Reviews from

in the past


save state the video game

i kinda fell out of it a bit when it went from shooting up gangsters to raiding secret military laboratories but the story and the writing was still very cool and good :3 also loved how most everything in the environment was interactable, loved that

Gunplay was also fun but felt a bit clunky in some areas, as the game goes on alot of the enemies get spongier and spongier and their soo much more accurate then you, ill shotgun someone point blank in the stomach and they'll be just fine but they blast me from across the map with the same gun and kill me instantly, kinda felt a bit shitty at times.

Still pretty good but I'm looking forward to how the sequels improve upon the gameplay :3

Um estúdio de videogame cujo primeiro hit é um filme jogável do John Woo só podia dar muito certo, mesmo

É muito doido notar que tudo o que é marca registrada dos jogos da Remedy hoje em dia já tava estabelecido desde o começo. Tem live-action, tem o setting americano mixado com referência nórdica, programas de TV de paródia que conversam com a narrativa, visual storytelling, brincadeirinha com meta, 665... tipo, TUDO mesmo. Deus abençoe Sam Lake

Really fun game with good story, but the platforming dream sequences with slowed movement are some of the worst levels I have ever played in a game.

But the rest of the game is great, and has some of the best voice acting ever.

I played it with the Mod TweakedPain, and i havent played it since back in the day with the same mod. It was like i remember it. Short and sweet. Like my encounters with the opposite sex.


"The past is like pieces of a broken mirror. You try to pick them up, but you only end up cutting yourself."

I'm not one for neo-noir stuff, but I'm quite surprised by how much I enjoyed Max Payne! The only experience that I had with Sam Lake's writing prior was with Alan Wake and Control, and it's absolutely stellar to see how much of that uniqueness was present much earlier in gaming, finding a way to brilliantly meld together a drug trafficking conspiracy and a revenge for murder with Norse mythology. It's bizarre, themed like a graphic novel, and really unlike anything I've played from this era.

Gameplay is great as well, for the most part. The main feature of "bullet time" is a nice addition to the third-person action genre, but I only ever used it in sequences involving a ton of enemies at once. (I started this game on both PC and Xbox, and the former is a bit tougher to play without the controller's auto-aim features. Perhaps, the "bullet time" mechanic is more beneficial on that platform.) What also quite impressed me here was the interactivity of the world itself. I haven't played many PC games from the late-90s/early-2000s era, but I've noticed that this attention-to-detail is present in most that I've played, notably Half-Life. Not every asset and boundary is interactive or has physics to them, but you can press buttons and break glass and the like to your advantage.
Really, the only part of this game that I think could've used a bit more work is some of the level designs, especially towards the final sections when rooms begin to feel repetitive. The stiff platforming, although obviously not the main selling point of this game, is noticeable when required to walk on thin platforms or maneuver around lasers.

Max Payne really is great, and I can understand its following. An early example of the 3D action genre that manages to tell a unique tale with shooting that feels good and cutscenes that are fueled with adrenaline and campy detective dialogue.

"After Y2K, the end of the world had become a cliché. But who was I to talk, a brooding underdog avenger alone against an empire of evil, out to right a grave injustice? Everything was subjective. There were only personal apocalypses. Nothing is a cliché when it's happening to you."

this game is fucking awesome dude what

How the hell do you take this idea and make it perfect on the first go, this is bonkers

Mechanically satisfying and oozing charm and personality, Max Payne holds up incredibly well. It’s not perfect though. Playing on PC today does require some modding to make it run properly and fix the terrible adaptive difficulty which can make the easiest difficulty unplayably hard, but once that mod is installed you are free to relax with this innovative and satisfying shooter.

felt pretty jank, kinda wished i played it on pc but still solid

you play as sakuya izayoi's father that's so cool

This is my first time playing a game in this series and this is easily one of the best third person shooters i've ever played. There's so many different locations with enough interactivity and bullets flying that makes it feel like a john woo movie at some points. The cutscenes and story are amazing with the corny dialogue being super charming and help gives the game a great feel of personality. The gunplay is out of this world and probably some of my favorite in any game i've played ever. The combination of guns all are amazing and definitely able to feel the difference within each. Overall this shit is fire and I genuinely can't wait to play the sequels

The introduction to what no one could predict would become the Remedy Connected Universe still holds up for me just as much as it did all those years ago, oozing with style and charisma and packing heat in the way that only those old late 90's/early 00's hard-as-nails action games really can. Even though this game is, in many ways, a parody of pulp, it ends up surpassing much of it by becoming a shining pinnacle of everything that makes the genre so wonderful.

The adoption of "bullet time", a concept popularized by the then recently released The Matrix (1999), was a bold and brilliant move that made this game stand out among many competitors at the time. It's kind of wild how little this type of game is done right now. We could definitely stand to have some more story-driven third-person shooters. Some of the one-liners in this are both poetic and downright hilarious. The comic book style is so good and raises the question of why they never managed to draw the stuff in-between and put it out as a graphic novel. I certainly would have bought it... and how about that music?!? Everything about this game rocks.

Expect high difficulty, though. I wasn't kidding when I said "hard-as-nails". You will definitely hit a few saves or checkpoints where you will die again and again, until you feel pushed to your limit... I don't even want to imagine how difficult it would be to tackle the harder difficulties. The game is short and sweet, so nothing is insurmountable, but don't expect to get through this game without at least one or two extremely frustrating moments.