Reviews from

in the past


Obviously not as good as future entries, but better writing than the first game. Very good!

My first FPS and Call of Duty game, so I'm probably biased. The gameplay still feels very modern and fluid despite the game being nearly 2 decades old at the time of writing. There's a lot of missions which admittedly lack variety besides just shooting enemies and blowing stuff up. However, said shooting feels great that you don't mind doing solely that for the entirety of the game's runtime.
Where Call of Duty 2 improves over the first game is its larger scale, less scripted missions, more refined gameplay, and regenerating health as opposed to health kits. The larger levels like Demolition, End of the Beginning, and Hill 400 really makes the battles feel like the large scale engagements they were meant to depict, something that even current CoD games can't replicate.
The Back-2-Fronts mod really elevates the experience even further (even if it can kill some of the original vanilla style somewhat).

Used to replay the hill missions on the hardest difficulty and whenever I got shot I restarted it. Same for the demo level.

standardized a lot of things that cod would use for their next franchises, for example the health system


My introduction into the series. When I played this as a kid, I thought this was the coolest game. Even now, this game has memorable set pieces. Also very hard hardest difficulty.

É um jogo muito antigo, porém até q é divertido

The perfect sequel doesn't exist. It still doesn't, but this game got pretty close.

Actually a pretty cool game for the time, how your companions tell you where enemies are hiding and what weapons their using. Definitely worth checking out especially for the time but underwhelming nowadays

Great for its time, took me longer than expected to finish the campaign, the variety in the characters I played as was welcome surprise. Story was good enough, and couple that with the different settings? Just amazing. A great 2nd installation for the COD series. Overall, great game.

Call of Duty 2 is an improvement over the original, but still isn't great. The level design feels more refined, the setpieces are larger, and the number of on-screen enemies has increased. Replacing the old-school med kit system with regenerating health allows the player to be much more aggressive. It feels very similar to the original outside of those changes.

The infinitely respawning enemies are annoying. The enemy AI isn't very good, either. I noticed that they would go out of their way to target me while ignoring my NPC allies, which feels cheap. It's hard to make "realistic shooters" engaging for hours on end when the entire game is comprised of one enemy type, especially with the aforementioned mediocre AI. It would be nice if there was more gameplay variety (e.g., stealth, tactical options, vehicle segments, varied mission objectives, etc.) I played through the Russian campaign and it had none of those. Call of Duty 2 becomes repetitive early on as a result of these flaws.

I remember playing Call of Duty 2 right after it came out and the immense impact it had on me. I’m not sure how many times I started the campaign (never cared much for the multiplayer), but I definitely spent most time in snow covered Stalingrad, mowing down hundreds of Nazis. I can still quote word for word the training Vassilyi receives from Comrade Commissar. I also remember having to quit the game to cool down after clearing the German hideouts in one of the missions in North Africa - that’s how powerful the experience was for me back then. And recently, after going through my Steam library looking for something to play, I stumbled upon this oldie and thought I could give it a go, all these years later.

Alas, some childhood experiences are not meant to be repeated in adulthood. The second installment in one of the biggest gaming franchises in history did not age gracefully. And I’m not even talking about the graphics, although naturally they show their age. The character models hold up pretty well and some of the animations still look decent. The main problem is the levels - most of them look drab and empty, and it’s sometimes difficult to spot any differences in levels across the same campaign - all levels in Stalingrad look alike, same with the deserts of Libya or the villages in France. This is a serious problem that made me feel like I was replaying the same level over and over again until I got to the next campaign.

What exacerbates this feeling of running in circles is mission structure. Throughout all three campaigns - Soviet, American and British - the player is usually given the task of clearing houses/bunkers/fields/whatever of German troops and moving to the next location where he’ll be doing the exact same thing. Sure, there are some variations - shooting down a tank, sniping enemies from a high vantage point, a (very underwhelming) tank battle or some on-rails vehicle sections (which would become a series staple in further installments), but they are mere drops in a sea of mundanity. Yes, the shooting is still quite fun and the weapons feel fine (although I think they could’ve used some more variety), but repetitiveness is still the defining factor of most levels.

What I found most frustrating is the AI on both sides of the conflict. Enemies tend to run out of cover for no good reason and sometimes spawn right behind your back, just when you thought you had cleared the area. Your brothers in arms are even worse, unfortunately. They love to get right in your line of fire, they block hallways and stand on German grenades, waiting for them to explode and end their short lives. I also witnessed the legendary Captain Price throw a grenade right into the wall in front of him and the thing ricocheting back to one of his soldiers, who patiently waited to be blown to pieces (by the way, the game could do with fewer grenades available to your enemies, on Hard difficulty especially, as on some levels I felt like I did more running away from grenades than actual shooting, and in this game you can’t throw them back yet).

