me diverti mais do que eu esperava, poderia até fazer review da serie X inteira, mas de fato até então, o X8 é o unico que eu nunca tinha tocado (traumas de X7 me fez nem joga-lo) mas acabou que eu gostei do jogo, tem alguns levels irritantes e alguns level designs questionaveis, mas até aí, até do X6 eu tenho um certo carinho, uma pena que não há nenhum sinal de X9 vindo algum dia.
It's the most OK megaman x game of the bunch, it doesn't have the best gameplay or the most charismatic moments like X1,X2 and X4 but it isn't offensive like X6 or X7 either. The things that really bothered me with this one though is the blind instant death spots that they seem to have imported from the megaman zero team...
I really feel like a lot of the love this game gets is for not being horrible like X6 and X7. It's close to being decent but there's too many flaws for me to really like it.
Most of the levels are annoying, or not very fun, the only exceptions i can think are the intro stage, dark mantis, antonio and the forest. The stages are too focused on being gimmicky instead of giving us some good fast action plataforming. It wouldn't be that much of a problem if the gimmicks were actually fun like Antonion's stage, but they're not. At least they're not HORRIBLE (except for Manowar's stage, that is one of the worst levels in megaman as a franchise)
The rare metals and the money grind to buy them sucks, and honestly i feel like most of them aren't worth it. I never even used the Subtanks. Zero's weapons are cool but i didn't find any of them on my own and the levels not being fun made me not want to replay them for upgrades. I really wanted to use the knuckles the whole game but i barely did because i found them when i was close to beating the game.
I know the game is like this and very grindy to give you reasons to replay it with more upgrades each time, and i'm not against the idea of having NG+ in a MMX game, but the levels are not fun for me to want to return to.
Most of the levels are annoying, or not very fun, the only exceptions i can think are the intro stage, dark mantis, antonio and the forest. The stages are too focused on being gimmicky instead of giving us some good fast action plataforming. It wouldn't be that much of a problem if the gimmicks were actually fun like Antonion's stage, but they're not. At least they're not HORRIBLE (except for Manowar's stage, that is one of the worst levels in megaman as a franchise)
The rare metals and the money grind to buy them sucks, and honestly i feel like most of them aren't worth it. I never even used the Subtanks. Zero's weapons are cool but i didn't find any of them on my own and the levels not being fun made me not want to replay them for upgrades. I really wanted to use the knuckles the whole game but i barely did because i found them when i was close to beating the game.
I know the game is like this and very grindy to give you reasons to replay it with more upgrades each time, and i'm not against the idea of having NG+ in a MMX game, but the levels are not fun for me to want to return to.
Ok at least it is a much better entry then what X7 tried to do and failed by making it into 3D, so thank god X8 plays like the previous entries, which are X1 to X6.
But one nitpick I have to say about the game is that why would Capcom really have to force you to play the game all over again in either in the Normal and Hard mode, just to fight the true final boss, why not just make it also available in the easy difficulty, simple as that.
But overall I had fun.
But one nitpick I have to say about the game is that why would Capcom really have to force you to play the game all over again in either in the Normal and Hard mode, just to fight the true final boss, why not just make it also available in the easy difficulty, simple as that.
But overall I had fun.