Reviews from

in the past


Damn, I really tried to enjoy this but I found it just too janky, tedious and unfriendly for my tastes.

Definitely like the idea, but I don't love the execution, besides I think the game could benefit from some in-game direction by NPCs and such, without forcing the players to follow them of course, but as it stands now the game consists of a lot of just wandering around aimlessly hoping to stumble into something interesting and that doesn't immediately beat your ass and leave your characters bleeding to death.

The player storytelling potential is 100% there, if you're creative about rp there is something to enjoy here if you can stomach the game's design, as it stands now, I couldn't, I'll limit myself to enjoying other players' stories.

How to describe Kenshi...

It's a RTS RPG Settlement-Builder set in a post-post-apocalyptic science-fantasy world.

It's got a lot of nice details, such as character animations changing based on their skill level, a beautifully desolate world with several different biomes, and a map just chock-full of things that want to kill and eat you, or enslave you, or peel your skin right off.

There's a vast research tree that I still haven't completed after ~250ish hours of play, ruins to explore, different cultures with their own norms.

It's not perfect, but an experienced player can probably find a way around any bugs that come up over the course of a playthrough.

The graphics aren't extremely special, but the wide open nature of the world and all the creatures within can account for that.

The devs have kept the game updated over the years, and seem to really enjoy their community.

Game's worth a try, especially if you like science-fantasy. I will probably keep it in my rotation until Kenshi 2 comes out someday.

If someone ever manages to fuse this with breath of the wild (which I deem impossible), they would colapse the videogame industry instantly.

Kenshi should be for me. But it wasn't. And exactly why that is, I'm not entirely sure. I love these sort of sandbox, realistic grand open simulator type games where you just go and do shit. But Kenshi just wouldn't click for me.

It feels abnormally opaque, even by the standards of these sorts of games. It really feels impenetrable. Many of my spawns just had nothing to do? Sparsely populated towns with people who wouldn't talk to me and shops I was too poor to buy anything from. I'd venture out into the wilderness to go find something else to do and eventually starve. That's probably 70% of my Kenshi games.

The others, I do manage to get onto my feet a bit. Maybe I'm enslaved early on or I find someone willing to give me a job I can try and complete. These normally end pretty abruptly thereafter too when I fail or starve again or what have you. I'm quite accustomed to games with steep learning curves or lots of fail conditions like Zomboid or Rimworld or Dwarf Fortress or DayZ or Smallaland or Mount & Blade. So it's not like this style of game or genre is unusual or uncommon to me. Kenshi is just different somehow.

Whatever it is, I just wound up really unable to play much of Kenshi. Not even just by some measure of success, I mean much at all. Most of my runs consisted of walking till I died.

Kenshi still gets three stars from me anyway, for a few reasons. I can see the promise and I can tell that in runs that do go well the game is quite miraculous. In my few runs that did manage to progress a little, the game is quite fun. There's quite a bit of effort in this little title and it's gotta be fairly rewarding to play if you can get that momentum going. I just think it's clunkier and more opaque than its similar cousins in Dwarf Fortress or Zomboid or Mount & Blade. You'd be better off with those, imo.

Fui invadido por ninjas, fui roubado, treinei durante dias, fui roubado denovo, treinei durante dias, fui roubado e arrancando a perna, treine por mais dias, matei 30 ninjas e capturei seu lider.