Reviews from

in the past


The crossover characters and warp zones were really cool for the time. But as far as Meat Boy goes, I like seeing him more than I like playing him.

condenado a morrer milhares de vezes das piores formas possíveis e ainda carrega um sorriso no rosto... emocionante...

The levels go flip-flop between being pretty easy to ridiculously difficult with almost nothing in the middle. The level before the final boss was driving me insane. The controls are too good making it hard to platform since the movement needs to be more precise than normal platformers.


Dying sucks. You die a lot of this game. So why does it not suck?
Because dying takes a second. No wasted time, just try again.

Now this is how you design a challenging platformer.

I never thought I'd use "slippery" to describe good controls, but this game is slippery.