were great. I just loved it. New Jerusalem was super cool and I spent ages exploring every detail my first time there. I liked the whole civilization of robot people I thought that was neat. The social media was really fun! Glad to see they took that aspect over from Gehenna. All the talk around The Founder and The Goal and whether to expand or not was interesting to me.

The puzzles are still great. Buttttt after playing the first game, most of the good ideas have already been done. Overall, this game felt easier, which might mainly be because I've already done a lot of the puzzles in the previous game! They're all still fun, but I never got the achievement t for spending 20 minutes in a single puzzle. This sequel was definitely improved by removing some ideas such as the over-precise recording, and those fuck ass exploding robots. But how many light stick puzzles can you do before they get repetitive?

The thing is, Talos Principle 2 does add a lot of new items. Maybe too many. Some of them are pretty interesting. But quite a lot of them are quickly shoved aside and don't reach their full potential. They're prominent in the area they're introduced, but not so much after that. Hopefully there's a Gehenna-sized DLC which uses all of the new items more.

Really stuck between a 4 and a 4.5 for this game. I'm really conflicted because the game does many things so much better than the first. But holistically, it just never quite reaches the highs of TP1 and doesn't feel as impactful. After I digest this game I might lower it half a star.

Once you have the most basic understanding of any philosophy that came after Marx, the philosophical pondering in this game feels like your pothead roommate, completely wasted, barely stringing together sentences like "what if like, nature is not our victim, but also like, a bad guy too?"

the puzzles are fine, a bit too content to be inside their little boxes but then what's a better metaphor for liberals

developers are Croatian

Incredible. One of the best games I've played. Brilliant puzzles, thoughtful commentary on the human dilemma of how to exist in the cosmos without both ruining it or removing ourselves from it. Really beautifully done.

Better than the first game mechanically and pushes the boundary for great environments even further, but the story, somewhat by design, is less confrontational and insightful than the original, though it still has its good beats and themes. The puzzles are all fair this time, albeit it's a little easier as well. A worthy follow-up, and for its price it's a great package.