Reviews from

in the past


6,5/10

+
- Système de Jobs
- La 3D
- L'histoire simple & les héros personnalisés ( pas des randoms )
- Difficulté bien dosée

-
Manque de quality of life :
- Les combats sont lents, les animations de fin ne sont pas skippable
- Sauvegarde uniquement sur la worldmap
- Tunnel de 2h sans save possible pour battre le boss final (si perdu => on recommence tout)

CCL :
- Jeune mais vieux ( Refonte graphique sympa mais rigide niveau QoL )
- Très sympa à faire

This one was pretty fun, fair bit of a challenge but got pretty boring in the end when it was just generic battles every few steps. Played a ROM so couldn't do any of the Mogmail sidequests.

Uno de los primeros Final Fantasy que jugué. Muy guapo.

my favorite part of the story was uninstalling this game

-> Peor juego que he tocado.
-> Todo este juego esta pensando como metodo de tortura.
-> Solo gusta a aquellos que abusan de guías, trucos o tácticas avanzadas, así como a quienes no han jugado y aquellos que han utilizado innumerables trucos


Really wild to see so much of FF4 in this game.

Wow! Such a good addition to the story! Xande was an awesome villain! I'm sad there's not gonna be more Final Fantasies, since there's already 3....

História legal, personagens bem carismáticos, sistema de classe muito bom, pena que cometi o erro de não aproveitar mais, variando entre elas com mais frequência, talvez esse tenha se tornado meu 3 final fantasy favorito

I managed to get through the game in japanese when I was like 10.
I'm still not sure how.

I still have nightmares about Hydra Mages

I've played a good number of Final Fantasy games, but I've also been needing to replay a good number of them. Final Fantasy III has always been one of my personal favorites, there's a lot I really enjoy of it!
I've never played the original Final Fantasy III, however I know that there have been changes to this version of the game. The main reason why I played this version of the game is cause I like the 3D models of the game! My first Final Fantasy was Final Fantasy IV for the DS, so I have a love for the look of this game, it's really cute and charming. Another thing of note is that the game changes the order of certain jobs you can obtain, and there have been some balancing differences as well. But the last and major difference this version of Final Fantasy III is that they try and give the playable characters actual character, and more than just avatars for the player. And, I really like the attempt, I wouldn't say it's perfect, and at a time they go back to just being avatars, but when they do show their characterization, it's nice!
Final Fantasy III features one of my absolute favorite features in RPGs, that being a job system. And, I don't know if this is correct or not, but Final Fantasy III may be one of the first to feature it. I absolutely love being able to switch jobs and classes on the fly, though, Final Fantasy III has some issues with it, I'd say. For one, aside from one job in particular, the game doesn't really require you to experiment, and I find that some jobs are just objectively better than others. Why use a White Mage or a Black Mage when you have a Devout and a Magus for example. And the other big issue is that switching jobs on characters make those characters weaker for a set number of turns. Though in concept it makes sense why, it makes you focus on specific jobs you've already been using, instead of experimenting with other jobs. Though with that in mind, I like how each job has its own set of levels on top of your own, and how those levels effect your over all stats.
The spell system of Final Fantasy III is something I want to take general note of. In a sense, Final Fantasy III's spell system functions in the sense of Spell Slots. And by that, I mean you get 8 levels of spells, and each level has a certain amount of times you can use that level of spell. So for example, you can use a 6th level spell about 16 times or so. And I think it's an interesting way of going about things! You don't have to worry about MP, but you do have to think about how many times you can cast a specific level spell. And with how there's so little spell use recovery items, you have to think really smart about it, which is cool!
The story of early Final Fantasies is rather minimal. I remember hearing that Final Fantasy IV was the first that they really tried to go hard with the story. However with the story there is in Final Fantasy III, it's really cool! However I will say, Final Fantasy III's most interesting aspects are learned through speaking with NPCs, and learning the lore through that. But one aspect of the game that I love is that about halfway through, you get a proper airship. You then learn that the map you were exploring was only a small fraction of the entire world as a whole, and the world opens up massively. It's so cool, and I love how it's done.
One thing I remember when I first played Final Fantasy III years ago was I found it difficult. Yet again in this playthrough, I did have some difficult moments as well. I feel Final Fantasy III's difficulty is a bit of a downward slope, while it's a bit hard early on, once you get more jobs, more levels, and more job levels, it just gets a lot easier. Especially if you use a Monk or a Black Belt, you can do massive damage rather easily. When I first played Final Fantasy III, though I did beat the final boss on my first try, I had a lot of difficulty with it. Though at the same time, I recognized I was severely under-leveled, and under-equipped. This time though, I was properly prepared, and the final boss was quite easy this time around! And with that, that's why I describe Final Fantasy III's difficulty as a downward slope. The more options you have, and the better items you get, it just becomes so much easier.
While I adore Final Fantasy III, it's far from the best of the series. The jobs system, though not perfect, is a system I love, and as said prior, I love the 3D models used in this version of the game. I'm glad I finally got around to replaying it though, so that I can better describe my opinions on it.

