Reviews from

in the past


nintendo putting this gem on their crappy online service like dawg we've been emulating this for years and it's much better because we don't have to pay for a subscription for a small supply of games

My first Fire Emblem game, enjoyed it but not my cup of tea.

my favorite fe bar none, 3 really good lords who are all written with each other in mind and cover the next one's weaknesses. dope conflict and antagonist, overall nothing comes close to this level of character writing in FE

I've been a known Fire Emblem hater, but was willing to give it a try once it hit NSO. Ended up having a great time with this wacky little game. The story is kind of whatever, there's just a generic bad guy who never really changes, but it is surprisingly dark and I liked the fantasy politics of it all.
Lyn's opening quest offered a sufficient tutorial, but for how blatant it was, still obscured certain mechanics like rescue ferrying, support convos in general, etc.
Glad I got an opportunity to enjoy the series before it went terminally anime. What a treat!

Don't let the contrarian movement against this game in recent years fool you. This game is an incredible entry in the series and is the second best place for beginners to start, second only to Sacred Stones. It has some of the most heartfelt writing and excellent chapter design. It's pretty easy but it keeps you on your feet. Anyone who wants to appreciate and experience the quintessential classic Fire Emblem gameplay should have played this yesterday!


It’s your favorite Fire Emblem game until you play another Fire Emblem game.

Would of enjoyed it a lot more if I didn't get stuck with no way to repair my weapons on chapter 27 so killing all the enemies is seemingly impossible. The game is extremely cryptic on how to get certain people and not user-friendly at all. This was my first fire emblem and I don't think I will return any time soon. Obviously I could of stocked up earlier "planned ahead", but being the first ever playthrough of one of these games, how tf am i supposed to know that. Not impressed with this one.

The game drags in a lot of places but overall It's pretty fun. However, I managed to miss the support system entirely because it was never explained. Also, that final boss made me insane.

Dora!
Boots!
Come on, Dora!
Do-do-do-do-do Dora
(All right!)
Do-do-do-do-do Dora
(giggles)
Do-do-do-do-do Dora (2×)
Let's go!

Dora, Dora, Dora the explorer!
Dora!
Boots and super cool explorer Dora
I need your help!
Grab your backpack! Let's go!
Jump in! ¡Vámonos!
You can lead the way!
Hey! Hey!

Do-do-do Dora (4×)
Swiper, no swiping! (2×)
Oh, man!
Dora the Explorer!
(click, beep)

Those sprites are just chef's kiss

Wish the series went back to this style rather than 3D

I played this my senior of high school during class. Got a D in AP Bio but my Hector was cracked so it was worth it

This game brought back my will to live

I played it shortly after Engage and immediately realized how much more fun I had with it. Sure, the story doesn't win any prizes for originality, but at least it's not half as stupid as in Engage^^ You even have some political machinations and complex characters who struggle with themselves and their own actions. I really liked the dynamic between Eliwood, Lyn and Hector, they were very cool characters with some well written and humorous dialog. The difficulty level fluctuated a lot, sometimes I rolled through the missions like a wrecking ball and at other times I was killed by a single enemy attack :D The support system is garbage and not at all self-explanatory, but it wasn't that important. Generally you spend a bit too much time in menus, but hey, it's Fire Emblem. Overall, I really liked it.

THIS IS SPECIFICALLY FOR HECTOR HARD MODE:
HHM turns the game into an annoying game of park the unit with good defense and/or speed on a forest tile and press end turn to get through a map which culminates in one of the worst endgames to play through with a smorgasbord of bad maps
The story also was very ehh tbh
I had fun with my Eliwood Normal run tho that was pretty decent

This review contains spoilers

Loved Eliwood and Ninians story. haven't played through hector mode though. Suprising amount of memorable characters

This is my favourite FE-Game because it was my first and the characters grew on me a lot. Eliwood, Hector and Lynn are such cool and different Lords. I kinda wish the Tutorial could be skipped on a fresh save file but nevertheless an amazing game I just keep returning to and challenging myself with Hector Hard Mode. But I have a big problem this is a GBA game, which the card ridge is not obtainable, since the shout down of the WiiU Shop you cannot buy this game, hope you are willing to pay a subscription fee because that what gaming and nintendo has become.

