Reviews from

in the past


I dont like this game. I felt anxiety playing it because i felt i was losing my love for videogames and because i loved the other three. not for me

This is the "Skyward Sword" of the Mario and Luigi series. The highs are very high, but the lows are very low.

Like Skyward Sword, this game is filled to the brim with padding and lazy filler (every objective in this game has like, 7 different hoops you need to jump through before you can even start working towards that initial objective), but when this game hits it strides, it offers the best experiences in this entire series.

I think Dream Team is still too inherently inconsistent to be ranked better than PiT or BIS, and because there's so much filler, it's way too long to be considered as replayable as the earlier games in this series, but it's definitely an experience worth seeing through to the end at least once, those high points are REALLY damn high.

Everytime I try to play this game I have a Mario & Luigi: Dream Team myself about 60-70% though.

SUPER FUN. I'd love to go back and complete this game for real.

long for the sake of being long


Got this for christmas 2015 or 16 i believe, great game

Our favorite Mario RPG, and you can tell because we're plural! ...Okay, that doesn't explain anything.

Some people are kinda mean to this game, either because of it having long tutorials (which... we have a 10 year old Cookie Clicker save, so maybe we just have the patience of a saint, but it never bothered us even on a repeat playthrough) or because it's a 3DS-era Mario & Luigi game when those are rather notoriously a mixed bag of contentious titles. We happen to fall on the "love" side of this one.

The music is transcendent as always. The Dream World is a fun gimmick, and we adore the Dreamy Luigi shenanigans. Prince Dreambert got slept on literally, we're so sad he basically never got the chance to appear again when he's a very fun character being this prim-and-proper dude that's also just kind of A Guy, who has a frat bro best friend, and also his frat bro best friend is One Of The Closest Things To A God In A Mario Game. The Pi'illos are so cute! And, of course, we, for two, accept our Plural Luigi overlords.

As far as we're concerned, this is a must-play for any 3DS owners--if only to experience what it's like. While Superstar Saga is probably "objectively" better, we can't help but show our bias in favor of the funny Luigi one.

I'm most definitely cheating here since I only played most of the game sans the final area, lost all of my progress in a way that wasn't my fault, and then had no choice but to watch the rest of the game on YouTube, but oh well. Regardless, even tho I do still have some minor flaws with Dream Team (the game is a bit too tutorial heavy, the gyro controls are obnoxious, and the adventure is a bit too long for my liking) this is still probably my favorite Mario & Luigi game. I absolutely adore the aesthetic of this one. Going inside the dreams of others is one of my favorite concepts in all of media, and they knocked it out of the park with making everything feel as trippy and dreamlike as possible. This game has my favorite soundtrack, my favorite boss roster, my favorite new gimmick, and even gives some CHARACTER DEVELOPMENT IN A MARIO GAME????? WOW. Mario & Luigi Dream Team really is a dream come true. Haha! Kill me!!

It's been a long time since I've played this game, but I remember liking it a lot as a kid. Sure, I'll admit the tutorials might ruin a good amount of the gameplay and that the game is drawn out with backtracking, but it's still full of the witty and wacky Mario & Luigi-ness that I hold dear in my heart.

Pretty good game but way longer than most of the other Mario & Luigi games. Pretty fun to speedrun because of all the glitches.

i dont think the dream world is as good a secondary gameplay style as bowser was, but the game is still fun.

Mon 2eme jeu préféré de la licence, j'adore la direction artistique et les nouvelles mécaniques de combat sont cool. Les boss sont parfois assez challengeant ce qui fait plaisir. Comme d'hab la bande son est au top.

masterpiece it's the longest game in the series and i enjoyed it so much best part has to be the soundtrack yoko shimomura just keeps cooking

The gameplay and writing are fun, and it's nice to see Luigi take more of a central role in the game. That said the game having tutorials even close to the end turned me off from wanting to try the hard mode for a second playthrough. Nintendo really needed to give the option to turn off tutorials, then again all games need that as an option.

Je l'ai refait 3 fois à 100% (oui je suis fou)
j'aime bien le passage à la 3d et l'histoire est sympa
Apres je suis complètement biaisé par la nostalgie

Its no Bowser's Inside Story, but I like it

Gave this game to a guy after i finished it, so he could mod my nintendo 3ds.

maybe it was a good, uhhh, decision.

I just replayed this game for what must have been the first time in almost a decade. I remember it being pretty good when I played it as a kid, so I was shocked to discover in this playthrough that this game actually kinda sucks donkey balls.

For starters, the demographic for this game was clearly a MUCH younger audience than any of the previous games. I just replayed the 3 previous games in the Mario and Luigi series, and while they are certainly very accessible and sometimes a little overbearing with how much they hold your hand, Dream Team takes things to a new level of insufferableness. The first ~1 hour of the game is a very long """invisible""" tutorial, teaching you how to control a character in a video game from a third person perspective. I cannot overstate how annoying it is that you are forced to spend an hour going through a tutorial that genuinely seems to have been intended for people who have never played a videogame before, with no option to skip it.

