Reviews from

in the past


Sights & Sounds
- Presentation is where the meat and potatoes of this game lie. GNOG is an audiovisual feast
- Each level depicts a puzzle resembling a robotic face that opens up as you solve its puzzles. Each of these is vibrantly colored and full of character. They actually reminded me of the unfolding Micro Machine and Mighty Max playsets from my youth (or the Littlest Pet Shops and Polly Pockets my sisters played with)
- I can only imagine how nice this would be to play in VR, but I'm sadly lacking a headset. There's a certain "tactile" feel to the puzzles that would have been enhanced in a VR setting
- The soundtrack is amazing. I wound up flipping on noise cancelling and boosting the volume so I could enjoy the tunes a bit better. The tracks start out subdued at the start of each level, but solving the level's central puzzle will net you a (heavily synthesized) vocal performance from the puzzle head and send the song into its crescendo. This was a nice reward that actually had me looking forward to solving each puzzle
- The sound effects are also superb, with every one of your actions triggering some bit of delicious ear candy

Story & Vibes
- Not sure that a narrative is the point here. It seems like you're maybe helping the character from the intro puzzle either pack or unpack, but it's not clear
- The vibes are consistently playful and exuberant as your eyes and ears experience what amounts 90-minute DMT trip (sans the seemingly life-altering revelation that turns out to be nothing important when you sober up)

Playability & Replayability
- Gameplay in GNOG consists of unlocking and completing 10 different "puzzle heads" that center around a central theme or concept. For example, one level sees you fixing a stereo by tuning and aligning it components and setting levels abstractly. Another sees you guiding a burglar through a home, stealing things from each room along the way
- Bookending these levels are the intro to start the game and a redux/epilogue of that same level at the very end
- None of the puzzles are tremendously difficult, and I was able to trial-and-error myself through all of them. Some of the achievements are well hidden, though, or may center around optional actions you may not try. A guide may be necessary to figure those out if you can't piece them together from their descriptions
- Having 100%ed the game, I think I've seen enough that I don't feel a replay is necessary

Overall Impressions & Performance
- While GNOG is a beautiful piece of interactive art, those searching for satisfying or tricky puzzles may leave a little disappointed. Any difficulty arising frome these levels comes from the ambiguity in how to approach them rather than any logical difficulty. For example, it's fairly obvious from the opening of the candy shop level that you're meant to make candy and sell it to customers. Unfortunately, I spent about 10 minutes stuck trying to sell to the customers before realizing that I needed to stock the candy behind the counter first
- To put it briefly, GNOG is a wonderful and impressive art piece, but it is only a mediocre puzzle game
- I can only comment on the non-VR version, but it ran extremely well on the Steam Deck. I really need to start playing these visually-focused games on a larger screen...

Final Verdict
- 6/10. While not bad by any stretch, GNOG simply won't satisfy those looking for brain-teasing puzzles. It will, however, make you curious about ayahuasca. Maybe look for a sale if you're interested in this trippy audiovisual toy

If you've read this far, feel free to check out my ongoing Steam Game Giveaway list here on Backloggd

A little bit less of a game and a little bit more of a toy with boxes and levers and knobs to mess around with until something neat happens.

I've been stressed out lately about miscellaneous stuff, and Gnog has been the perfect little distraction I've needed on occasion.

Thanks, tactile noisy box-game. You are very cute.

A concise but aesthetically pleasing puzzle game that is great for showing off VR capabilities, but not much else. It is beautiful and runs very smoothly, however there are under a dozen puzzles to play through, and each one is straightforward to complete. There is no challenge here, but this is not a bad pick if you are looking for something short with a nice vibe. Just don't purchase this for full price, wait for a steep sale instead.

very cute puzzle game. great for date night


Cool puzzle game short but kawaii-nee

wish there was a complex true puzzle game not made for kids version of this game

Just press random buttons to progress :D

This inventive and goofy puzzle game was something really quite interesting to behold, especially in PSVR. Each puzzle is similar to that of a complex illustration from a child’s picture pop-up book. Each knob, lever, and pulley cleverly interacts with everything around you, which helps to develop a habit of fooling around with everything that lays before you. The music was also super weird but incredibly fitting, too!

