Reviews from

in the past


pretty environments. the records were confusing. the enemies were a bit spongy and the ai was not great. i wish there was more feedback when you actually hit an enemy vs missing the shot. the story was a bit thin and the ending lacked punch for me. the physics puzzles were hampered by awkward weight & controls. its got decent bones; i like the survival horror elements. but not quite there for me

Industria is a game inspired by half life and portal, combining the atmosphere of city-17 with the antagonist trait of cave johnson, nothing too fancy for 3 hour ride

Gameplay
Pretty much every generic shooter made by a small dev team, it runs on unreal engine 4 but its very bad optimized, and my pc specs are not even that old coming back from 2019, even on low settings the game has moments when it reaches 60 fps and a moment later in the open game (outside) the frame dips. I'm saying this with my pure heart because I ran a lot of UE4 games and not all of them ran perfectly but it ran more than okay in low settings 1080p with a 100% resolution scale, it might be my pc or the game himself.

Story
You are a girl by the name of nora, you are the fiancée of walter. GDR’s does not know that in 2 hours the berlin wall will fail, nora rushes to her workplace where her colleague walter rebel is, when you arrive everything was evacuated and so your work was destroyed, there is only one way to find walter and that is to go into another dimension, you are awake in a city alone where you met a guy by the name of brent that will guide you through the city. By doing some puzzles and making your arsenal pretty you are guided to head into the town hall, by then in this universe, apocalyptical one to be sure where you and another guy speak through a damn radio you already know how doomed the situation is, you are being chased by robots in your way and finally you learn the fact that your husband was the king of the city, since you visited his place and he was not there, the only way to get to him is the train, eventually the train stops and brent has a request for you to go visit his old house on a roof, when you got there you see a beautiful picture of 2 people, that is brent and his wife and he wants you to take that photo and put it next to his wife graveyard. In the meantime you opened the gates so you can continue your journey to a countryside, brent says his thanks to you and you arrive in a beautiful countryside where you meet walter, but his physical form is kept by machines because he sold his soul, you encounter him in a robotic voice where he tells you that hes done all the bad things in the city for a good reason, you might have so many questions about it but the game ends there.

Conclusion
As of now (4/26/2024) the game is free on epic games and the sequel was announced, go grab it because it feels more of a demo than a full game and I'm a bit excited for the sequel but can't promise that I will play it.

I'm writing this review almost exactly a year after playing Industria and almost exactly a month after Industria 2 was announced. And somehow it speaks volumes about the first one when I start this short review with the word that spontaneously escaped me when it was announced: “Why?”

Industria is a nice first person shooter with an interesting world and one or two memorable moments. But in its entirety, everything felt very aimless and disjointed. Not to mention that I found the shooter gameplay very rudimentary and very little fun. The level design was also very superficial - both in terms of gameplay and visuals. Don't get me wrong: I don't regret my almost five hours. But there would be no real reason for me to recommend the game to anyone. Industria was rather a quickly forgotten game, with few highlights and all the more boredom.

So why is there a successor in development? From a pure player's perspective, I find it difficult to answer this question. The gameplay foundation could definitely do with an update and the worldbuilding definitely has potential. But was Industria really so successful that it was worthwhile for the studio? It seems to be.

Eis que Hal-Life, Bioshock e Fallout entram num bar.

Mesmo com as limitações e alguns problemas técnicos, Industria é uma obra criativa e com um final mega aberto. Doido pra jogar a sequência disso aqui!

Industria is a really short and rather uneven adventure that presents a lot of great ideas, but doesn't really provide a conclusion to any of them. This feels like a really great first chapter in a longer game.

I did like it but overall the experience will be mixed for many. I think if it focused on its mystery more and provided a concrete resolution to its story this would have been an easy recommend. As it stands it's more of a "maybe check it out on sale" and that's a shame because what's here is really good.


While it looks pretty good, it's impressive what the small team created and it has some great inspirations it ultimately couldn't win me over. There are a lot of ideas none are really fleshed out, the combat is too easy, enemies and environments are too generic, even though they look good.
If you want to hear more from me about this game you can check out my video of it here
https://youtu.be/8vsJR2hMgUY?si=72M6ZwNK0NmXFWRl

Mittelmässiges Gunplay jedoch erfüllt es seinen zweck, Die Gegnervielfalt ist aber ziemlich gering, und sie laufen dir meistens nur entgegen. Die Grafik ist ganz gut für ein Indiespiel, und trägt zur Atmosphäre bei. Die Story ist nichts besonderes aber auch nicht schlecht.

