Reviews from

in the past


pretty environments. the records were confusing. the enemies were a bit spongy and the ai was not great. i wish there was more feedback when you actually hit an enemy vs missing the shot. the story was a bit thin and the ending lacked punch for me. the physics puzzles were hampered by awkward weight & controls. its got decent bones; i like the survival horror elements. but not quite there for me

Industria is a game inspired by half life and portal, combining the atmosphere of city-17 with the antagonist trait of cave johnson, nothing too fancy for 3 hour ride

Gameplay
Pretty much every generic shooter made by a small dev team, it runs on unreal engine 4 but its very bad optimized, and my pc specs are not even that old coming back from 2019, even on low settings the game has moments when it reaches 60 fps and a moment later in the open game (outside) the frame dips. I'm saying this with my pure heart because I ran a lot of UE4 games and not all of them ran perfectly but it ran more than okay in low settings 1080p with a 100% resolution scale, it might be my pc or the game himself.

Story
You are a girl by the name of nora, you are the fiancée of walter. GDR’s does not know that in 2 hours the berlin wall will fail, nora rushes to her workplace where her colleague walter rebel is, when you arrive everything was evacuated and so your work was destroyed, there is only one way to find walter and that is to go into another dimension, you are awake in a city alone where you met a guy by the name of brent that will guide you through the city. By doing some puzzles and making your arsenal pretty you are guided to head into the town hall, by then in this universe, apocalyptical one to be sure where you and another guy speak through a damn radio you already know how doomed the situation is, you are being chased by robots in your way and finally you learn the fact that your husband was the king of the city, since you visited his place and he was not there, the only way to get to him is the train, eventually the train stops and brent has a request for you to go visit his old house on a roof, when you got there you see a beautiful picture of 2 people, that is brent and his wife and he wants you to take that photo and put it next to his wife graveyard. In the meantime you opened the gates so you can continue your journey to a countryside, brent says his thanks to you and you arrive in a beautiful countryside where you meet walter, but his physical form is kept by machines because he sold his soul, you encounter him in a robotic voice where he tells you that hes done all the bad things in the city for a good reason, you might have so many questions about it but the game ends there.

Conclusion
As of now (4/26/2024) the game is free on epic games and the sequel was announced, go grab it because it feels more of a demo than a full game and I'm a bit excited for the sequel but can't promise that I will play it.

I'm writing this review almost exactly a year after playing Industria and almost exactly a month after Industria 2 was announced. And somehow it speaks volumes about the first one when I start this short review with the word that spontaneously escaped me when it was announced: “Why?”

Industria is a nice first person shooter with an interesting world and one or two memorable moments. But in its entirety, everything felt very aimless and disjointed. Not to mention that I found the shooter gameplay very rudimentary and very little fun. The level design was also very superficial - both in terms of gameplay and visuals. Don't get me wrong: I don't regret my almost five hours. But there would be no real reason for me to recommend the game to anyone. Industria was rather a quickly forgotten game, with few highlights and all the more boredom.

So why is there a successor in development? From a pure player's perspective, I find it difficult to answer this question. The gameplay foundation could definitely do with an update and the worldbuilding definitely has potential. But was Industria really so successful that it was worthwhile for the studio? It seems to be.

Inspired by half-life? What were you inspired by, the first-person perspective? Falls short of doing anything remarkable. Unintuitive puzzles, repetitive shooting, basic level design, uninteresting environments. When given space to let us know more about the characters, Industria shines for a moment. There is potential here, with a sequel on the way, I hope the devs can really flesh out a game that finds its footing.