And when your companions and enemies meet, miracles happen. There were so many instances of German and Allied soldiers standing right next to each other and not acknowledging each other’s presence simply because the AI was focused on enemies tens of meters away. This obviously kills any sense of immersion, where you’re thrown into an environment where you’re supposed to be fighting for your life but every minute you stumble upon soldiers so stupid you just stop and look in sincere admiration instead. These moments kill the feeling the game tries to create - of facing overwhelming Nazi forces, fighting side by side with your compatriots. Instead, the faulty AI made me feel like I was the only human amongst malfunctioning robots.

There are some interesting ideas regarding AI, e.g. your brothers in arms will often shout the current location of enemy soldiers. This would be useful in a game with more open levels, because apart from some specific scenarios where enemies approach you from all sides this was rather superfluous. On that topic - yes, I realize it’s Call of Duty and it’s expected to be linear, but I felt like some levels were too limiting in where I was allowed to go. There are some levels with opportunities for flanking for example, but there is also a large number of corridors where you’re just supposed to face the enemy head on.

There are some truly amazing moments and I’d like to make it clear. Taking down the first tank in Stalingrad, landing on the beaches of Normandy (yes, ripped straight from ‘Saving Private Ryan’, but still pretty effective), the first level clearing Nazi bunkers in North Africa. But they’re few and far between, and the vast majority of the game is a pretty run of the mill World War 2 era FPS. I found out rather quickly that the game is quite tedious in longer sittings and works best in short, no more than 30 minute sessions.

One quick note - I was taken aback by the choice of quotes that are shown on screen when I died or reached a new level. The game clearly tries to romanticize the conflict it portrays - the score full of pathos, the Hollywood-like last minute rescues, the over the top voice acting (the British sound like caricatures), or the soldiers that are always eager to jump into action to ‘take down some Krauts’ and never express any fear or discomfort. The only level that might be considered an attempt to emulate ‘real’ (very thick quotation marks here) experience is the Normandy landing with its well directed introduction and incessant, deafening artillery strikes (although that might just be the Spielberg influence). Other than that it’s a pretty clean, inoffensive, ‘Greatest Generation casually killing Jerries’ type of narrative that doesn’t have absolutely anything to say. Why the odd choice of quotes, then? There are plenty of examples of lines harshly criticizing war and lamenting the loss of life, which are in stark contrast to the actual game which makes war look fun. Also, I wonder how some historical figures who said those quotes, e.g. Churchill and Zapata, would feel about being placed next to each other. Perhaps I’m reading too much into this and the developers simply looked up ‘quotes about war’, chose some that they thought sounded cool and never thought about it again. All in all, I think that the following Erasmus quote sums up the whole experience and at the same time it’s extremely ironic for having been included in this particular game: "War is delightful to those who have not experienced it."

Enjoyed quite a bit, went back a few years later to try and beat the campaign on Veteran.

The first call of duty game i played

this is about the campaign

i miss how fucking simple cod used to be
this game has no pretense of a story or any semblance of a connecting narrative beyond you playing through somewhat chronological vignettes
and that to me is peak cod single player content because when they try and tell a story it's very frequently not good
even the original modern warfare has a story that isn't very good and blows its load half way through and then coasts on a typical american military thriller plot that on paper is really fucking boring
but i still love that game, i am unfortunately a massive cod enjoyer
like a lot of people my age i grew up with this shit and this game specifically always stuck out to me even after playing later games and their improved gamefeel
the success of call of duty is that it nailed /that/ gamefeel in 2007 and has just been that ever since
even in entries which seek to massively change how movement feels (you know, the ones that ripped titanfall off), the core has at worst been consistent and at best is the entries post new modern warfare
i have a lot of problems with those games (at least mw1 and 2 which are the ones i've played), primarily that they're the most blatant examples of how this series has been a weirdo psy op for years
but the foundational mechanics and how it feels to do anything in those games is absolutely fucking sublime
easily the best call of duty has ever felt to play
but it definitely feels like call of duty