Se não fosse a última dungeon a nota poderia ser MUITO melhor.

Unholy amount of charm. this might be one of the most visual captivating games from its time, included with remastered osts and QoL from the previous versions.
Not without its flaws tho, this game has a LOT of grind, and i mean it. it works just fine until lvl 30+-, everything after that either oneshots you, or you just steamroll throught it.
Not being able to save during the last dungeon gauntlet might be a deal breaker for a lot of people, which is understandable, since you can lose 2hrs+ on that.

Never played a FF game in my life until this point until my Mother had brought this home for me one day after school because she got confused and thought it was a Fire Emblem game. Never did finish it but I absolutely adored my time with it and I went on to become a Final Fantasy fan as result

Honestly one of the first Classic JRPGs I have finished and I enjoyed it alot. But I would like to say that the game suffers from unskippable cutscenes and the lack of saving in dungeons (a feature that was in FF1&2 Dawn of Souls) would have been perfect given the final area requiring a full clear eitherwise you have to go back to the start of the crystal palace.

Other than that I think the game was great.

Rendered unplayable for me due to the slowest animations I've ever seen on DS. I'm sure other ports speed this up, but I'd rather try V or go back to IV on DS.

My introduction to the series so I hold it favourably compared to the previous 2 games but still suffers from similar issues.

The first Final Fantasy game is a classic and the second is flawed but commendable for the advancements it tried to make. This third entry is the best of the NES games because of its major advancements in the gameplay department. The story returns to the basic formula of the original and loses some of II's complexity but makes up for it with the Job system. The Job system is a classic Final Fantasy mechanic that sort of exists in the first game but was fleshed out more in this entry. This DS remake also has fun character models and graphics that take an already good game and make it a must-have for the system. This is one of the better Final Fantasy games because it's still simplistic and easy to pick up but complex enough to sink a lot of time into.

É um bom Remake, trás história para os personagens que no original não tinha, mas ainda sim prefiro o original pelo som e arte

I was enjoying it until the end. The end is a big succession of bosses that if you die you must repeat a long pointless cave every time. Ridiculous

played it back on the DS and I loved everything about it, one of my favourite of the older FF games.

This is the first version of this game that I played, was glad that it was finally officially released in NA. The story was good and a lot of foundation for the entire series was made here.


Best version, way easier than the famicon version. But have new things to do. This game give the Onion Knight Class the fame and use that deserved long way ago.

Classic RPG issue of needing to constantly grind to face the constant difficulty spikes. Wouldn't be AS much of a problem, if you didn't need to grind jobs as WELL as levels, so it ultimately felt like too much of a slog before it got interesting.

text by Brendan Lee

★☆☆☆

“BENDING FROM THE WAIST.”

Final Fantasy III on the DS sees Square at its most sweaty and desperate . . . an oozing carnival barker, equal parts chin oil and elephant ear crumbs, swinging a sodden stub of Swisher Sweet toward a tattered Tent of Terrors.