The next hour or two after the opening are still not great. In stark contrast to Bowser's Inside Story, the action commands for your standard attacks are very easy to time in this game, which is a real shame. The tight timing for the action commands in BIS were great because it kept me engaged and focused on the combat's moment to moment gameplay. Another thing that became very apparent early on in the game was the excessive amount of dialogue, the opening especially is overflowing with NPCs that want to talk to you and waste your time with meaningless text. Dialogue continues to be a problem through the whole game; after completing an objective, learning a new overworld ability, rescuing a Pi'illo, and so on, you will be assaulted with words upon words that the game would have been much better off without.

Rescuing Pi'illo folk is one of the weakest areas in this game. There are 52 petrified Pi'illos to rescue, each one housing a mini dungeon, so they make up a significant portion of the game's content. To rescue a Pi'illo you must find it in the overworld, enter the dream world, traverse the dream world to find and destroy x number of nightmare chunks, and then exit the dream world. There is nothing wrong with that formula on its own, it would honestly be nice to have Pi'illos act as miniature challenges to complete within the larger objectives, but, the problem with the Pi'illos is their execution. Firstly, the animation for entering and exiting the dream world is way longer than is necessary, which gets old really fast since you will be seeing it each time you rescue a Pi'illo (as well as any other time you enter the dream world). After you've rescued a Pi'illo it will also always speak to you and they never have anything interesting to say. Many Pi'illo in the same area will even say the same thing to you just slightly rephrased, adding to the amount of time that the game wastes. And as for the actual content in each Pi'illo's dream dungeon, I was always underwhelmed by the challenges you must overcome to rescue the optional Pi'illos as well as the challenges for many of the mandatory ones. Most of the time, the challenge will be something exceedingly simple and very short: advance past a few enemy encounters, find ~3 nightmare chunks in an empty room, complete a very small platforming challenge. A few times it even felt like the animation and dialogue surrounding the Pi'illo rescue missions were longer than the missions themselves. Because rescuing Pi'illos was so unrewarding (you don't get anything meaningful unless you rescue all of them) and felt like a waste of time, I decided to ignore any optional Pi'illos about halfway through the game, which made the experience a bit more bearable. Rescuing Pi'illo folk would have been much more compelling if there were less of them and the challenges in the dream world felt more meaningful.

Speaking of the dream world, even outside of the Pi'illo rescue missions, exploring the dreamworld felt more annoying than fun. The gimmick of touching Luigi's face on the bottom screen to interact with the dream world is undercooked, accomplishing nothing that the buttons on the 3DS couldn't handle while also interrupting the flow of gameplay. Even the parts of the dream world that don't require touch controls to navigate are often unnecessarily cumbersome. You will very often need to summon a hoard of Luigis to progress in the dream world. The hoard changes the already underwhelming control scheme that Mario and Luigi have to be slower and more clumsy. The tornado shape that the hoard can take was especially frustrating due to how slowly it moved vertically. The theming of the dream world also felt pretty lackluster, especially when comparing it to the theming of Bowser's insides from BIS, where everything from the blocks, to the enemies, to the walls and floor were designed to match that theme. While most of the enemies in the dream world are unique, nothing about them is "dreamy", and the only thing surreal about the dream world layouts is that there are things floating in the background and foreground. It would have been much cooler to discover things that only existed in Luigi's imagination in the dream world. All that being said, there are a couple things I did like about the dream world. Battles feel very different there compared to the waking world thanks to the exclusivity that special attacks have in the dream/waking world, the quantity of monsters within each encounter being significantly higher in the dream world, and only having one party member while fighting in the dream world. I also really like the Golden Beanie enemy, which is a rare miniboss that can randomly spawn in the dream world and will flee if you fail to counterattack any of its moves, making its combats very exciting.

I can't end this review without mentioning a specific part of the story that was aggravating due to how badly it was written. I've already mentioned that there is too much dialogue in this game, but most of it also feels poorly written. The scene at the top of Pajamja Mountain was especially poorly thought out, and let me explain why. At this point of the game. Mario and Luigi have just caught up to the big bads, Bowser and Antasma, on the peak of Pajamja mountain. Antasma then starts playing music from nearby speakers which your companion, Dreambert, explains to be the Dreambeats, which is a song that will make all who hear it fall asleep. To escape the Dreambeats and avoid leaving their vulnerable unconscious bodies in front of the baddies, Mario and Luigi plan to escape to the dream world. The problem with this solution is that to get into the dream world, Luigi must fall asleep (which is what they are trying to avoid!). This is not addressed and you simply walk a screen to the left and leave Luigi's unconscious body in the overworld as Mario escapes to the dream world. Immediately upon entering the dream world the dream portal closes behind you and your new objective is to escape the dream world. Nothing you do in the dream world is related to Bowser or Antasma at all, leaving this section feeling completely inconsequential, poorly written, and a waste of time. The cherry on top is when you see Bowser (who is covering his ears with his hands to avoid hearing the Dreambeats) talking to Antasma and responding to what he is saying, meaning Bowser can hear what is going on despite not falling asleep. The fact that there is so much dialogue slowing Dream Team down, feels even worse when you realize that the story the game is telling wasn't even given too much thought.

