Reviews from

in the past


been thinking lots about hard/challenging games and how i just absolutely don’t fuck w them and don’t see the point. i often find myself annoyed and abandoning scrimblo platformers for this very reason bc it’s not even smth where u can get better at learning how to use the mechanics like in most games,, w these types of games it comes completely down to reflexes that I just don’t have. but this is cool and chill and v forgiving,, more so about being in this games world and appreciating its vibes than most platformers. idk rlly appreciate a platformer that cares more about aesthetics + narrative than actual gameplay. rlly beautiful and pretty game ^_^ #kidcore #scrimblo

as for like idk the hate of this remake in comp to original game…..u hating from a cracked screen….aint u dizzy???? fr tho like idk ive played the first three levels of the original ps1 release and it’s def it’s own vibe and is v pretty but this has accessiblity options both by being easier and being readily available which is nice lol…
also idk i think this game has its own specific vibe that’s kinda diff from the original game,,, has a similar look + feel to balan lol sick that’s cool

Klonoa's is a very different game to most platformers. Visually, it looks unique and being a 2.5D perspective game, much like Pandemonium! where a 2D plane moves through a 3D space, it's unique. There simply weren't many of these back when this game out, nor really after (I have a list collecting them all here). The story is.. serviceable but incredibly weird in places but I wonder if it's due to the English localisation. Always has been odd but it's something to do with the realm of dreams and nightmares? Regardless, the three stars rating here though is more for the remake than the original game (original's a 4).

As much as I enjoyed the visual update to the original, there's something unbelievably clunky about the controls in this version. It feels like it's something to do with the hitboxes which make landing on platforms more difficult and the 'wind bullets' inaccurate. Vision 6.2 was, aptly, a true NIGHTMARE to play and I had to set the settings to easy just to get through the boss. Much like the original, the game ought to have separated the levels from bosses.


sorry to all three Klonoa fans out there but this was extremely mid

What if Klonoa had no style and felt awful to play

Ok, gotta be honest: this game made me wonder how much better the original PS1 classic worked because I know Klonoa sprite was supposed to be 2Dish in a hybrid game that works 3D more with the environment and as a gyroscope. Also the reason why in few parts I got stuck (figuring out that the throw could have been done in certain prospectives wasn't genious, felt a little infuriating tbh, especially with the few puzzles at end-game), but in general it's an easy game. Can be described as baby's first platform just like anyone would say for any Kirby.

Does that make sense on how I put it? Or at least give some slight idea? Because if it doesn't: that's how it felt playing this game, especially towards the end. Confusing.

It's a bad platform? Absolutely no, a 7/10 without thinking.
The positive thing is that it made me really curious on the original one.

What else. Ah, right: I don't get why the plot needed to be so over-dramatic in certain parts. Didn't got crazy for cutscenes and story. But Klonoa to be cute is absolutely cute, no doubts.


Trying out this series was pretty cool! I remember dabbling in the first level way back in '97 but didn't stick with it.

Playing it now, I found it surprisingly fun despite the basic gameplay. Yeah, there were some issues with moving around and jumping, but hey, it's an old game—can't expect perfection, right? The remake fixed some stuff, but jumping and fighting enemies still felt a bit clunky at times.

The story and characters were nice and brought a smile to my face. Plus, there were some neat plot twists I didn't see coming, which was a pleasant surprise for a platformer.

Overall, it's a short and enjoyable game. If you're curious about the series, give it a try!

inaccurate controls combined with okayish level design make this game not the best platformer

DISCLAIMER I have no nostalgic attachment to the 1997 PlayStation 1 original Klonoa: Door to Phantomile. In actuality, I only picked up the 2022 remaster because the physical edition was on sale and I wanted it for my collection. It should be apparent then that my initial feelings of this game were untainted by nostalgia for the original or honest interest in the remaster. Therefore, I can say with a clear conscience and no ill will that this game is incredibly mediocre.

Klonoa: Door to Phantomile is 2.5D platformer developed by Namco and originally released on the PlayStation 1 in 1997. Directed by Hideo Yoshizawa, known for his work on the original Ninja Gaiden trilogy for the Nintendo Entertainment System, the game was originally planned to be an adaptation of the manga Spriggan with a plot centered around the Cold War and ancient artifacts of immense power. After licensing arrangements for Spriggan fell through, however, the original ideas were scrapped for a dreams motif and a more comical story. Upon release, Klonoa was met with near-universal praise but would never gain real traction in Western markets. Despite the poor sales numbers, the game would spawn a series of sequels, a 2008 remake released for the Nintendo Wii, and a 2022 high-definition remaster which is the subject of this review. With that said, in contradiction to the praise given to the original and the generally favorable reviews of the remaster, I believe the 1997 release fails to live up to other platformers released alongside it like Super Mario 64, Crash Bandicoot 2: Cortex Strikes Back, and Mega Man X4 and the remaster pales in comparison to other recently released classic compilations like Crash Bandicoot N. Sane Trilogy, Super Mario 3D All-Stars, or the Mega Man and Mega Man X Legacy Collections.

