Hey, so I guess this is my first backloggd review.
This game was truly breathtaking. It's rare for an open world game to have a story that flows this well. Because often with the freedom of an open world game comes the downside that the player could be lost in the world and forgets about the main story of the game. I know some people think that's what the fun is about in open world games but I prefer a more focussed story. Seriously, this story was better paced than most linear games I've played.
But yeah the gameplay itself is nothing too special, but that's not really the point of this game either. Most of the time you're just walking around looking for things, doing simple chores, which sounds boring, but it are the things that happen while you're traversing this beautiful world that make it interesting.
This game was truly breathtaking. It's rare for an open world game to have a story that flows this well. Because often with the freedom of an open world game comes the downside that the player could be lost in the world and forgets about the main story of the game. I know some people think that's what the fun is about in open world games but I prefer a more focussed story. Seriously, this story was better paced than most linear games I've played.
But yeah the gameplay itself is nothing too special, but that's not really the point of this game either. Most of the time you're just walking around looking for things, doing simple chores, which sounds boring, but it are the things that happen while you're traversing this beautiful world that make it interesting.
I am stunned. Life can be cruel sometimes and, this game shows that pretty well. You don't get a fairytale ending here. You get what life actually gives you. I know it is ironic because we play games to escape reality but, sometimes taking a different path or just being simple can make all the difference.
If you can see eye to eye with this, then you are gonna enjoy the game and the ending too.
If you can see eye to eye with this, then you are gonna enjoy the game and the ending too.
(Spoiler Free): It's a very short game. It is mostly dialog options between you and D, whom is the other firewatch tower and your boss. The game has a sad opening and the plot gets crazy before a bit of a crazy ending. It's somewhat like a few episodes of a Series or like a movie. Decent plot but no fun mechanics and middle-of-the-road graphics. It's mainly the story here. If that's your thing, try it out. Maybe buy it on sale like I did.
A kind of wholesome or cute story between two park rangers. The story is really good and just sticks on you for a long time despite the fact that this is a very short game. The music is also a masterpiece and the graphics/environment is just one of it's own kind and looks gorgeous. Just bear in mind that this game is almost like a walking simulator so don't go in expecting it to be like any other first person game, for me it's not a problem but for some people this would really piss them off. My only problem with this game is that I wished that it was longer :(
Firewatch was a game with a beautiful artstyle that depicted the Wyoming wilderness, and involved an emotional and suspenseful story about isolation and the psychological effects it can have on a person. The voice acting was fantastic, and I really liked the dynamic of the two characters; their relationship was integral to the whole experience, so there was a lot of dialogue to keep on top of.
Other than that, there were some lulls in gameplay, especially with having to backtrack across the map, but overall it was short and non-challenging. Notably, I got creeped out a bit at one point—this was related to isolation and how thoroughly the game explored it.
Other than that, there were some lulls in gameplay, especially with having to backtrack across the map, but overall it was short and non-challenging. Notably, I got creeped out a bit at one point—this was related to isolation and how thoroughly the game explored it.
Short mystery game. It honestly left me quite confused after the reveal, still not sure it makes much sense, however it was nice to walk around and the musics good when it plays. I have a gripe with some of the movement mechanics, like having to press a button every time you want to walk up a small step/ledge of rock.
Regardless I think it is worth a playthrough. An alright exploration of grief, fear, and paranoia.
Regardless I think it is worth a playthrough. An alright exploration of grief, fear, and paranoia.
"Henry, Henry wake up. Get out of bed and pìck up the radio"
When you first play Firewatch you are immediately destroyed by the introduction: there's just no way around it. After that, the vibrant colors and the sound of the birds among the trees warm you up like you've never been before. And then the game goes and puts you in a trash can again.
The narrative of Firewatch is what other game studios wish they could achieve. The characters feel so real, likeable and relatable that you almost feel like a voyeur, watching as Henry and Delilah's relationship develops. The voice acting is superb and the dialogues are so well written that by the time you finish the game you KNOW you love these two silly characters.
The whole vibe of the game is mysterious and tense, which contrasts in an interesting way with the calming music and the beautiful sunsets in the forest. Each day contributes greatly to making the game move forward by developing the characters, their motives and their fears. But they also provide enough moments of calm and appreciation that your mind can fill up the gaps between the weird occurrences. I can almost see Henry enjoying a nice cup of coffe or Delilah solving a crossword, sitting in her lookout tower with the headset on and the windows wide open.
Ultimately for me, the experience was extremely personal. A mystery waiting to be solved, a relationship between two people which hits way too close home, and a setting that feels organic, even with its obvious (spatial) limitations. I just replay it every year to get lost in the Shoshone National Forest and experience a story that manages to both warm and break my heart.
When you first play Firewatch you are immediately destroyed by the introduction: there's just no way around it. After that, the vibrant colors and the sound of the birds among the trees warm you up like you've never been before. And then the game goes and puts you in a trash can again.
The narrative of Firewatch is what other game studios wish they could achieve. The characters feel so real, likeable and relatable that you almost feel like a voyeur, watching as Henry and Delilah's relationship develops. The voice acting is superb and the dialogues are so well written that by the time you finish the game you KNOW you love these two silly characters.
The whole vibe of the game is mysterious and tense, which contrasts in an interesting way with the calming music and the beautiful sunsets in the forest. Each day contributes greatly to making the game move forward by developing the characters, their motives and their fears. But they also provide enough moments of calm and appreciation that your mind can fill up the gaps between the weird occurrences. I can almost see Henry enjoying a nice cup of coffe or Delilah solving a crossword, sitting in her lookout tower with the headset on and the windows wide open.
