Dorfromantik is a cute highly-stylized roguelite puzzle game disguised as a citybuilder. You draw from random tiles and place them around the map. There are bonuses and penalties for placing certain tiles alongside other tiles and there are generated quests based on tile placement. In the standard mode you place tiles one at a time trying to complete quests and bonuses to receive more tiles. Once you run out of tiles, your game ends.
There are other game modes such as an endless creative mode which is more of a peaceful painter or a hard mode with tougher tiles and a speed mode with less tiles altogether. The game is very cute but very thin. It is quite pleasant to play and very relaxing. It's an example of a game with a very clear vision and a very solid execution.
What it's missing is just 'more.' It needs more depth, more tiles, more biomes / mixing of biomes. The game needs more variation. Even with the existing challenges and achievements you can 100% the game in about 5 hours. And after about two hours the game becomes highly repetitive.
But it is relaxing all the same. Tetris is repetitive. Plenty of games are repetitive. And that's fine. Trying to outpace your previous high score is enjoyable enough as you push your way through the game. Sometimes you'll get 'bad rolls' and other times you'll get good ones. It's about finding the groove and playing strategically. There's a lot of potential to expand this game into something truly great. But at the same time, it doesn't need to do that either. It's a fun relaxing experience with short enough runs that you can keep coming back to. Very cute and very fun.
One does imagine if this would be more fun on mobile a la Reigns or Mini Metro.
There are other game modes such as an endless creative mode which is more of a peaceful painter or a hard mode with tougher tiles and a speed mode with less tiles altogether. The game is very cute but very thin. It is quite pleasant to play and very relaxing. It's an example of a game with a very clear vision and a very solid execution.
What it's missing is just 'more.' It needs more depth, more tiles, more biomes / mixing of biomes. The game needs more variation. Even with the existing challenges and achievements you can 100% the game in about 5 hours. And after about two hours the game becomes highly repetitive.
But it is relaxing all the same. Tetris is repetitive. Plenty of games are repetitive. And that's fine. Trying to outpace your previous high score is enjoyable enough as you push your way through the game. Sometimes you'll get 'bad rolls' and other times you'll get good ones. It's about finding the groove and playing strategically. There's a lot of potential to expand this game into something truly great. But at the same time, it doesn't need to do that either. It's a fun relaxing experience with short enough runs that you can keep coming back to. Very cute and very fun.
One does imagine if this would be more fun on mobile a la Reigns or Mini Metro.
Semi-comfy city/farm/field/forest/sea/lake/river builder revolving around placing tiles. Has a self-contradictory approach where continued expansion and creation is based around placing tiles with conditions on them to get more tiles.
This often means a sudden switch to tactical and less aesthetic placements; which seems quite antithetical to what the initial aim is? Despite its best efforts to make you mix and match, it seems that the ideal plan is to have a field area, a town area, a river area, etc. than a natural intermingling scene.
Might just be a me-issue I guess.
This often means a sudden switch to tactical and less aesthetic placements; which seems quite antithetical to what the initial aim is? Despite its best efforts to make you mix and match, it seems that the ideal plan is to have a field area, a town area, a river area, etc. than a natural intermingling scene.
Might just be a me-issue I guess.
Fantastic. What is essentially a single player board game designed from the ground up to be played digitally, so plays without the limitations that physical board games present.
A masterclass in the area, which I think is niche but a growing market, and hope other publishers follow suit with some equally impressive designed-for-digital board games.
A masterclass in the area, which I think is niche but a growing market, and hope other publishers follow suit with some equally impressive designed-for-digital board games.
i know theres like a lot of stuff you can do that im not gonna do but i put in an hour long playthrough and its a pretty game but just a bit too simplistic for me to see myself playing more than once. maybe if it was like a mobile game i could see putting in the time when im out and about but its just not engaging enough for me to want to play it on PC.
im mad at myself for getting sucked in and sinking a absurd amount of hours into this but i could loose as much time sorting lego or staring at a wall or stuff, like its a problem with my brain. the game/toy is very satisfying but i just shouldnt pick up things like that bc i can loose myself and its bad for me. if i allowed myself to bust out a physical jigsaw puzzle at least i wouldn't be staring at a screen while listening to a podcast
Dorfromantik is a landscaping puzzle game about placing hexagonal tiles on a big board in order to create twee Nordic dioramas. It's score-based and you get more points if you rotate each tile so that its edges match those of the adjacent tiles already on the board. You also have to chain different groups of geographical features together. So, as you play, you might get a quest to create a forest with 300-odd trees, or a town with 50 or so houses, a railway with at least 15 different sections of track. The more of these quests you fulfil, the more tiles you get. The game ends when you run out of tiles, at which point your score is tallied. The challenge comes from finding just the right spot for the tile you're given, or the next best fit, and placing each one on a map that gets incrementally bigger the longer the game goes on.
I found it very addictive but also calming to play at the end of a long day. The charming visuals and soothing soundtrack, as well as the innate satisfaction that comes from finding a suitable space for each tile, coalesce into a peaceful, gently pleasing experience. It's the very definition of a 'cosy' game, and goes well with a podcast or audiobook and nice cup of tea.
Like Dead Cells, however, which I 'completed' last week, it's essentially endless - each time you run out of tiles you start over and try to get a higher score; there's no other concrete objective - so you can keep playing it until you get bored, or want to move onto something else. I've spent six hours with it so far, and although I'm not bored of it, I do feel the need to play something with a bit more direction, so I'm going to say I'm done with this for now. I've categorised it in Steam under 'Background Games', however: stuff I can happily chip away at while I'm watching or listening to something equally undemanding. I'd recommend it to anyone looking for something similar.
I found it very addictive but also calming to play at the end of a long day. The charming visuals and soothing soundtrack, as well as the innate satisfaction that comes from finding a suitable space for each tile, coalesce into a peaceful, gently pleasing experience. It's the very definition of a 'cosy' game, and goes well with a podcast or audiobook and nice cup of tea.
Like Dead Cells, however, which I 'completed' last week, it's essentially endless - each time you run out of tiles you start over and try to get a higher score; there's no other concrete objective - so you can keep playing it until you get bored, or want to move onto something else. I've spent six hours with it so far, and although I'm not bored of it, I do feel the need to play something with a bit more direction, so I'm going to say I'm done with this for now. I've categorised it in Steam under 'Background Games', however: stuff I can happily chip away at while I'm watching or listening to something equally undemanding. I'd recommend it to anyone looking for something similar.