As for the story, players are whisked away to Phantomile, a dreamworld of floating islands and cutesy enemies in danger of becoming a land of nightmares thanks to Ghadius and his trusty sidekick Joka. The player takes control of Klonoa and his trusty Wind Ring to save Phantomile and defeat Ghadius. This paper-thin plot is relayed to the player via cutscenes full of nonsensical gibberish with translated textboxes of dialogue. While the overall narrative is par for the course when compared to other platformers of the era, it doesn’t leave a very lasting impression even when considering the plot twist ending. Maybe playing the 2022 remaster without experiencing the 1997 original was a mistake or I simply expect more out of games today than I would have in the era of PlayStation 1, but I just can’t see the appeal of Klonoa’s cutscenes or story, and found my self fast-forwarding through most of it.

The player must guide Klonoa through six different worlds and over twelve levels of platforming and light puzzle-solving to save Phantomile. In total these levels are a mixed bag and their designs range from uninspired to boring. Some are breezy jaunts through vibrant forest landscapes or forgotten ruins, while others are labyrinthine messes of color, trial-and-error platforming, and backtracking puzzles. Enemy placement throughout can sometimes feel arbitrary or downright devilish, and there's a distinct lack of the inventive level design that made contemporary platformers like Super Mario 64 or Crash Bandicoot 2 so memorable. The moment-to-moment gameplay to get through these levels doesn’t help things either. Grabbing enemies with the use of the Wind Ring’s Wind Bullet to use them as projectiles, platforms, or perform a double jump is a neat gimmick, but compared to the genre-defining freedom of Super Mario 64, the fast-paced gameplay of Crash Bandicoot 2, the subversive oddness of Abe’s Oddysee, or the action-packed Mega Man X4, Klonoa feels basic.

With less-than-stellar gameplay and what I’d consider boring level design, the 2022 remake has little else going for it. There are of course updated visuals and smoother framerates, but that's about it. There's no new content, no gameplay tweaks, not even a hint of effort to modernize the experience. Compared to well-crafted collections like the Mega Man/Mega Man X Legacy Collections and the glorious Super Mario 3D All-Stars, Klonoa's remake feels like an afterthought. A selection of concept art or a music player would have been at least something to make this compilation feel more like a celebration of the franchise rather than a quick cash grab.

Overall, Klonoa: Door to Phantomile isn't a bad game and the remake is well put together, but in the company of its 1997 contemporaries and the plethora of better retro game compilations out today, it is forgettable. The charming visuals and unique ring mechanic can't overcome the bland level design, repetitive gameplay, and uninspired remake treatment. If you're looking for a platforming fix, there are countless titles, both retro and modern, that offer far more excitement and innovation. Klonoa might have a wisp of charm, but it's not enough to save it from being lost in the vast library of platforming excellence.

Unless you're a die-hard Klonoa fan or a completionist ticking off every obscure 90s platformer, Klonoa: Door to Phantomile is a game best left unopened. It's a decent reminder of a simpler time, but one that's ultimately surpassed by the platforming giants that were released alongside it.

Damn dude video games are sad like for real though

QUE FINAL TRISTE MEU DEUS QUE DEPRESSAO DA PORRA

didn't really do much for me. i thought the platforming was generally pretty fun and the story was surprisingly emotional toward the end, but it didn't stick with me much otherwise.

There is a novelty to the gimmick of grabbing enemies for double jumps or attacks, but it's ultimately quite a simple platformer with a rather uneven difficulty curve to its various challenges. The music is good and the character designs are cute.

This was alright. A lot of Klonoa’s charm comes from the visuals and the remake looks...a lot less charming to put it nicely, so all you’re left with is the somewhat middling gameplay. Still, it has brisk pacing and it’s generally still pretty fun. Not a bad way to spend an afternoon.

Klonoa is a series I've been aware of ever since they remade Door to Phantomile and Lunatea's Veil for modern systems but it's a game that I've only just started getting into. Honestly, before I even knew what Klonoa was, I thought Klonoa was a Sonic character from a Sonic game I hadn't seen.

Klonoa: Door to Phantomile sees the young cat Klonoa and his friend Huepow travel to stop the Dark King, Ghadius from unleashing nightmares upon the world of Phantomile.

The world of Klonoa has an incredibly fun look to it. Full of bright colours and scenery elements that make you stop for a second to really take in what it is that you're looking at. Visually, the levels never feel boring.