this is the game that infinity ward made right before they really figured out what call of duty was going to be going forward (i didn't play 3 so i can't really speak on that, seems like most people can't)
it's lacking in the pristine polish of modern warfare but in so doing is lacking in any of the narrative bullshit
the structure is reminiscent of episodic 90's/early 2000's pc shooters in that there are three campaigns representing three different military endeavors in ww2 that lack in any connective tissue beyond just being a shooter where you shoot nazis
soviets do stuff, the english do stuff (in africa for the most part, which is neat because i can't recall another ww2 shooter using that location) and americans do d-day and also stuff
once again this is no story
instead, it's characters that carry over from mission to mission
there's not very many missions, but they're all* pretty long and split into multiple levels
they don't even conclude beyond a "we did it!!!!!!" and then that part of the game is just over
while the game does have an order of events, you're also very welcome to just not follow them and instead play another campaign once it unlocks after doing a mission or two in another campaign
it's very loose with its pacing which is to say there really isn't any, it's a collection of shooter levels where you shoot people (nazis, so not really people)
most of your objectives are very straight forward, rarely are you doing anything that specifically relates to a set piece
you are a soldier who is good at being that and you are meant to go do good soldier things
that's what's so appealing about the earlier cods
it feels like history nerds wanted to make a cool shooter game that paid its respects to the boots on the ground grunts that died or nearly died fighting a fight that in some way shape or form was the "ideal battle"
a war that needed to be won, a definitive "good side" and bad side
this along with the human toll of the war is probably why ww2 fiction and nonfiction has stuck around so heavily in popular culture: it's a really important and well documented time in recent human history and it's very easy to write a story when things are a little more black and white than
say
literally every other conflict the united states has taken part

call of duty will never give the subject the true nuance it deserves but i also do not want that from call of duty
i don't think anyone really does if they thought about it
its intent was the same as the series that inspired it
(which probably isn't the right way to put it given the relationship early medal of honor and infinity ward as a company have)
and i'm perfectly okay with this simplistic hollywood neo liberal take on things because it's a video game that knows its a video game and doesn't pretend to be anything more than that
it says "man that war thing fucking sucked but there's a cool game there"
it's tasteful is what i'm saying
it doesn't really feel too disrespectful, it doesn't feel patronizing
it's the same reason why i like a movie like saving private ryan
yes, it fundamentally fails at being an anti-war work because it revels in the spectacle of the warfare thus showing itself to on some level think war is kinda cool and based actually, but because i'm fundamentally just a kind of smarter version of an ape i like the shiny
but i also respect the artists' intentions, the execution didn't come across as exploitative
this is something that cannot be said of entries past this one

so anyway as a video game that you can play and look at it's pretty damn good
call of duty kinda nailed being a solid shooter the first try and has steadily went up ever since
and two is an example of how talented infinity ward was early on when it came to making a competent shooter
if you have played call of duty this will, for the most part, feel like home
that being said there are
things
due to the game's age
the most jarring thing about the game is that there's no sprint
instead we're using counter strike rules, which is really funny because pistols are basically useless and the game rarely gives you one in a mission's starting loadout so i only realized this was a thing when i saw a big iron (the webley is not a big iron but whatever) and tried it out
once i noticed it i noticed the different speeds you get with different weapons and promptly thought "i don't really care" and never took advantage of it
or maybe i did, because most of the time i was using smgs since yes indeed this is a cod game
shoutout to every smg in this game fucking ultra hard, my favorite was ppsh which fits because the first campaign (the russian one) is the easily the best one even though i liked the rest perfectly fine
the second most jarring thing is that the game slows down like a mother fucker on 360 when you either see even a little bit of some big particle effects (so any time you or somebody else tossed a smoke) or you looked down a sniper scope
and this makes the not q u i t e there analog aiming a bit worse
not bad! just noticeably worse than when i recently went through world at war on ps3 very recently
but we had ads snapping even back in this one so it's really not that big of a deal

and man that's the only mechanical complaints i got because it's still cod baby
the pace is slower than other cods in theory but in practice it's just as hectic if not more so
constant yelling and gunfire, allies biting it left and right and it all sticking out more because you're just some dude and not Special Elite Cunt
the progression of levels is plenty scripted but they mostly rely on straight forward objectives that give you (a bit of) freedom in how you go about it
the progression is very linear, there isn't a big sand box or anything, but it's significantly less hand holdy than cod would get later on (something i'm glad they've experimented with in newer entries)
and the game does a very good job of minimizing its weaknesses
my favorite encounters were always when you had to go in and clear houses room by room, floor by floor
so when the game just says "go clear out these buildings and don't die!" the whole "wait i'm just a guy oh fuck" bit worked for me more than it does in other entries
the tricks that cod has always used to convey the chaotic spectacle of hollywood war portrayals just works way more in this context
so while this game isn't hardcore in the slightest it still manages to capture a greater sense of intensity than you'd get in
again
other cods while being the last cod campaign to have a T rating
world at war is the closest we've come to this kind of "i'm literally you" since but the game's need to be teh grim darkest of all really fucking sucks sometimes
and while this game doesn't have the same highs those other titles reach it has set pieces of its own while continuing to have no real bullshit
that's the operative and oft repeated phrase today:

no bullshit

cod 2 has a simple goal and it achieves that, it is nothing more and nothing less and that's why i like it a lot in comparison to the other games which i also do like for the most part
i wish modern entries would come back to this sense of purity but the series already came back here and it didn't quite stick the landing both times its tried since (again i never played 3 lol)
cod will never be this simple again, it will never be this tasteful in dealing with real life subjects again, it will instead be a skinner box with campaigns that are mechanically impressive for the series but continuously mired in the miasma that is totally not political dirty harry with bombs retreads
while i do enjoy cod, i do not purchase them unless it is second hand
a lot of that's because they're stupid expensive anywhere else but ya know

this review could've been a paragraph long and instead it was two and a half pages of text lmao

All campaigns are memorables, what a game.

