Reviews from

in the past


On one hand it's a shame that this game leans so hard into the kawaii animal-girl aesthetic considering it's a stupendously competent metroidvania. Combat is flashy and nuanced; a balancing act where the player uses both ranged and melee attacks to rack up combos while dealing with the bullet hell lite boss battles. Exploration is a joy, with enough abilities and secrets to keep any space pirate and/or dracula hunter happy. Top it off with badges that allow for different styles of combat, an awesome map system that tells you how much you've yet to discover, and some kickass music and you've got yourself a great package. Still, this is a game I'd think twice before recommending to a friend, and most certainly not a game I would play on the family television.

On the other hand, I really don't want to mindlessly echo the sentiment that the vibe of Rabi-Ribi is something you have to look past to find the hidden treasure that is the gameplay. The art, the style and the culture all have merit. Sure, there's some weird perverseness at play, but if you'll allow me to be brave: This game is full of cute anime girls - which rules. The horniness is much more heavy-handed than the likes of Pseudoregalia, but whether or not you plan of yoinking it to the rabbit girl, the indie-metroidvania goodness is all still there.

Love this game. Spent the most amount of hours on it back on Steam. Well before I got Yakuza 0.

Sure, it's a bunny turned bunny girl, wearing a bunny suit...

Sorry, what? I got distracted for a moment there.

Rabi-Ribi is a great example of a metroidvania game, coupled with bullet hell boss gameplay and newbie-friendly difficulty settings that allow it to cater to both experienced players of the genres and newcomers alike.

The non-linear exploration style of the world is excellent, allowing the player near total freedom - assuming they have the skills to back up their aimed - while still providing clear goals for players who wish to progress in a more guided fashion. The controls are incredibly responsive, as one would both expect and require from a bullet hell game, so fights never feel unfair, and every death is a learning experience rather than a reason to throw your controller across the room.

The story is terrible, and the anime girls in skimpy outfits (and corresponding risque humour) won't be for everyone. But the gameplay makes up for it a hundred times over.

Also if you're a speedrunner or achievement collector, boy howdy does this game cater to you. Try completing the game without the hammer, or having the succubus be the first boss you encounter!