Full Review: https://neoncloudff.wordpress.com/2018/04/14/now-playing-april-2018-edition/

A Delightful little puzzlebox game. Perfect way to spend an afternoon. Will come back to it one day for the relaxing casual vibes.

Play this when you want to gnog off to sleep lol. Gnog in my dreams, gnog in my heart.

The VR mode does not function on Oculus Quest 2, but at least my short time playing the standard mode was enjoyable.

It's a fine ass mf indie game, what else is there to say? Well a lot, I learned how to yap from the best. These GNOG guys look like decaying faces whose skulls were reworked to do undeniable art with. I don't think GNOG actually means anything. The title, that is. Maybe the game too. But it's definitely stylish as hell, and properly responsive, which is a crux of puzzle design. You essentially work your magic fingers all over a box and tinker with it, I don't got to tell you how inherently humane the feeling is. After a few trial & error through clicking, sliding the cursor, whatever feels right (the game has no text, so no explanations or hints), you'll know it's over because booo! Humongous figure of a robotic head jumpscare.

All levels are very memorable. There's one about a robber going through every apartment, which the box represents. This mf about stupid as hell doe so you gotta mess things up in different floors to make the theft easier. That's the one part I had to look up, because I didn't know I could mess with the other floors from the basement like that. After scrounging up the shame and getting rid of it with a professionally trained "it is what it is", I paid more attention. In short, a buffet of great levels you go through at a remarkably appropriate pacing. They should have gotten that mf Steve Minecraft head as a box, who knows what'd he be thinkin about.

That bloodcurdling screaming chant these guys are letting out after a level got me positively tweaking. It's great. Then, when you think the final box won't do a musical for a whole minute after clearing out that last longer than usual puzzle that asks you to put all your wits into the mofo... it goes and does it! Expectations: Subverted. The colors, sounds and feedback can't carry a whole game, blud stfu watch this unfold. This shit so magnificent 😭😭 There's nothing to dog on. No dog eithers, though there are mice and birds. Mama bird snatched those worm ups, she did not in fact let that shit slide.

It's in VR too, that is pretty cool. They had to choose between VR support or making DLC and guess which they chose? VR! Because I just said that, that was an easy guess. This shit probably numbing your perceptions of wordly senses while playing it so I'll say it's pretty cool despite not having touched the thing. I'll wrap things up by talking about the uncontested coolest level: a puzzle where you have to mix a song in order to progress. Very charming idea! It's only uncontested by me btw. I'm the only one who can contest, as I am the one who contests.

I thought that this game would have really interesting riddles, but I didn’t find any, the visuals are interesting, well, everything is quite musical, but I still wanted more and more complicated things.

Я думал, что в этой игре будут действительно интересные загадки, но таких не нашел, визуал интересный, ну все достаточно музыкально, но все же хотелось всего побольше и посложнее.

Basically a bunch of toy boxes to sort of tinker with to solve incredibly simple "puzzles" and unlock more toyboxes. I really wish the boxes were far more complex and had better puzzles and as it stands it would be neat for a child to play on a phone but not much more than that

I like the music, particularly how reactive it is. But even with all its bright colours, it looks kind of... bland? Plus the puzzles themselves are pretty boring.

A short an sweet puzzle game. On the easy side for sure, but enjoyable for the 2 hours it lasts the player. Wait for a discount, however, it's a bit pricey.

Good puzzle game with weird (in a good way!) vibes. Pretty straightforward.

tickled a funny part of my brain

Game was clearly made for touch platforms, that said it doesn't control horribly. Some levels are more inspired than others but overall it's a nice experience with clean graphics.

Little VR puzzle boxes that are beautiful, and feel transcendent to beat. I just wish it was a little longer.


Gnog is a diverting little puzzle game with a strong sense of tactility. Puzzles are mostly well designed, but the real fun comes from the satisfying sound design and object manipulation. The result is a digital toy box that doesn't outstay its welcome.