The campaign is really good, and I like the idea of the missions being split for 3 different countries. It's got jank of course given it's an older game.

A solid WWII shooter with a nice amount of variety in its campaign, excellent sound design, and good multiplayer maps. Nice to look back on how simple things were for the series before Modern Warfare was a thing.

Great Game, but story telling is very poor.

👨‍👩‍👦 Hitap Ettiği Kesim 👨‍👩‍👦

❌ Çocuklar
✅ Gençler
✅ Gamerlar
✅ Hardcore Gamerlar

🌆 Grafikler 🌆

❌ Patates
✅ İdeal
❌ Güzel
❌ Müthiş
❌ Fevkaladenin fevkinde

📖 Hikaye 📖

❌ Hikaye ne demek
✅ Akasya Durağı ile kapışır
❌ Orta
❌ İyimiş
❌ Süper
❌ Etkileyici

💰 Fiyat - Performans 💰

❌ Parasına Değer
❌ İndirimde Al
✅ Parasına Değmez

⌛️ Oynanış Süresi ⌛️

❌ Tek oturuşta biter (1-2 Saat)
✅ Kısa (2-8 Saat)
❌ Normal (8-30 Saat)
❌ Uzun (30+ Saat)
❌ Arka Sokaklar

⚙️ Zorluk ⚙️

❌ Babaannem bile oynar
❌ Kolay
❌ Orta
✅ Kolay - Zor seçimi var
❌ Dark Souls'la kapışır

🇹🇷 Türkçe Dil Desteği 🇹🇷

✅ Gerek yok
❌ Olsa iyi olurdu
❌ Ameriga bizi kıskanıyor
✅ İnternette yaması var
❌ Var
❌ Yok

🔮 Oyun Modları 🔮

❌ Multiplayer
✅ Singleplayer
❌ Co-op

😡 Bug var mı 😡

✅ Karşılaşmadım
❌ Rahatsız Etmiyor
❌ Cyberpunk 2077
❌ Sadece 1-2 kez karşılaştım

🎮 Sarıyor mu 🎮

✅ Evet
❌ Ehhh işte
❌ Hayır

Call of Duty 1 ve Call of Duty United Offense'in üzerine çıkan bu oyun olması gerektiği gibi bu ikisine göre daha güzel bir oynanış sunuyor ve yapay zekalar da ilk 2 oyuna göre oldukça iyi. Bu oyunda herkesin bildiği ve Call of Duty'in oyun dünyasına kazandırdığı mekaniklerden biri olan hasar yememiz durumunda ekranın kırmızılaşması ve iyileşmek için beklememiz gerekmesi bu oyunla birlikte aramıza katılıyor. Diğer oyunlar gibi gene Nazi Almanya'sına karşı bir savaş veriyoruz ve 3 farklı ülkeyle görevlere katılıyor. İlk oyundaki kadar olmasa da gene oldukça müthiş bir savaş ortamı ve hissiyatı var. Bazen iliklerinize kadar hissedebiliyorsunuz. Diğer oyunlardan farklı olarak herkesin bildiği çok ikonik sahnelere sahip bu oyunlar. Oyunda gene koşma yok galiba varsa da öğretmedi ve bende çok bunun varlığını aradım sayılmaz. Tam anlamıyla mükemmel bir oyun olmasa da yetkili bir oyun ve adının hakkını veriyor.
Bu oyunu herkese öneriyorum ama kütüphanesinde olan herkese kim verecek 2005 yapımı oyuna 500 lira. Sahip olan oynasın eski deyip geçmesin çok güzel bir deneyim.
🥈🅖🅤🅜🅤🅢🥈

Для тех годов неплохо.

Still holds up pretty well. Russian and British campaign are top notch and incredibly memorable. The American campaign doesn't stand out as much, minus the big battle on Hill 400 which is pretty epic. Still a great game and definitely worth a play.

We play this at office on LAN everyday, super tense and fun

The 2nd installment is already the same game as the first one


esas son padtatas, camarada comisarrrio

probably the best world war 2 campaign alongside medal of honor frontline, tbh

This was the PERFECT call of duty game for me.

Renk paleti dışında herşey muazzam.