Reviews from

in the past


Bionic Commando definitivamente uno de los mejores juegos de la nes que he terminado, que el personaje no salte y que tenga que usar un gancho para poder desplazarse de forma vertical me parece que es una de las mejores dinámicas del juego, el juego es divertido y no tan difícil.

Significantly different from its original Arcade release, the NES version offers far more stages and customization of equipment before starting a stage.

The grappling hook takes times to get used to, and I think it's utterly fascinating how much cognitive dissonance the lack of a jump can cause at first. Once you get used to it though, the game makes full use of the grappling abilities to traverse levels and fight enemies.

Visuals are also nicely detailed and colorful, while the soundtrack is solid as well. Overall this significant rework of a so-so arcade game ended up being one of the best on the NES.

Game #70 of my challenge

Next up on the list is a very unique game made by the famous company Capcom. This is the third Capcom game that I've played on my list.

Bionic Commando on the NES is actually a sequel to the first game of the same name: Bionic Commando. The first one was on an arcade machine and in the NES version your goal is to safe the character from the first game: Super Joe. He was captured by the Nazz (they are literally the Nazis) and your goal is to save him and stop the project Albatros.

The graphic are normal for the NES. There are not a lot of varied enemies sprites in this game. You have normal soldier, soldier with grapling hook, bigger soldier (to be honest they look almost all the same). I can give props to the level design of this game. Almost all stages looks different with the background and level sprites. This was a nice variety to see in the game. There were only one type of stage that were all the same : the neutral territories.

The gameplay is a mix of Run and gun mixed with a platformer (with some top-down shooter from time to time). When starting the game, you are on a map with multiple waypoints. You can travel from zone to zone with your helicopter and drop in one of the zones when you arrive. You can cross some army truck while traveling in helicopter and when you do, you play a really short top-down shooter stage. The only utility of those stages (except wasting time) is to collect some continues when you destroy the ''stronger enemies'' in the stage. When dropping in one of the zones, you can select the items that you want to bring in your mission. You can collect some items throughout the game and make you stronger or adapt to the next mission that you will select. You can collect new guns, armor, communication devices and other random items.

The control are the thing that I dislike the most. First of all, I must give praise to the devs about being creative. The way that you do the platforming part of the game is really unconventional. Instead of having a regular jump, you move through the mission by using a grappling hook. The idea is nice, the execution wasn't optimize. The grappling hook shoots diagonally, straight up or straight forward. Moving with the grappling hook is extremely awkward to control and can be really frustrating when you need to do some really tight platforming moments in the game. Except that, shooting is always straight in front of you, but the direction of the bullet will depend on the type of gun that you will use.

The game is really frustrating at times, but at least, the game is relatively short. At the end of the game, you need to kill Hitler. To be honest, I wasn't ready at all for the way you see Hitler die. It's kind of gruesome for an NES game. The hook thing is a good idea, but it needs to be improved way more for it to be fun. As the third Capcom game that I played, this is my least favorite of the bunch.

It's an interesting concept and execution that I think could have been a lot better.

Bionic Commando is definitively one of the best games the NES has to offer; that may be a low bar by modern standards, but in 1988, it was incredible. Playing it now, if you're willing to engage with it on its own terms, you'll find that it's still a fun and unique game. And [spoilers] Hitler's head explosion is true pixel art—put that in a museum.

Really polished game that feels really modern compared to the NES library at the time. The final sequence is very beta Resident Evil with Rocket Launcher + self destructing base. A platformer without a jump button was also a novel concept. And unliked most NES games from its time, it's actually fair in its difficulty.

Um dos mais divertidos jogos de NES com toda certeza, minha experiência com o console se baseava apenas nos mais clássicos jogos e esse com certeza fez meus olhos abrir pra todas as possibilidades que tem escondidas nos 8 bits.
*Spoiler: Holy Shit, HITTLER'S HEAD EXPLODE

[Played on Retron 5 with the original cartridge]

Bionic Commando is a game that really takes time to get used to. Your bionic arm is an excellent and fun way to maneuver around the levels but you aren't gonna be very great with it immediately. You really need to practice with it.

I kind of had a hard time getting through this one, so I kind of lost a lot of my motivation to push onward. I wouldn't say the game is unfairly difficult though. My only gripe is enemies can sometimes parachute right over you when you're trying to accomplish a platforming puzzle and that can be extremely annoying. I guess you just have to take it slowly.

I'm not sure why but I liked the structure of the game a lot, going through levels and obtaining new items from beating them or from non-combat areas, and being able to customize your loadout each level. It's not as fun when you're required to use a specific item for a specific level, but usually, levels don't do that much, so you're more capable of just playing how you want.

Overall this is just a good, solid game. Well worth at least trying.

7/10