Extremely strong start gives way to EXTREMELY samey combat, and way too much of it

I did have WR on speedrun.com for this game. Good game.

A functional shooter, very rare for an indie game. Rather washed-out looking at times, like a lot of photoreal indie games are, as if the exposure and lighting were beyond their skill. Still, it builds an atmospheric space and engagingly strings you along it, which is all I ask for.

The game would be pretty okay, but it is so unoptimized that I can barely enjoy it.

Dieses Spiel hat starke Tendenzen zum Survival-Horror, besonders durch die teils stockdunklen Passagen, die mit einer Lampe erhellt werden müssen. Zudem habe ich es auf dem Hardcore-Schwierigkeitsgrad durchgespielt, also konnte ich nur an sehr spärlich platzierten Schreibmaschinen speichern.

Ressourcenknappheit war auch ein sehr stressiger, aber durchaus spannender Teil des Gameplays – Batterien, Munition und Heilflaschen waren sehr rar, was bei mir weitere Horror-Assoziationen geweckt hat, die ich im Vorhinein nicht erwartet habe. Generell war die ständige Angst vor der nächsten Ecke oder Treppe in düsteren Innenräumen ein nennenswerter Bestandteil meines Spieldurchgangs.

Für mich war die Story leider ein wenig unverständlich, das Ende kam auch sehr abrupt und hat keinerlei Fragen geklärt.

Die Maps waren oft gerade so fertiggestellt worden und abseits des Hauptpfads nur sehr spärlich eingerichtet. Grafisch ist es sehr ansprechend für ein Indiespiel, das Raytracing ist da noch ein netter Bonus, der mal mehr, mal weniger ins Gewicht fällt. Der Gegner-Stil erinnert teilweise an Bioshock, die Umgebung hingegen sehr an Half-Life 2. Besonders schön fand ich die Zugfahrten und den bedrohlich rötlichen Lichtschein der Lampen auf manchen Gegnern in stockdunklen Treppenhäusern.

Zuletzt noch zum allerschwächsten Glied der Bewertungskette – der Technik. Die Performance des Spiels ist generell extrem bescheiden, sobald Raytracing an ist, ich konnte nur dann 60+ FPS erreichen, wenn ich DLSS auf High Performance gestellt habe, was einige feinere Texturen verschwommen aussehen lässt, was ich aber noch verkraften konnte. Nicht auszuhalten waren jedoch die mittendrin fehlenden Übersetzungen, fehlenden Wörter, Wortdopplungen und generell Glitches überall – eine ganze Szenerie lang musste ich z. B. laute Geräuschen von im Boden steckenden Ragdolls ertragen, die trotz erneutem Laden nicht verschwanden.

Insgesamt also ganz knapp vor der Negativ-Wertung, aber durch das gute Gun- und Gameplay eine Überlegung wert.

Um game curto mas que junta várias das coisas que eu mais gosto, Bioshock, Immersive Sim, Half Life até um conceito meio David Lynch. Eu adorei Industria que já estava no meu radar a muito tempo e finalmente pude jogar. Adorei tanto que fui atrás da platina e consegui!

Bir bilgenin de dediği gibi.
"Industria bir hataydı..."

the highlight of the industria was no doubt the traversing through the city gates towards the countryside. a long train ride, somber and quiet, gazing around you as the environment changes. collapsing down too the narrative of your pursuit of your lost love with brent's own love lost. delicately done, the pace of the ride giving us enough to feel a duration of time, and the freedom of our camera left me to look behind me once i had past the city gates. i stared at the city as brent's passing words gave momentary hope but greater longing for something else. a regret, maybe, at the thought of leaving.

what is disappointing is the larger framework around this game failing to do much of anything narratively at all. the totality of the game almost spoils the aforementioned moment with its purposeless ambiguities that feel more for the sake of allowing a sequel if the economics aligned.