Ultimately for me, the experience was extremely personal. A mystery waiting to be solved, a relationship between two people which hits way too close home, and a setting that feels organic, even with its obvious (spatial) limitations. I just replay it every year to get lost in the Shoshone National Forest and experience a story that manages to both warm and break my heart.
Cara que jogo bom. Tem uma narrativa sensacional, que te faz ficar preso com o mistério do jogo, saber o que está acontecendo e querer ir atrás de respostas.
A mecânica de você sempre estar conversando com a Delilah é simplesmente o que faz esse jogo brilhar, porque apesar de você estar sozinho no meio da floresta, sem ninguém, ela é a sua unica companhia durante todo esse tempo de gameplay. Reportar pra ela através do rádio tudo que você encontra pelo caminho, ver a amizade dos dois crescendo é simplesmente muito gostoso de ver, e as piadas que os dois vivem fazendo.
É um jogo curto e isso é um ponto positivo, não é todo jogo que precisa ter 50h de gameplay, as vezes um bom jogo curto com uma história envolvente é o que a gente precisa depois de tantos jogos AAA gigantescos sendo lançados.
E junta a gameplay gostosinha, com a história envolvente, personagens carismáticos e uma trilha sonora incrível, faz Firewatch ser um jogo obrigatório se você curte jogos indies, principalmente se você curte esses jogos mais "walking simulator".
A mecânica de você sempre estar conversando com a Delilah é simplesmente o que faz esse jogo brilhar, porque apesar de você estar sozinho no meio da floresta, sem ninguém, ela é a sua unica companhia durante todo esse tempo de gameplay. Reportar pra ela através do rádio tudo que você encontra pelo caminho, ver a amizade dos dois crescendo é simplesmente muito gostoso de ver, e as piadas que os dois vivem fazendo.
É um jogo curto e isso é um ponto positivo, não é todo jogo que precisa ter 50h de gameplay, as vezes um bom jogo curto com uma história envolvente é o que a gente precisa depois de tantos jogos AAA gigantescos sendo lançados.
E junta a gameplay gostosinha, com a história envolvente, personagens carismáticos e uma trilha sonora incrível, faz Firewatch ser um jogo obrigatório se você curte jogos indies, principalmente se você curte esses jogos mais "walking simulator".
I genuinely enjoyed this. The ending felt like it could've been a little stronger, but I'm not sure if I or someone else could offer a better alternate ending. Overall, the recurring themes had me really emotional, and I loved the story overall. The map they used for the forest was really well-made, better than some open world maps made by AAA games.
I also was really glad we go to adopt a turtle.
I also was really glad we go to adopt a turtle.
Firewatch lured me in with its engaging and realistic dialogue from two great performances that immediately won me over. I was stunned by the quiet moments, and I felt that this would become a favorite about 30 minutes in.
The Beginning montage was interesting, with text intercepting the introduction to the tower, and giving insight into the main character's life. I was spoiled the main message it was setting up for which made it not affect me whatsoever. I gave it a pass though because of all the beautiful images and things I see relating to this game.
Delilah and Henry are wonderful characters, if this game was simply about them bonding over having no human interaction and tackling their problems together over images of fire and routine it would have been for sure a much more beautiful experience. I was not a fan of how it attempted to become a conspiracy thriller in the middle, revealing the father and son story which does not add anything to the themes explored between Henry and Delilah. The ending could have been the greatest quiet moment in gaming, but the tension building in the middle was unnecessary and a cowardly move from the writers. I'm very disappointed in this game. (It was really buggy too btw)
The Beginning montage was interesting, with text intercepting the introduction to the tower, and giving insight into the main character's life. I was spoiled the main message it was setting up for which made it not affect me whatsoever. I gave it a pass though because of all the beautiful images and things I see relating to this game.
Delilah and Henry are wonderful characters, if this game was simply about them bonding over having no human interaction and tackling their problems together over images of fire and routine it would have been for sure a much more beautiful experience. I was not a fan of how it attempted to become a conspiracy thriller in the middle, revealing the father and son story which does not add anything to the themes explored between Henry and Delilah. The ending could have been the greatest quiet moment in gaming, but the tension building in the middle was unnecessary and a cowardly move from the writers. I'm very disappointed in this game. (It was really buggy too btw)
I haven't finished a game in 1 seating in a while
firewatch its more like a movie than a game , the core gameplay mechanics are not very sophisticated pretty basic fp stuff
the best part of the game is the dialogue between Henry (you) and ur boss
im not tryn to spoil anything
ik people don't really f with the ending I think it fits really well
I love how u just get lost in the forrest that's just lovely imo
the more u play the more crazier the plot gets which again I love that
I wish this game was a bit longer although imo its way better to feel like this towards a game/movie then to pray 4 it to end sooner
I really recommend on playn this game in 1 seating cuz it really isn't a long one
in the end I really like this game it makes u think about ur life I think I ll replay this game when I ll be in my 30s or 40s (or maybe im just glazin crazy man in forest idk check it out tho)
firewatch its more like a movie than a game , the core gameplay mechanics are not very sophisticated pretty basic fp stuff
the best part of the game is the dialogue between Henry (you) and ur boss
im not tryn to spoil anything
ik people don't really f with the ending I think it fits really well
I love how u just get lost in the forrest that's just lovely imo
the more u play the more crazier the plot gets which again I love that
I wish this game was a bit longer although imo its way better to feel like this towards a game/movie then to pray 4 it to end sooner
I really recommend on playn this game in 1 seating cuz it really isn't a long one
in the end I really like this game it makes u think about ur life I think I ll replay this game when I ll be in my 30s or 40s (or maybe im just glazin crazy man in forest idk check it out tho)