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you got games on ya phone?
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https://store.steampowered.com/curator/38246031/
you got games on ya phone?
check out my steam curator!
https://store.steampowered.com/curator/38246031/
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Great but comes just short of being amazing!
Rusted Moss is a metroidvania with a very open map, set at the end of the age of man with a melancholic vibe and a focus on shooting and grappling hook platforming.
Doesn't have much in the way of upgrades, but does a lot with what it gives the player and is much more skill oriented than other games of its genre.
The ability gating in Rusted Moss often means that you could get somewhere if you just mastered the grappling hook, sequence breaking is intended and encouraged and despite this, getting actually lost is a rare occasion since whichever direction you choose to go in you are making some progress towards your final goal. Hook platforming is overall really fun! The physics need some getting used to, but it's obvious the team spent a lot of time fine tuning them to behave "realistically" and therefore predictably.
Gunplay is pretty nice once you get really into it (and unlock some guns), the bosses are where it really shines and your abilty to juggle shooting and grappling is put to the test.
The setting and lore are really interesting and unique, the story is actually kinda nice too and doesn't get too in the way.
Where it comes just short of being amazing is, in my opinion, in the lack of map markers (except for shops, teleporters and save points), there are no custom map markers either, meaning that if you want to mark something (e.g. collectibles or sections you can't reach just yet) for later then you're just out of luck; this comes to the detriment of trying to 100%ing the game which is some of the most fun that comes with this genre.
I really recommend Rusted Moss to people that are looking for a metroidvania that features a map that is actually open, is heavy on challenging platforming, and is more about the player learning to use and master what little they get rather than constantly earning new abilities throughout the way.
Rusted Moss is a metroidvania with a very open map, set at the end of the age of man with a melancholic vibe and a focus on shooting and grappling hook platforming.
Doesn't have much in the way of upgrades, but does a lot with what it gives the player and is much more skill oriented than other games of its genre.
The ability gating in Rusted Moss often means that you could get somewhere if you just mastered the grappling hook, sequence breaking is intended and encouraged and despite this, getting actually lost is a rare occasion since whichever direction you choose to go in you are making some progress towards your final goal. Hook platforming is overall really fun! The physics need some getting used to, but it's obvious the team spent a lot of time fine tuning them to behave "realistically" and therefore predictably.
Gunplay is pretty nice once you get really into it (and unlock some guns), the bosses are where it really shines and your abilty to juggle shooting and grappling is put to the test.
The setting and lore are really interesting and unique, the story is actually kinda nice too and doesn't get too in the way.
Where it comes just short of being amazing is, in my opinion, in the lack of map markers (except for shops, teleporters and save points), there are no custom map markers either, meaning that if you want to mark something (e.g. collectibles or sections you can't reach just yet) for later then you're just out of luck; this comes to the detriment of trying to 100%ing the game which is some of the most fun that comes with this genre.
I really recommend Rusted Moss to people that are looking for a metroidvania that features a map that is actually open, is heavy on challenging platforming, and is more about the player learning to use and master what little they get rather than constantly earning new abilities throughout the way.
Outstanding blend of humor and horror, surprisingly good at building tension and has quite a few great scares! The writing is super fun and dialogue doesn't outstay its welcome, and the levels are all so very unique.
Does a lot with very few and simple mechanics (mostly just picking up stuff and throwing it) by implementing them in very creative ways.
Does a lot with very few and simple mechanics (mostly just picking up stuff and throwing it) by implementing them in very creative ways.
It's fineeeee.
Artistically, it's great; combat feels good but doesn't have much depth to it, but most of all, the map isn't interesting to navigate and its level design is too simple to justify how big the map is, the lack of interconnection between areas makes backtracking a bore and the movement abilities are pretty much just run of the mill.
Artistically, it's great; combat feels good but doesn't have much depth to it, but most of all, the map isn't interesting to navigate and its level design is too simple to justify how big the map is, the lack of interconnection between areas makes backtracking a bore and the movement abilities are pretty much just run of the mill.