This review contains spoilers

Fire Emblem: The Blazing Blade is the seventh entry into the franchise developed by Intelligent Systems. It is the first in the franchise to receive an international localization with the name just being “Fire Emblem.” It is the second title to be released for the Game Boy Advance system. Many modern Fire Emblem games are known for the innovative changes to the Tactical RPG format. Fire Emblem: The Blazing Blade stands as a perfect example of what defines Fire Emblem. It nails exactly what the Fire Emblem experience should be. It’s well balanced, it has a good story, and a nice variety of characters each with their own unique class.

The game starts off with a mandatory tutorial section that spans a prologue and 10 chapters. The tutorial takes you through the story of one of the three Lord units, Lyn, and how she claims her grandfather’s throne from her scheming uncle. The game inserts you, the player, into the narrative by giving you a character that is mostly unseen. Every once in a while you’ll see a character on screen but for the most part, the game just addresses you via the fourth wall. The tutorial is a bit lengthy but does a good job showing and explaining the game’s mechanics. It does leave out some mechanical details but those details don’t really come up until later into the proper narrative. Fire Emblem, as a series, has a long standing tradition of permadeath. During the tutorial section, however, any character that is defeated will return later during the proper narrative. Afterwards, any units that fall in battle are dead and will be gone for the remainder of the game.

Once you’ve completed Lyn’s story, your perspective is changed to that of a young Lord named Eliwood. Eliwood’s father, the Marquess of Pherae, has gone missing and Eliwood intends to go searching for him. During his search he is reunited with his best friend Hector, the prince of Ostia, and Lyn. The three Lords set out together to search for Eliwood’s father. During their search they uncover a plot being conducted by a man named Nergal to obtain ultimate power. The story is well put together, each plot point is strung together in a cohesive story that comes to a satisfying conclusion. Throughout the story the character development is mostly found on our main character, Eliwood. He starts off as an idealistic, if not a bit generic, young lord who learns what it means to be a leader. Certain events put his ideals to the test and we get to see him grow into a more confident leader. Although the game doesn’t put its focus on Eliwood’s character growth, they do a good job making you connect with him as a character and appreciate his struggles. You feel for him when his father dies in his arms. You believe in him when he returns home at journey’s end to take over for his father as Marquess of Pherae. You do get to know the other two lords and see them grow closer to each other but it feels like their personal growth has already been had. This is especially apparent with Lyn because we get to witness her growth during the tutorial chapters. We get to learn more about the characters though. Hector is a brash fighter who has a clearly defined vision of right and wrong. He questions Eliwood’s willingness to forgive characters and welcome them to the team, but ultimately he trust’s in Eliwood’s judgment. Lyn is a proud warrior from the plains. She has a high sense of morality and isn’t afraid to stand up to Eliwood or Hector for what she believes in.

Upon your first completion of Eliwood’s campaign, if you go back in to start a new game you’ll be greeted with a character select screen. You can choose to skip Lyn’s story and go straight to Eliwood’s story again with hard mode now available for both characters. Or you can play the game from Hector’s perspective. This gives you a few extra chapters and also grants you access to a couple of units that aren’t available in Eliwood’s story. Overall the added story content doesn’t really impact the narrative as a whole, but the extra chapters and units do give you some added flavor to the story. You also gain an advantage going into the final battle which you’ll certainly appreciate by then. If I were introducing someone to this game that has never played a Fire Emblem I’d encourage them to just play the regular story. For veterans of the series, Hector Mode offers a bit more of a challenge by being a bit more restrictive to how many units you’re allowed to bring to a battle and some of the character behaviors are different.

The map designs in this entry are interesting. We have a variety of locations ranging from towns, to deserts, to enemy ships pulling alongside the ship you’re taking passage on. Each map is well designed and suited for the mechanics that are present in the game and/or unique to the map itself. Fog of War maps limit your view of enemy units. In most maps you can see the placement of every enemy unit but in Fog of War maps you are only able to see as far as your units can see. This makes for a unique challenge that requires you to either take safer risks or play in a more defensive manner. There are a few of these maps throughout the story and they all make for an interesting challenge. The other interesting map based challenge takes place in the few maps that have precipitation as a factor. In these maps the movements of all units on the field are severely limited while the rain is pouring or the snow is falling. This can serve as a major impediment to momentum but it can also serve as a good breather where you can give healing to certain units that have taken a lot of damage. Personally I believe the precipitation effects lasted too long on the maps but I appreciate Intelligent Systems trying to implement a weather based mechanic.

