Reviews from

in the past


woah lol i really got swept off my feet by how charming this game is
amazing art direction, amazing music, amazing rhythm game, incredible replay value

Loved this a lot!! Way more difficult than I expected, but super fun and engaging. One of the first rhythm games where it really felt like a battle. I had a slight annoyance with the controls (especially with those damn wiggly lines, fuck them) but other than that it was tons of fun!

es del 2001 por ende es un juegazo

Couldn't give it anything else but a five, every single song is a hit, the game looks like the mindless doodling of a bored kid in the best way possible, the perfect length to play again and again. This game could not have gotten made any time other than it when it was created, and so nothing quite like it will ever exist.

Pode me devolver a minha sanidade mental? Jogo filho da puta 🖕🖕🖕🖕🖕


it doesn't take much to turn impossible into i'm possible

Haven't played this in over a decade but it rips, gotta play it again.

such a memorable rhythm game and soundtrack and everything. you know where the story is going which isn't really an issue, it tells what it has to tell and that's good enough. the visuals are great!! overall it makes me wish there was more gitaroo man, but it's also a great little game by itself that i'm glad it exists

Juego rítmico que a la vez es un coming of age con una trama fumada y dirección extravagante. Es prácticamente FLCL en videojuego así que lo apruebo.

resurrection plays

YEAHHHHHHHHHHHHHHHHHHHHHHHHH

My love for this game is unreal and I feel like everyone should play it

and at what point...does mid.......become peak........

Genuinely earth-shattering. It drips with style, the renders for cutscenes are unique and mystifying, the songs are emotionally impactful, and the bare-bones narrative does amazing work with very little, letting the music and stage design say what the game itself doesn't. I adore it more than I thought I would, and I already had pretty high hopes. Just be warned it can be HARD.

tem seu charme mas dropei pois infelizmente eu sou horrivel em jogos de ritmo

Funky, weird but different control scheme from your typical rhythm game with an interesting art direction. The character designs and OST alone are enough for me to recommend this game to anyone.

My childhood. Filled with good song. Also unique rythm gameplay. 10/10 will wait for sequel!

This game is cute, funny and wholesome exactly when it needs to be. The legendary theme (acoustic) is just an adorable moment in the story and a great track on its own. The only problem with the game is the abrupt difficulty spikes at some point (for me, parts of stage 8) . I recommend this game to anyone who can handle some difficulty. If you’re willing to see this to the end, it’s a great game that I think you’ll see was worth your time.

bring back weird low budget ps2 games!

"This is the sound, that glorious sound...we'd forgotten this sound for so long..."

I listened to the Legendary Theme, and from then I knew I had to play this game for myself, and despite the damage I probably did to my thumb, It was SO worth the trip. From the opening movie alone, I don't think anyone could resist being hooked. It's fun, it's got so much charm and style, and the ENTIRE soundtrack is great; toss that all up together and you get what's one of the best games of its genre

This game isn't afraid to immediately dump you into the den of bloodthirsty rhythm demons out of nowhere, and you'd better believe getting the best ratings will give your hands permanent blisters. With that in mind, this is a must-play for anyone who loves rhythm games and niche PS2 titles.


One of the most unique and interesting rhythm games.
An art style that like nothing I've seen before.
And a track list that has so many hits from every genre it's insane. Play it

Five stars carried purely by how good Legendary Theme is

dudes will see this and say hell yeah

Badass Rhythm game. I love how every song is a dynamic battle in structure. It really feels u gotta go head-to-head with the enemy character, before u seal the deal with a final guitar rift attack. Wiggling the stick while tapping buttons takes adjustment, but the game sold itself to me in just two levels. Playing this is like an underground discovery

during the tutorial i got the impression this was gonna be an easy baby game. i was so wrong

Gitaroo Man is a game that, at a surface level, is about a kid figuring out how to develop good self esteem. This is a good thing.

It just so happens that this also occurs through the process of his dog tossing him a magic guitar, turning him into GITAROO MAN. This leads him on a magical journey into outer space where he faces off against many foes, and through the power of music battling develops said self esteem. Its honestly pretty great.

The loop of Gitaroo Man is simple: find a foe, charge up your health meter, defend and attack your foe during a battle phase, and ride off into the sunset through each level's musical finale. Gitaroo man attacks and charges his bar through timed presses of the face buttons must be made while the analog stick is held in the correct direction. During battle phases when enemies attack you must guard by pressing each of the four face buttons in time to the beat of the music. Do this across a course of ten musical stages in order to clear the game.

It is very simple on paper. In execution it is excruciatingly finicky and difficult. Through charm, both musically and through localization, it manages to be an absolutely wonderful experience.

Gitaroo Man is a generally wonderful weird PS2 game. The precision placement of the analog, and the constant requirement to hold the analog stick in distinct directions makes it incredibly off putting to play at times - that Dualshock 2 stick just ain't made to be loved that way. The way later stages require you to jam your fingers over the face buttons to keep up pace with the game can lead to frequent hand cramping as well.

And yet, though I didn't particularly enjoy playing Gitaroo Man, which took about an hour or so, its charm and enthusiasm for its world structures makes it an infectiously fun experience. It's too silly. Too strange. You can't fight it, even your right hand desperately wants to.

To put it succinctly: I AM THE TRUE GITAROO MAN.


The legendary theme and all its variations alone gets this game 4 stars

The other star comes from how charming it all is, U-1 is a stupid idiot child but i love him, goes on this little non sensical journey to idk build confidence and it's all just really sweet to watch despite the very obvious glaring issues of for example, a super cheesy dub and bare bones plot etc, I don't really care though as they just kinda add to my enjoyment I love u-1 having a forever cold. and also the plot is just kinda sweet and I somehow end up liking the charcters, though that's almost defintley due to how amazing the music is, like when the legendary theme comes back I somehow end up caring about U1 and this random girl. Oh and also the gameplay is just super fun, and I'm not the biggest rhythm game fan.