Aside from the easier gameplay, Pi'illo folk, dream world, and extra heaps of dialogue, the rest of the game is pretty much in line with the other Mario and Luigi RPGs. A few extra details about this game that stood out to me are as follows.
- Giant battles return from BIS and overstayed their welcome a bit but were an alright inclusion overall.
- I was pleasantly surprised to find that the 3D effects in this game look amazing, especially in battles!
- Many of the special attacks the bros can preform utilize the gyro sensor on the 3DS, which unlike the touch controls in the dream world, were actually a fun addition that adds novelty to this game and allows its battle system to stand out a bit compared to the other entries of the series.
- The gags in this game are much wordier than the games preceding it and, for me, ended up falling flat much more frequently.
- The locations in this game felt very generic. Plains, desert, mountain, beach, jungle, and lava castle are all very overused settings in Mario games, which the previous Mario and Luigi games had avoided falling back on.
- Badges and gear are much more unique in this game than the games before, boasting many unique effects that are more exciting than simple stat upgrades. Gaining the ability to equip 2 extra pieces of gear through character customization perks is also very cool.
- There is a hard mode that is unlocked after beating the game once. I wish that hard mode were an option from the start because that very likely would have made the game more enjoyable to me, but I am not willing to spend an additional 30 hours playing this game again to see for myself when that won't fix the problems present outside of the games combat.

Overall, Mario and Luigi Dream Team is a disappointing follow up to Bowser's Inside Story and the worst entry in the series up to that point. It constantly feels like the game is wasting your time and talking down to you with lots of dialogue, tutorials, and filler content. It is sad to see, because other aspects of the game, like the art direction, battle systems, and combat are up to par or even improvements on the previous games. Dream Team has its moments, but they are far outnumbered by the rest of the game's mediocre or even straight up bad gameplay. My disappointment with this game leaves me especially trepidatious about the quality of the last installment in this series, Mario and Luigi Paper Jam, which I remember already not really liking when I was a kid. So if I remember Dream Team being good as a kid I can only imagine how bad Paper Jam really is if I already didn't like it when I was younger.

Yeah, I liked this one. A lot of people say this one is just boring but I thought it was ok.

I liked the dream world idea and all of the different Luigi transformation gimmicks. The gameplay is just as solid as all the previous games too.

In terms of cons, I'm not sure if I'm a fan of the way these characters look now, since personally I preferred the way BiS looked. That and this game does drag on for maybe a bit too long in my opinion.

Other than that, it's still a Mario & Luigi game, you are probably gonna have a fun time with this one. It's just not as good as Bowser's Inside Story or maybe even Partners in Time.

While not as good as BIS, it does do some things better. I really like this world, and the story is okay too, the combat is amazing (as usual), and the gian battles are improved hugely from BIS, the gimmick of going into luigi's dreams is also really good, although they stay pretty surface-level throughout. The music in this game is amazing, the higher quality speakers of the 3DS really help elevate them compared to the DS.

But despite all that, it just doesn't live up to BIS. Going into bowsers body is GENIUS, and the story was way more interesting than Dream team. Also dream team LOVES giving tutorials, even for the most surface-level easy to understand bullshit, it's exhausting.

Despite this game not really being long for RPG standards, it drags on for WAY longer than it needed to. By the time I got to Somnom Woods I was ready to be done. There's also a weird balance where the Dream combat and Overworld exploration are really good, but the opposite parts of each are comparatively boring. Cool lore, really nice aesthetic and a fantastic soundtrack, but the story padding and odd gameplay balance really killed my enjoyment for this one.

This was pretty chill of for a Mario & Luigi Game, but Goddamn; for a Mario RPG this shit was LONG

Luigi mejor personaje de la saga

i know this is decreed by the Mario Lords to be "one of the bad ones", but i cant help it, i like this one. hate the seadrings though. seadric has earned my eternal scorn

...yep. The black sheep. How fitting since it involves sleeping mechanics. Sadly for me it remains the most boring Mario RPG I've played.


One of the most nostalgic games ever. Even taking that out, it is a game that might not be the fan favorite but I still think it holds up well.

El mejor junto a Bowser's Inside Story.

By far the worst game in the series. Extremely slow-paced, absurd amount of tutorials, doesn't innovate in anything AT ALL, abusive use of motion controls, annoying characters, meh story... The only thing this game got right is the soundtrack, but that's literally it, and it's not enough to save it. Everything else sucks. Don't play this game unless you want to fall asleep like Luigi in the box art.

while the narrative isn't necessarily terrible and the combat system holds its own merits, the game's predominant reliance on platform-based puzzles emerges as its most significant weakness. The storyline, although not lacking entirely, may not stand out as a highlight, and the combat system manages to maintain engagement. However, the overemphasis on platform challenges tends to overshadow the overall experience, potentially alienating players who were expecting a more balanced blend of elements. The game's potential excellence is somewhat diluted by this disproportionate focus, impacting the overall cohesiveness and satisfaction of the gaming journey.