Reviews from

in the past


Il più grande pregio di questo gioco è l'aver creato una così tanta alta quantità di contenuto a livello sia di design che di scrittura da aver formulato una propria completa e coerente mitologia che è il punto fondante su cui continui a giocare fino in fondo seppur il gioco (con il sistema della monetina) sa essere ampiamente infame. A prescindere però vorrei dire di superare il timore della difficoltà, è solo per novizi, dopo un paio di ore (o magari con mezza info su qualche nemico) si capisce che per battere i nemici bisogna banalmente colpire la parte debole.

is the cure to male loneliness to become a godslayer?

Du coup on avait pas besoin de Legarde.

the atmosphere this game creates is actually so amazing, the music, setting, enemy design and lore are all incredibly well crafted. the gameplays definetly unfair, but it works to the games advantage by further increasing the feeling of hopelessness. the way the gameplay and story work together in this game is actually perfect. theres so much more i could say but i cant put it into words you just have to play it and you will know what i mean


some of the best games ive played fully utilise the interactive medium to immerse the player into it's world, characters, and get across meaning, with fear and hunger being probably one of, if not the best example ive ever seen in a game doing this and absolutely perfecting this, the ludonarrative harmony created by the completely unfair dominating world filled with a dark and oppressive atmosphere, with every mistake you do booting you to the title screen with scarce saving, always keeping you on edge and a constant stream of anxiety for the next possible failure lying in wait, making it clear to the player that this is not a world built for them, and yet, the player has the ability and want to keep pushing further and harder, gaining more and more knowledge every attempt until finally reaching the (actual) end goal. this approach aids the developer into creating a commentary on human nature, that despite the fragility of the human body (through the mental torment endured by the player and possible lost limbs along the way) the human spirit is capable of persevering, with the player by the end of the game having felt and experienced this fact of life, a rather bright conclusion found from the desolate world of fear and hunger.

i can't even make a lame dismissive little joke about this, this is just cool. it actually uses the medium to increase the terror. the nudity and sex is all bizarre and uncanny, the violence is terrible, the story is real nasty. good shit

There's magic in these dungeons, something enthralling.

Funger's atmosphere is magnetic, it had me hooked from the very first run until the end with its cruelty, enemy design, and world. There's just something so wonderful about a game willing to kick your teeth in so thoroughly. As soon as I lost to a guard and ended up legless in a fleshpit with no idea where I was I knew it would be a special experience, which after mastering the first few floors proved to be true. What comes after those floors, while not as punishing since you're more used to the game's tricks, is still magical.

It's not flawless by any means of course, there's bugs and RPGmaker jank, but both are overshadowed by the level of love put into crafting it. If there's one main criticism I have it's that battles as the game goes on start to feel either routine(attack X part on Y turn) or lacking some complexity(spam attack torso). But battling isn't even the game's main focus so this isn't that important.