The gameplay of Klonoa is pretty simple, but can still be tricky in certain levels. Aside from your basic platforming elements of running, jumping and the sorts, Klonoa has a magical Wind Ring which allows him to capture enemies. Klonoa can them use the enemies to double jump, use them as projectiles, and certain enemies can do special things, like be used as a helicopter. Using enemies as projectiles felt very reminiscent of Kirby, except I can't gain the enemy's power. The platforming, as simple as it may be, can be done in tricky ways, such as in the bonus level you obtain from collecting all 72 Phantomillians scattered through each stage. In this bonus level, there're many areas where you have to travel long distances by chain capturing enemies to make sure you don't fall to your doom, which requires good timing.

Klonoa's story is relatively simple. I didn't pay too much attention during my main playthrough, but I did go back and rewatch the cutscenes. I think simple stories are completely fine and can still be compelling and enjoyable when done correctly and Klonoa's story is just that. It is not the best story I've ever witnessed, but it is still fun at the end of the day and does have some really neat moments throughout.

The bosses of this game are all relatively fun, and like any game, only get harder as you progress. My favourite boss in Door to Phantomile is probably Joka, a loyal henchman of Ghadius. Each fight is relatively easy to figure out in how you beat them and how each phase of their fight works. I think in terms of difficulty, Ghadius was probably the hardest for me.

There were a couple levels I wasn't too fond of, mainly 6-1 and 6-2 which both levels just felt annoying and tedious to go through, which is a shame seeing as these levels are the final stretch of the game.

Overall, Door to Phantomile is a great, fun platforming experience that I think more people should definitely experience.

This was a pretty decent platformer overall, with equally decent graphics/ aesthetics. The quality of the audio and sounds was left to be desired, in my opinion; the contrast between the smooth graphics and PS1-like sounds slightly bothered me throughout my first playthrough. Truly a 7.5/10 platformer with a simple, yet surprisingly sad story

Хороший ремейк, но не без изъянов.

Начнём со странностей: "озвучка" персонажей взята прямиком из версии ps1 (буквально такой же сжатый звук) без каких либо изменений, но графон, - по словам фанатов, - с версии на wii. Не знаю чем были обусловлены такие решения, но имейте это ввиду.

Во всём остальном, игра замечательная, если не считать последнего босса, одна из атак которого странно себя показывает. Поиграете - поймёте. Это не критично, но всё же.

Геймплей весьма оригинален для платформера, а музыка очень красивая и дополняет местную атмосферу.

Рекомендую к игре.

I was drawn in by charming visuals and the gameplay was pretty much what I had expected until it randomly decided to throw a curveball the last 2 levels. the game just decides it wants to be strict and punishing even though the gameplay doesn't feel polished enough to warrant asking for frame perfect platforming at all so I stopped playing on Normal at that point and finished on Easy.

Klonoa is, frankly, about as good as platformers get.

The best way I can describe this game is that it’s earnest. It’s got so much heart and it radiates passion at every juncture. I can’t remember the last time I played something that felt like such a genuine labor of love.

The 2.5D style works extremely well, and in the remaster especially, environments are so beautiful and vibrant that you can’t help but grow to love Klonoa’s world. Your moveset is simple but effective - grabbing enemies with Wind Bullets and being able to use them to double jump opens up so many options for interesting level design.

But the highlight of Klonoa, really, is its narrative. Frankly, this is the perfect platformer story. It’s pretty common in this genre for stories to be an afterthought, but with Klonoa, this couldn’t be further from the truth. These poor kids are put through a lot, and it makes Klonoa’s determination and courage even in the face of overwhelming odds even more impactful. He’s such a charming, and again, earnest protagonist. There’s real stakes, depth, and even some darkness to Klonoa’s story in a way I didn’t expect - and it’s honestly just the perfect amount. Lightning in a bottle, frankly.

This boy’s story so clearly matters to the developers, and makes the adventure so fulfilling. A breath of fresh air in a genre dominated by the same plumber saving the same princess through the same worlds again and again.

My only gripes with Klonoa are with its difficulty. The remaster comes with two modes - Easy and Normal. Normal difficulty is perfect for a casual playthrough, being just the right amount of challenging, but the inclusion of Lives makes it problematic for a 100% run. I think lives are an outdated concept to begin with, but with so much to collect in Klonoa’s stages and often being forced to waste a life to retry a specific section for the right amount of crystals, having to restart the level so often feels punishing and soul-crushing. Easy mode does have infinite lives - so I’d recommend it for a 100% run and it did indeed alleviate many of these frustrations - but if we could have had Normal difficulty with infinite lives, then I really do think this would be a perfect game.

