Reviews from

in the past


what if carcassonne could make you writhe in agony

Dorfromantik is a cute highly-stylized roguelite puzzle game disguised as a citybuilder. You draw from random tiles and place them around the map. There are bonuses and penalties for placing certain tiles alongside other tiles and there are generated quests based on tile placement. In the standard mode you place tiles one at a time trying to complete quests and bonuses to receive more tiles. Once you run out of tiles, your game ends.

There are other game modes such as an endless creative mode which is more of a peaceful painter or a hard mode with tougher tiles and a speed mode with less tiles altogether. The game is very cute but very thin. It is quite pleasant to play and very relaxing. It's an example of a game with a very clear vision and a very solid execution.

What it's missing is just 'more.' It needs more depth, more tiles, more biomes / mixing of biomes. The game needs more variation. Even with the existing challenges and achievements you can 100% the game in about 5 hours. And after about two hours the game becomes highly repetitive.

But it is relaxing all the same. Tetris is repetitive. Plenty of games are repetitive. And that's fine. Trying to outpace your previous high score is enjoyable enough as you push your way through the game. Sometimes you'll get 'bad rolls' and other times you'll get good ones. It's about finding the groove and playing strategically. There's a lot of potential to expand this game into something truly great. But at the same time, it doesn't need to do that either. It's a fun relaxing experience with short enough runs that you can keep coming back to. Very cute and very fun.

One does imagine if this would be more fun on mobile a la Reigns or Mini Metro.

Great casual game that is basically Carcassonne, but on crack.
More tiles, more varietly, procedurally generated. And endless fun!