Mechanics that aren’t unique to maps are the traditional rock-paper-scissors style weapon triangle and the magic triangle that seems to go away after entries. As is Fire Emblem tradition, your weapon triangle grants higher accuracy when using a certain type of weapon against another. Sword units have advantage against axe units, axe units have advantage against lance units, and lance units have advtage against sword units. The advantage is a gain of accuracy when attacking the enemy unit. The opposite is also true going the against the triangle. Attacking a unit that has a weapon with the advantage yields a lower chance of landing that hit. We have the same effect for magic. Elemental magic does better against Light magic, Light magic does better against Dark magic, and Dark magic does better against Elemental magic. This prompts the player to consider these weapon type advantages when preparing for battle. Players are encouraged to look at the battlefield and select their units based on what the enemy is carrying. The other point of note is that archers have a distinct advantage against flying units and although it’s not explicitly stated, mages typically do more damage to armored units.

Other mechanics here are the ability to rescue and transport friendly units, supports that increase combat related mechanics like accuracy when the characters are close to each other, and the occasional enemy unit that can be recruited to your side of the battlefield should you talk to them with the correct character. There are a variety of ways in which you gain units to join your army but it’s up to you to decide what units you want to use whether it be for tactical use, personal affection, or (because despite the low odds) they just keep landing critical hits. With so many different units and types of units that you obtain, no single play through the game is likely to be the same. Even if you roll with the same units every time, there’s no guarantee that those units will level up the same or score the same critical hits. It’s also possible that an enemy unit will score an unfortunate critical hit and kill your favorite character. With the game encouraging you to beat it at least four times it is important to give the player options so that the game doesn’t feel monotonous.

Fire Emblem: The Blazing Blade offers players a fun and unique adventure that is appealing to new players, and veterans alike. Intelligent Systems stuck the landing with their first entry to the international stage as the game was well received and highly rated among fans and journalists alike. The success of this game goes on to spur another 10 games and multiple spin off titles and remakes. After playing some of these more mechanically intense games, it was refreshing to go back to a more basic and classic experience. The battles were fun, the story was gripping, and the music accompanied it well. Overall this is the Fire Emblem that I would recommend to a new player and I believe that the game deserves the praise that it receives.

As the first Fire Emblem game we got in America, I think it does a great job of getting you into the series. It can be tough but the characters are great and the story is well done. It's a fun one to revisit

Hector hard mode should have gotten more reinforcements if you ask me.

This game is like PaRappa the Rapper 2 of numbers go up gameplay to me. I know what is going to happen to a degree that I can plan and prepare in advance to the timing and requirements of the game that I can start to deviate in planned execution for imaginary stylish points on combos like "Used an Archer 4325 + A Healer got Mag on Level Up 1356 + Sent the Flier down mid 3693".

The plot is just as engaging as PaRappa the Rapper 2's plot as our lordlings do battle with an ancient evil in a medieval setting where once again a red haired boy must become a red haired man through watching those closest to him die. In some cases, this refers to the story, in all cases. I hate giving experience to Eliwood.

Let's talk about the logo and North American Box Art. Strong start as it shows us an axe, a sword but then, a staff? Not a Lance? What were they thinking??? Also we have some of our aforementioned characters, none of these characters matter unless your names are Hector and Lyn. They forgot to add Mark! These two hit on a good cadence of dialogue as Lyn is just constantly dunking on him for being a big slow guy. Well guess what Lyn, Hector gets the last laugh because they made a character that feels like playing as Sundowner with reactive tank armor shields, therefore, Axes (as a stat block of a weapon) are BACK BABYEEE.

Sadly, the only axe units you'd consider have to compete with Raven holding an axe. Doubly unfortunately for Axe stocks, the only woman that can use axes in this game is Isadora, which just doesn't hit the same as Echidna's hero sprite. Also, the number of cool special axes is lacking. High ranking Axe units now have the exciting options of: Hand Axe 2: We fit 6 Might in 2 Weight, Look Mom! Dorcas can Double! But wait there's more, connect your copy of Mario Kart Double Dash and we'll throw in these Emblem Weapons absolutely free! So it turns out axes aren't back, but Hand Axes are good and Hector having 20 Def with relative ease is good. Bust out the hammer for hard mode, or train any of the multiple viable magic units in the game oh thank god Pent showed up.