Klonoa: Door to Phantomile is probably my favorite platformer now. It’s so unbelievably earnest and it just makes it impossible not to fall in love with this dog-rabbit-cat boy and the world he lives in. The world matters. Klonoa himself matters. His journey, his growth, his losses, they all matter. And that’s why this game ends up having the best story I’ve ever seen in a platformer. Terribly underrated, and I cannot wait to play the second one. I really do hope that the remasters sell well enough that we finally receive a third mainline installment.

Klonoa: Door to Phantomile seemed like a decent platformer with colorful visuals and a simple story. I gave up on Vision 6-2. "It is one of the final stages. Of course it is difficult." Yada, yada. That stage is awful. The timing and platforming are too strict.

When I looked up a walkthrough of the game on YouTube, so many of the comments talked about how bullshit Vision 6-2 is. I am glad I was not the only one.

not too bad! very short, pretty easy experience all around. full of charm though, klonoa himself being cute as hell, and some fun character designs here and there. game looks solid, although just from watching it i do prefer how the original looks a bit more. i'm just a sucker for that ps1/n64 era style. this is like a small step above a kirby game or something to me, but they fill pretty similar niches generally. kinda nothing very average platformers that are worth a quick playthrough but nothing that'll rock your world unless you played it when you were 4.

The original version on PS1 is better. They butchered the artwork and cutscenes.

It's fine. It doesn't really do anything that well but everything it does is also not bad. It's just very lukewarm platformer.

I did enjoy the last world little bit more as it had more challenge and less bland level design.

neighbours had to talk me off the roof after this one.

Cuando comencé a jugar Klonoa, del cual no sabía absolutamente nada antes de probarlo, honestamente pensé que quizás esté juego no era para mí. No creo que los primeros niveles sean necesariamente malo, ya que me gusta los diversos caminos que tienen para conseguir todos los secretos, pero aún así me pareció un poco mediocre. No fue hasta que pelee contra el primer jefe que el juego comenzó a picar mí curiosidad.
Klonoa se presenta como un juego bastante sencillo y hasta ideal para un público infantil, pero a medida que el juego avanza, se vuelve progresivamente más exigente, hasta llegar a los últimos niveles, los cuales pueden convertirse en un total desafío en ciertos momentos, todo además acompañado por unos jefes muy buenos, entretenidos, y que también plantean un desafío relativamente elevado a comparación de las primeras pantallas del juego.
Es de público conocimiento dentro del fandom de Klonoa lo difícil que llega a ser el juego en su segmento final, y si bien reconozco dicha dificultad, considero que en general se mantiene dentro de un terreno bastante justo y satisfactorio una vez se logra superar. Tristemente, en esta parte final se encuentra también uno de mis grandes problemas con el juego, y ese sería las peleas finales y sus diversas fases. La pelea contra Ghadius es tediosa, aburrida y, en mí opinión, bastante injusta, lo cual me hizo tener un sabor algo amargo al terminar el juego.
Algo que pasé por alto hasta ahora es la historia del juego, la cual no considero nada demasiado destacable, pero que cumple bien su función. Eso sí, la cinemática final me sorprendió bastante, y me hizo tomarle mayor respeto al desenlace del juego.
Tras este final, y si tenemos todos los coleccionables necesarios, se desbloquea un nivel extra que me pareció una completa maravilla. Este último nivel es desafiante pero justo, sumamente entretenido, y hasta invita al jugador para intentar superarlo varias veces y completarlo cada vez más rápido. Me dejó una sensación muchísimo mejor que la pelea final del juego, y además también cuenta con una última cinemática que es bastante linda.
La primera entrega de Klonoa dista mucho de ser un juego perfecto, pero no puedo negar que a medida que iba avanzando, fue inevitable agarrarle un buen cariño a este juego.

me parece un retroceso en comparación a la versión de wii habiendo removido agregados de la versión original como los trajes alternativos debido a que el modelo se apega mas al diseño clásico, aparte de esto también quitaron el doblaje de voces castellano, ingles y japonés junto con gráficos de viñetas para remplazarlas con una caja de texto genérica y los audios en baja calidad extraídos directamente de la versión de ps1.
tendrás una mejor experiencia si lo emulas en dolphin o lo juegas en una wii porque este remaster resta envez de sumar.

klonoa is cute :3 i was sad at the ending ):


I had always wanted to check out Klonoa but never set out to do it. I picked up the rerelease that came with the sequel and instantly I could see why people liked it back in the day. While the graphics have changed the stages and music are great. The detail in this 2.5D platformer is really well done and I think any fan of platformers, especially older ones, should check it out.

This review contains spoilers

a very good remake that i think controls better than the original ps1 version, but the original is just so much more charming and more beautiful (not to say that this game's art isn't wonderful also)

This review contains spoilers

I DID NOT EXPECT THIS GAME TO END AS SAD AS IT DID!

It's good that classics like this get some love...but not from me...