As a predecessor to Tears of the Kingdom, its great! The gameplay was super fun and has a solid cast. The backstory was strong as well. The soundtrack is also good. However, the main quests are straight up awful. The backtracking with the Camera quest to get started for the Memories was awful, the lack of focus in the Memories also really didn't help at all. I didn't care for the Champions as much as I'd have loved to (though the fact that they're still relevant to Hyrule in TotK makes me care for them more (Mipha Court, Urbosa in Riju's Diary, Revali's Bow being important to Teba, Daruk's statue got new additions). Overall a great game, I just wish I could've gotten into the story more.
A game that kinda got lost in the background. Obscure the moment it hit store shelves. To be honest, I doubt very many people have even heard of this game, much less played it. But I encourage you to give it a go ---- we're talking a Switch hidden gem here. You venture forth as main character Zelda on a fantasy adventure where the main goal is to take deep, calming breaths. It's pretty wild.
Its a good game. Objectively. But I played it at a point of time in my life where I needed it to be an escape. It wasn't, and because of that, all I see it for is what it failed to do. Most every other Zelda title, TotK included, does a way better job immersing you. You notice patterns in Breath of the Wild and it never seeks to break them.
It's very rare for the next game in the series to invalidate the previous one. Breath of the Wild was a really neat and cool experience but, unfortunately, at this point I wouldn't replay it over ToTK which did everything better.
I think my main issue with this game is that even on first playthrough you get what it's going for way too early: by dungeon 2 you realize that actually interesting landmarks are few and far between and your rewards will mostly consist of Korok seeds and Shrines.
Even if I know that Shrines act not only as a fast travel point but also a piece of heart, it gets grating to see them even if it's a reward shrine. You do a cool thing and then one of the things of which there are a hundred and twenty pops out, making it feel a little cheaper.
Nonetheless, it's still a good time and a welcome evolution of the Zelda formula. The characters and situations are neat, even if very poorly voiced in English, and various armors are hella cute. I just don't know if this game needs to exist at this point in time when it has its own evolution that's plain better.
I think my main issue with this game is that even on first playthrough you get what it's going for way too early: by dungeon 2 you realize that actually interesting landmarks are few and far between and your rewards will mostly consist of Korok seeds and Shrines.
Even if I know that Shrines act not only as a fast travel point but also a piece of heart, it gets grating to see them even if it's a reward shrine. You do a cool thing and then one of the things of which there are a hundred and twenty pops out, making it feel a little cheaper.
Nonetheless, it's still a good time and a welcome evolution of the Zelda formula. The characters and situations are neat, even if very poorly voiced in English, and various armors are hella cute. I just don't know if this game needs to exist at this point in time when it has its own evolution that's plain better.