The support conversations in this game allude to various past events that while they hold no relation for the main plot, fill out the world with systems of power that make their moves in the shadows. You also get the strongest sense of character driven vignettes as they talk about their present on the battlefield, their pasts laden in conflict of one another or their circumstances, and the future which they hold within themselves or others It's really funny when Hector tells Serra she's annoying. It's really sad when she cries about having to hope she has a noble loving family looking for her, and Hector clumsily tells her she already found one. I originally thought to make a jokey joke in this text dump about the game not having voice acting, being outdone by Namco in August of the same year with that glorious GBA sound quality. But I held out, typed that part about the healer girl and realized that this game's script is being refreshingly sincere with relatively simple presentation of talking heads against a background. I'm glad the series got a period of this tone where a game for game boy advance audience could get a swords and sorcery setting adventure. So no, it doesn't need voice acting. Do the voices in your head you bitch.

In addition to making me cry when Wil makes Rath laugh, something he's forgotten through a traumatic childhood of exile, the game is also fun to play. It's a decently sized campaign of resource macro and micromanagement. HP, Weapon Durability, War funds, turns before the thief escapes with the treasure. The game gives you a gratuitous numerical gap with which to slide between objectives to make your army stronger and thus make future encounters less daunting. It becomes a very engaging song and dance by which you are investing into your future success by weighing the benefit against the immediate risk of failure. And then you send Florina at the problem and win.

In summary. This series established a very strong title to warm up audiences to the idea of actually doing math in an rpg. As the series branches out in novel directions. This will always stand as "the one you start with if strategy games are not your wheelhouse". Give it a try if you haven't, but more important than seeing the ending is seeing the cool crit animations.

A gameplay do jogo é algo que eu não tava muito acostumado. Nunca fui de jogar jogos de estratégia como esse e pelo que eu vejo Fire Emblem VII é um dos mais difíceis de sua época. Mas foi divertido jogar, tive uma experiência bem boa com a história e principalmente as animações de combate e os aprimoramentos de personagem foram o que me mantiveram jogando.

Mas chega um momento na vida de uma pessoa que é necessário aceitar as próprias limitações. Fire Emblem não é uma franquia com a qual eu me relaciono, e a sua gameplay, apesar de nova pra mim, não me agradou tanto. Em outras palavras: o jogo é muito difícil, e por mais que eu goste do estilo de arte, das animações, de planejar algumas batalhas, o final especificamente se provou um pouco demais pra mim. Eu reconheço que isso é um problema meu, mas eu me diverti nas incontáveis horas que joguei mesmo sem terminar.

While the story is pretty bad, I really enjoyed the gameplay of this entry. I feel like it did a great job of introducing me to the tactics that I'll need to know for the rest of the series but not without being challenging in its own right. Specifically toward the end of Eliwood's tale, I found every new chapter to be immensely satisfying to figure out. I do lament how unbalanced some units are, though.

I think the original Fire Emblem is the best of them all, to be honest I didn't really understand the story but I loved the gameplay

I may be a bit of a shill for gba fire emblem but this is just the most forgettable game in the series if you ask me. The only real system of note is the lord difficulties which are fucking awful being forced to do a 9 chapter baby lyn mode tutorial to be able to play the real game with eliwood, only to have to beat that one to unlock the actual for sure real game with hector hard mode. Outside of that theres really nothing of note in the game and it just kinda meanders on with some subpar writing.


Je pense pas que ça soit aussi bien que dans mes souvenirs mais c'est le premier Fire Emblem que j'ai pu faire car traduit en français et j'en garde encore aujourd'hui un souvenir assez vivace. Ca manque un poil de personnalité dans l'écriture des personnages, contrairement à ce que deviendra la série bien plus tard, mais les mécaniques de jeu addictives sont déjà présentes.

this game is really just average. idk i felt no strong feelings towards this game. i liked the main trio's interactions at least.

it is called Fire Emblem: Blazing Sword and you can't take that away from me

Neta for the first entry released worldwide