a deeply upsetting experience. perfectly captures the feeling of bitter nostalgia - reminiscing over awful times. there are stories in this that are so beautiful it's absolutely insane.
could easily see this in 5 stars but i'm not sure how i feel about the way this game treats death. the core message feels like it's about accepting death, but it falls into a kinda common trope i see where the deaths are pointless and preventable. this isn't a huge fault but it does make me like the game a bit less. high recommendation though.
could easily see this in 5 stars but i'm not sure how i feel about the way this game treats death. the core message feels like it's about accepting death, but it falls into a kinda common trope i see where the deaths are pointless and preventable. this isn't a huge fault but it does make me like the game a bit less. high recommendation though.
I went into this somewhat blind and only knew this game was a "video game adaptation of Gone Home" - Dunkey
It was a fun short but fun interactive experience, I wouldn't say it knocked my socks off but the way the story ties into the gameplay was pretty novel even though it felt obtuse at times.
I think I may be missing something because there wasn't much weight to each of the stories but you could attribute that to my speedrunning mindset whilst playing the game.
The environments were extremely detailed and it was fun to see at the visual cluserfuck (I say this in a good way).
I really hope something like this gets remade in a more... hmm... meaningful way? idk lol, it's better than a visual novel?
It was a fun short but fun interactive experience, I wouldn't say it knocked my socks off but the way the story ties into the gameplay was pretty novel even though it felt obtuse at times.
I think I may be missing something because there wasn't much weight to each of the stories but you could attribute that to my speedrunning mindset whilst playing the game.
The environments were extremely detailed and it was fun to see at the visual cluserfuck (I say this in a good way).
I really hope something like this gets remade in a more... hmm... meaningful way? idk lol, it's better than a visual novel?
Uma historia delicada sobre pessoas que parecem reais e da sua propria familia.
A morte chega sempre, mas o sentimento de quando ela chega mais cedo é... esquisito.
Edith Finch explora a antiga casa da familia e percorre a historia de cada membro e da sua morte, cada uma sendo contada de uma forma diferente.
A narrativa é de outro mundo e te envolve na pele da Edith de uma forma sobrenatural, a ambientacao da casa reforça o sentimento de melancolia que te segue pelo jogo.
Conheca a sua historia, a historia da sua familia, porque isso liberta e te permite construir a historia daqueles que virao.
A morte chega sempre, mas o sentimento de quando ela chega mais cedo é... esquisito.
Edith Finch explora a antiga casa da familia e percorre a historia de cada membro e da sua morte, cada uma sendo contada de uma forma diferente.
A narrativa é de outro mundo e te envolve na pele da Edith de uma forma sobrenatural, a ambientacao da casa reforça o sentimento de melancolia que te segue pelo jogo.
Conheca a sua historia, a historia da sua familia, porque isso liberta e te permite construir a historia daqueles que virao.
It's an easy to play walking simulator with an interesting story and some neat concepts that are implemented creatively through gameplay.
I applaud the developers on how well it can combine the story and game together so intuitively. However, I wasn't ever truly all that engaged even by the end.
It's a short game with some great ideas that is worth trying. I just don't think it resonated too much with me.
I applaud the developers on how well it can combine the story and game together so intuitively. However, I wasn't ever truly all that engaged even by the end.
It's a short game with some great ideas that is worth trying. I just don't think it resonated too much with me.
The best "walking sim" game I have played. It takes advantage of being a video game and lets you act out thought-provoking moments of the Finch family. Incredible environment and visuals. Let's you play out an experience so you may best imagine what someone else felt. A great example of how to do a story game.
I have never seen something like this story before, anywhere
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
I really enjoyed this game! I had heard of it before but never got the chance to play it until now. I absolutely loved the way this game was set up; how everyone was portrayed , and how their rooms all had such significant detailing and all kinds of stories came from each room. It all was so in depth and I loved how eager the game made me feel to learn the rest of the backstories of the family tree. No one had a story I didn’t like. Everyone was unique in their own way and had all kinds of varying personalities. I really enjoyed it and hope to find similar concepts in other games!