Inspired by half-life? What were you inspired by, the first-person perspective? Falls short of doing anything remarkable. Unintuitive puzzles, repetitive shooting, basic level design, uninteresting environments. When given space to let us know more about the characters, Industria shines for a moment. There is potential here, with a sequel on the way, I hope the devs can really flesh out a game that finds its footing.

Enjoyable little fps experience with some survival horror vibes. I liked this one a lot. The environments are cool, and pretty, I found the story interesting and enjoyable. The guns all sound and shoot nice, decent enemy variety for a short game. Only ran into one bug at the very beginning of the game, otherwise smooth sailing. That said, as I mentioned the game is VERY short, it works for what they did, but I would definitely recommend waiting on a sale. I looks forward to the sequel and seeing on how they improve on this and how the story progress.

I'm just so glad that a studio out there took such clear inspiration from the Half-Life franchise, and yet it's almost like a curse upon this game. I just couldn't stop making comparisons in my head and wishing I was playing Half-Life 2 again instead.

Not the be too harsh with this either, it's actually quite impressive what such a small team was able to achieve, especially as a first project. There's a lot to appreciate here. Some environments and set pieces are simply gorgeous, the gunplay is relatively fun and there's some great artistic/dreamy sequences sprinkled throughout the game.

On the other hand, the pacing is way off. You unlock almost all of your weapons in a 20 minutes timeframe, making you go from "guy with an axe" to "fully geared up army man". Since the game lets you know how many empty weapon slots you have left, it's clear that there's not much waiting for you in term of progression pass the 1 hour mark.

The fight encounters are also weirdly balanced. Sometimes you'll be fighting 2-3 enemies at once, and sometimes the game will throw 25 enemies at you, seemingly out of nowhere. There should be nothing wrong with this, but it's just not satisfying. You don't have a gravity gun or any other creative tool/skill to make each encounter unique. So you'll just spam your guns and alternate between them when they are out of ammo. There's some explosive barrels here and there so the devs clearly thought of some other ways to approach the fight, but it's just not enough.

The story, I'm sorry to say, is not really griping and the ending will leave you with more question than answers. Things also seemed to have been rushed in the last 20 minutes unfortunately.

The music is passable, even pretty at times on its own, but I felt like it rarely meshed well with the game itself. It's a weird feeling, like I just re-listened to some of the songs on Spotify and liked a lot of them, but never felt like they enhanced the experience while I was playing.

There's other thing floating in my mind but I'll stop there. Still glad I tried it, I'm wishing for more stuff with similar inspirations and references in the future. Also saw that the devs of this game are teasing something new on Twitter so I'll surely be on the lookout for whatever project they'll release in the future.

I’ll be honest, I really liked the game, it has an incredible atmosphere, beautiful graphics and decorations, the plot is almost arthouse, I had to read some of the dialogues and notes in the game itself again to understand what’s what.

if atomic heart is the russian bioshock then this is the german atomic heart.
nice setting and art style, good shooting with a more than decent gunplay and fell of the guns, but also way too short and confusing in narration

Loved the first 15 minutes, exploring a piece of pre-reunification East Germany, recreated with loving attention to detail, was wonderful. Unfortunately the gameplay has strong "We have Bioshock at home" energy and the plot goes nowhere fast

An indie descendant of Half Life 2. A great first attempt for a first time team. A great foundation to build on.

Unfortunately one of the achievements (complete hardcore mode) is bugged and does not look like it will be fixed which is really disappointing.

I understand that it is an indie game and it does have an attractive premise, but the game is not very good due to all the rough edges. The game is infested with bugs and can be borderline impossible to play at times.
When it works the game is alright, but nothing to go out of your way and deal with the numerous bugs.

Bebe mucho no, muchísimo de Half Life. Mientras jugaba no podía dejar de acordarme del juego de Valve, lo cual es bueno, y a la vez malo. Fuera de eso la ambientación está muy lograda, te sientes indefenso ante los robots con frecuencia, y en general me ha resultado agradable. Bastante corto, eso si.


huh, there are some moments that make me think back at Half Life 2, but then I want to play Half Life 2 instead... I can really appreciate the game as a passion project and I liked the voice acting and some of the scenery, but gameplay wise this is rather rough and basic.