Overall just a super fun game to just sit down and replay at any times + it has one of my favourite osts.
so
Play it, it's like the best rhythm game

This game had no right to make my jaw drop as often as it did. certified must-play for the PS2

Gitaroo Man is both a prime example of that specific Y2K Humanitarian Aesthetic that is typically equated to stuff like FLCL or Team Ico games, while also being a sisyphian nightmare about conquering impossibly difficult sequences that, if I was a less game-literate reviewer, would call "The Dark Souls of Rhythm Games". I stayed up all night to beat this game, foolishly opting into the "hard" option which I weaved in and out of in the late game, each of it's 10 fights taking longer than the last (with 3 exceptions). For every attempt, I stood, nodded and danced through it's vicious trails of riffs and thumb-blistering QTE's. I hesitantly give it a five, because the four others have so profoundly impacted my life in the time I've had apart from them, and I just cleared this game this morning, but screw it. I wrote 1000 words about it's lauding it's philosophy and aesthetic sensibilities, so I might as well commit to a perfect score, although I will gladly admit the game is occasionally quite imperfect. This is the first game I played after a 3-day process of installing an HDD into my console and possibly the last game I will complete before heading off to college for another year after a year off. It's become both a comfort that hurts me and the very thesis for how I've grown in the last year. Be it how I appreciate works, analyze the intent of an ideas presence, my philosophies or the types of music or aesthetic that appeals to me, this game seems to be the perfect manifestation of it. Whether anyone is reading this or not, I don't care, I just want to try to put to words out there in the void about how profoundly this game impacted me. I typically dislike rhythm games. Parappa, to me, was an aesthetic nightmare, Rhythm Heaven too menial, and many others having difficulty towing the line of too technically simple and brain-meltingly difficult. Nonetheless, I went in with high hopes. From visuals alone, I was hooked, if not concerned by the fact I had died 5 times to the second level in the game. It was almost shocking to me that I had never encountered a rhythm game that sounded this good. Sure, Muse Dash had it's moments, but each song was both perfectly crafted for the exact visual and emotional experience and a complete piece of music in a vacuum from the original IP. After the techno-bliss that was the UFO level, I faced possibly one of my greatest video game boss experiences I've had since the Bloodborne DLC or the infamous Senator Armstrong: Mojo King Bee. A sublime and jazzy combination of Disco Stu and the Bumblebee Man from The Simpsons, battling against this suave man and his legion of swamp creatures as back-up vocalists was such a massive difficulty spike from the previous two encounters that I had to give my all to get through. I downed three cups of water during my attempts, my mouth drying out completely after every encounter. I motivated myself with a snack when it began to feel hopeless. I collapsed to the floor a couple times, my heart crumbling with each overly-seductive "oh... you lose", swaying, tensing with every note, I had to become the rhythm. The thrill I felt reaching the "Final" stage of the fight with a good pool of health left, nailing every note, heart racing at 150+ BPM, someone is knocking on my door, but all I can push out is a scream to usher them away. As the final note passes, I collapse, the sense of euphoria that washes over me can only be described as orgasmic. My stomach dropped, having not eaten in eight hours and I ate my snack. I had gotten better, tapped in to what I can only describe as an extended, more dynamic cut of the Undyne Undying boss fight without the pauses to choose attacks. Each fight is not only a battle of attrition, but conceives a new way to challenge your very dexterity, all while jamming out. Each fight brings forth this very specific emotion, a new music genre, that perfectly reflects how the main character, Uichi, feel: confusion, swagger, fear, love, obligation, control, melancholy and destiny. The fights seem to each be a physical manifestation of what it means to grow up. This game broke the very limit of what I thought I was capable of, and I haven't yet been able to clear the first episode of master mode. Like life, this game beats you to a pulp, then offers it's hand to give you another chance until eventually, through all that you have seen, learned and tried, you are able to fight to the goal post and smile, the emotions spilling out of you justifying the time spent and passing on a glorifying sense of accomplishment, no matter how ultimately minute the victory may be. The next morning after conquering the final boss, I returned to Mojo King Bee and, after a few unchallenging attempts, cleared the fight with an A-rank and a nearly full health bar. Over night, I had "got good", so to speak, developed my rhythmic intelligence and dexterity enough to crush that which had, only twelve hours ago, physically brought me to my knees. This game kicked ass, kicked my ass and made me long to live. It never cheated me, only asking for absolute skill, and will continue to challenge me for days to come. I'm thrilled to know that the music of this game is now in my life and that I can always come back to it to see how much I can challenge myself and grow in it's tiny space amidst 70 other titles in OPL. As I've written this, I've had the pillows-esque Legendary Theme looping in the background, languishing after that feeling I can only describe as "Keep riding on towards the setting sun, across monumental steel bridges and grassy roads... With wind in your hair, music in your ears and love in your heart, never stop. When the gas runs out, run. When you tire, walk. Just keep moving forward and live for every second of that journey". A near perfect gaming experience I am absolutely delighted to have come upon and one I will be telling people with zero interest in retro gaming about for days to come. Listen to the soundtrack, play the game if you can (can really only recommend on original hardware to prevent experience-ruining spurious input lag) and keep living on.
And if all of that didn't sell you on it, the love interest is voiced by Princess Bubblegum.

This game probably caused irreversible damage to my aesthetic sense and how I enjoy videogames in general so yeah it's awesome