You know, perhaps, exactly what you’re going to find; some pickled multi-necked cow fetus, horrifyingly illuminated by a guttering fluorescent bulb. You’ll stand there, you and your best pal, give the thing a tight-lipped once-over, thrill a bit, slap a few mosquito bites, and shuffle your way out.

Did you just get scammed by that guy?

Did you just flush an E ticket on an A-ticket attraction?

Well, that’s kind of up to you. Matrix has done a fair job of porting the NES classic to the DS – – it uses what 3D the DS has to good effect; the sound is more or less in order. Full-motion video inserts the pastel-colored natsukashiiiiiiiiii knife directly at the base of the spinal column and twists until the blade snaps. Weary of tiresome buttons? Whip out the stylus and castrate what few Pavlovian illusions tapping them still hold – – though not to a FFXII-Gambit level, I guess, which came as breathtakingly close to an Emperor-Sans-Clothes scenario as any in recent RPG memory.

That’s it! If you like this you like this, which means that you like it and you like it so you’ll like it again. In a certain sense, this continual retreading of musty IP is perfectly understandable, even divorced from Square/Enix’s conscienceless coffer-stuffing: it fleshes out all of the fiddly little gaps that previously had to be filled in by the player’s imagination . . . you’re waddling further and further toward making the Final Fantasy universe (gasp!) real. A few more generations, and maybe that’ll be me jumping in place to the victory music from the comfort of my gravy-stained sofa. You never can tell about the future: maybe some scraggle-bearded, wrap-around Oakley version of me will even put out the extra eighty bucks for the vibrating wireless scabbard.

Clips right there onto the sweatpants!

So! A port – – and a pretty darn competent one at that. Somewhere at the Cheeto-scented end of all of our chained realities there’s a version of actionbutton.net rendered largely in bright pink Macromedia Flash, and in that version this review’s lone star is a brilliant shade of gold. Sadly, we toil here at this end of reality, where good children sometimes go hungry and it rains on chocolate layer cakes and mastheads must be followed to the absolute immutable letter.

So! A well-carved statue to the past, placed on a carefully tended hill. You’ve got a backpack full of the very finest sandwiches. You glance at your wrist. Your watch has stopped. A cool breeze ruffles through your hair. What on earth could possibly be wrong with that?

It’s . . . well, it’s quite poignantly wrong. You’re really gnawing the hecking paint chips when you cave to idolatry like that. Think back: when Square killed Aeris . . . why was that the defining moment of Final Fantasy VII? Was Aeris this fascinating, multi-faceted corker of a gal symbolizing innocence and the purity of nature in a World Gone Mad? Or . . . was she kind of a glassy-eyed dud that said […] an awful lot?

Both, I suppose, depending on your views on pressurized cheese. Still, the reason that moment had actual emotional resonance was that she hecking well died. No materia could rescue those perfect brown locks; no amount of gil could rewind the sword out of her angelic vertebrae. Even the mighty Pro Action Replay could only dance her hollow ghost tantalizingly in front of you, like a Kit Kat wrapper caught in a persistent updraft. Sad!

In a medium that, almost by definition, always affords you One More Chance, it said a hell of a lot. There’s only so much that you can save. You’ve got a limited sphere of influence, and sooner or later you’ve got to grab your jacket and head for the exits. It was – – by video game design standards – – a gutsy move.

One that’s been torn from the playbook, sadly. Rather than leaving her in the box, the poor gal’s electrified corpse has been pimped again and again for a few coke-stained twenties per throw . . . and Final Fantasy III is right there beside her, bending from the waist, two black eyes and a run in her stocking.

Saying goodbye stings like battery acid, I guess, but at the end of the day it’s right, and it’s honest.

Give us some honesty.

If Square/Enix has even the faintest desire to avoid the continued strip-mine Disneyfication of its sagging intellectual property, this dry-hump farce-fest needs to end. Square should look the Past right in the eyes, whisper a dry-lipped adieu, and let the overdose of morphine do its hecking job.

From the last save point to the end of the game, there are SIX (6) bosses. If you lose to any one of these bosses, back to the menu with you. It's such a slog that it retroactively soured much of the experience for me.

Job system is great, spell slots are great. The characters are... there.