Reviews from

in the past


Remedy’s second game after Death Rally, Max Payne is their first game to feature a real story and set the stage for the rest of Remedy’s specific brand of storytelling and writing (especially by Sam Lake).

The plot oozes noir tropes and rockets between a crime drama, political thriller, science fiction, and psychological horror in some parts, with each part feeling perfectly in sync with one another despite their desperate genres.

The gameplay, however, is significantly more hit or miss due to the bugged adaptive difficulty system, which causes the game to start causing you to instantly die while pills only heal you for 1/16th of your health. However, when it actually does work it feels like a frantic take on the third person shooter, especially with the bullet time and shootdodging mechanics.

I want to highlight the level design by the way, namely on how much it owes to Duke Nukem 3D’s design ethos (realistic-ish spaces, high levels of interactivity in the environment, various puzzles in the environment requiring you to find the correct button to press, etc).

They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger.
And then it was all over. The storm seemed to lose its frenzy. The ragged clouds gave way to the stars above.

A bit closer to heaven.

Pretty awesome game, the story of Max Payne is very tragic, and the atmosphere of the sound design of the game really works here, the controls have also aged really well for a 2001 game which is awesome, and the slow motion mechanic is really awesome, the only issue with the game however is I got stuck during some missions, there was no hints at what you need to do at points, so you're kinda stuck there until you figure it out, or you look a video which sucked, despite that I really recommend this game, it's awesome, and now I want to play 2 and 3 really bad now.

Shooting people in slow motion is obviously radical, but also radical is film noir and narration and shooting people in slow motion.

Penetrante col suo subdolo messaggio oscuro come un proiettile nel cuore. Nel nome del padre, del figlio. Nel nome di Jack Lupino.

I was a little late to the party and I played this game in 2024 but I got touched by the story and the setting of the game.


Took a little time to get acclimated to as it is quite dated at this point, but once I was over that initial hump I was having a blast diving all over the place shooting bad guys.

I do think James McCaffrey's performance is a little rushed compared to the following two games, but his iconic voice over is still as excellent as it was back in the day.

The cinematic qualities of Max Payne still shine. Noir York during a freak blizzard is a beautiful thing, especially in these crisp early 2000s 3D graphics. Large skyscrapers shown as the camera flies through a blizzard and Max running in slow motion from an underground lab that's self destructing. Max isn't at his most self-destructive yet, it takes Mona to bring him there.

Remedy had peppered this thing full of cheap deaths. Sometimes you'll survive a shotgun blast and others right after you get out of one of the many comicbook cutscenes several armed goons will spawn in behind you. I was surprised that the parking structure shootout was one of the most difficult. Gunning your way all the way down is a pure gauntlet. Another levels filled with trial and error is the mob restaurant that catches fire. That one took like 15 tries to learn the right path. For some reason I found fighting the trained mercenary soldiers to be way easier than the mobsters. The AI director in this is a strange beast.

Max Payne 2 is my favorite game but this one is right up there especially considering this has a world that's a lot more vivid. Ragnarök is both a nightclub and the end of the world. Jack Lupino mixed the occult, including Cthulhu, and supersoldier drug Valkyr. There are plenty of mobsters, like the Finito brothers and the 'Trio', who have silly names but are deadly killers. Max Payne 1 turns into Half-Life 1 for a couple of levels with you fighting mercs, some of which lurk inside shipping containers, and has you blowing up lazer trip mines and going into an underground lab. There is a whole secret society plot going on.

One of the reasons I really love this one is that feels like a 3D Realms game even though it was developed by Finnish Remedy (3D Realms guys helped produce it). All the destructible environments (these mobsters really love blowing up their own businesses) and all the sinks you can turn on and toilets you can flush. There are secrets everywhere if you look. The lazer trip mines always remind me of messing around with these things for hours in Duke Nukem 3D. Duke Nukem 3D was a riff on all 80s and 90s action heroes, Shadow Warrior was a riff on kung fu and ninja movies, Blood was a riff on all things horror and Max Payne is a riff on film noir, John Woo, and all things heroic bloodshed.

The dream segments can go die in a pit, otherwise, this game holds up very well. I expected the action to be great, but was surprised to find the writing just as good. Definitely looking forward to playing the rest of trilogy.

Muitos trechos completamente bullshit para um jogo com gameplay e história tão boa quanto esse.

Da até para entender a ambição que tinham nessas partes específicas, mas era para ser previsivel que não ia sair do jeito que eles imaginavam por causa das limitações que o jogo possui.

intricate movie-like storytelling, cool gunplay and shooting-related mechanics with one of the best characters in the history of gaming
i hope that the remake will turn out interesting, but the original will always remain something truly special

passei mt rage pra detonar o helicoptero da senadora, mas foi um jogo q aproveitei até o último segundo

Probably one day I'll come back to change this note, I played this game when I was younger, and because it's a very serious game I didn't really like it, but I know it's a very good game