Industria is such a clear passion project by a tiny team, so its really hard to be upset with the final result. It's a love letter to Bioshock and Half-Life and it functions as a pretty short little FPS campaign that offers a cool 3-5 hour experience, with a side serving of jank. Unfortunately, I do think it has a few too many issues for me to give it a higher rating, but this is one of the highest 3 star scores I've given.

Combat wise, the game is actually decent, and while the encounters are never that complex, the fact that each enemy has a weakness you can figure out through experimentation is cool to see for such a small game. I decided to play on the "Hardcore" difficulty, which gives you less resources, less health, and only allows you to save when you find a typewriter. And for my money, this is the way to play since its short and isn't really that hard to begin with. The lack of saves actually offered some tense moments, and the constant conservation of flashlight batteries helped make the experience feel a bit more dynamic. This is also helped by the exploration being decent, as there are a few times where you can straight up miss a typewriter if you didn't explore the whole area. And while most of the gameplay is survival horror style, there are about 3 fully combat focused sections. 2 of which I think are actually solid, and then 1 of which has an unbelievably stupid design choice that is very frustrating. Thankfully its only one section, but when the game is only 3-5 hours long, it does stand out a bit more.

Visually, Industria has a really cool robo-dystopian vibe and it does a great job incorporating eastern European architecture into a futuristic setting. The game also features several raytracing settings, which is nice to see in such a small game. Unfortunately, these settings do come at the cost of very inconsistent performance, ranging anywhere from 40-120fps with RTX on (Running on a 2080 and Ryzen 5800x at 1440p). As a result, I opted to mostly play without RT just to make things consistent, but the ambient occlusion and shadows are noticeably a bit worse that way. However even with RT enabled, the indirect lighting is basically non-existent which is a bit disappointing to see, especially since large portions take place indoors.

From a narrative standpoint... yeah its there I guess. It's just pretty vague sci-fi mumbo jumbo that isn't really explained or developed much, since the game is so short. It's not bad, and there are a few interesting plot points and ideas but it's so sparse that its kinda impossible to feel much of a connection to it after only 4 hours. It's better than nothing, but I won't be recalling Nora's emotional journey any time soon.

For what it's worth though, I think the devs managed to craft a very competent experience that is certainly worth checking out if you're a fan of the style. It's rough around the edges, and suffers as a whole from it's short runtime, but like I said in the opening, it's really hard to be upset with this, considering this small team was barely able to even get it released. So for that, I applaud their efforts, and I'm now even more excited to see if Atomic Heart can tackle some of that Bioshock vibe we've been missing.

For such a short game, I do have a lot to say on this. The game feels like a child of Half-Life and BioShock, not really in all gameplay aspects for either, but in tone and setup. Gameplay is mixed primarily of FPS segments, platforming, with some basic puzzle solving. I have to give kudos for this game being one to put me on edge a lot. Ammo and health is so scarce that I always felt like I was just getting through.

In the end though, the game has major flaws. It's short, absurdly short. I finished it in around two and a half hours. This hurts the game in more ways than one because of how many questions are left unanswered. This feels like it should have more, but it doesn't.

Do not buy this game full price. Effort is clearly there, but this game has zero replay value and again, is absurdly short. I highly recommend picking it up on sale though.

This game is currently in the Humble Choice for September 2022, this is part of my coverage of the bundle. If you are interested in the game and it's before October 4th, 2022, consider picking up the game as part of the current monthly bundle.

A walking simulator with puzzles and shooting.

During my first half hour of Industria, I assumed this was just a simple walking simulator. While the game has difficulty levels, the game is mostly about exploration and even in the later sections, it appears exploration is the goal of the game. As time goes on there are puzzles and enemies but nothing that would be too hard, at least this early.

However this is a 4 hour game, and people do say on harder difficulties the AI is still very easy. The story is interesting at first, but after teleporting to another world the narrative didn’t grab me as much as being in Berlin as the Wall was being torn down.

Pick this up if you are up for shooting, puzzles, and a lot of walking. I imagine this will appeal to some people, but after an hour I wasn’t feeling a strong desire to return. I know this is made by a small team, but I feel like the story is the place that could have been enhanced, and I similarly wonder if the shooting was necessary

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/KaOfaR3TjNI