Finally got around to this, Drinkbox is one of my favourite indie studios and this was pretty fun all the way through.
A nice casual action RPG, the main gimmick of unlocking new forms is fun and rewarding and the sense of progression kept me hooked.
The game is pretty fast-paced once you get the hang of it and doesn't really stick around long enough to get boring. The completionist in me wanted to do every dungeon and get all the collectibles, but the open nature of the game means you don't really have to do everything, there are plenty of ways to get enough stars to unlock all the dungeons.
If you're looking to go for 100%, it might feel a bit more drawn out, but I had a lot of fun just with the main quest and faction questlines.
A nice casual action RPG, the main gimmick of unlocking new forms is fun and rewarding and the sense of progression kept me hooked.
The game is pretty fast-paced once you get the hang of it and doesn't really stick around long enough to get boring. The completionist in me wanted to do every dungeon and get all the collectibles, but the open nature of the game means you don't really have to do everything, there are plenty of ways to get enough stars to unlock all the dungeons.
If you're looking to go for 100%, it might feel a bit more drawn out, but I had a lot of fun just with the main quest and faction questlines.
The forced class grinding in this one is actually the biggest positive for me. It really scratched a collect-a-thon itch. Only here the things being collected were new forms and abilities. It was a bit repetitive and though I enjoyed myself, it didn't stick with me for long after completing. A nice diversion though
This review contains spoilers
- Zelda mixed with dungeon crawler.
- I like unlocking forms and learning what their abilities are. The variety of forms is great. You get classic tropes such as ranger and rogue but also goofy one like magician and bodybuilder. The monk is OP.
- You later gain the ability to mix and match abilities and this open the game so much. It's fun to find the synergy between different abilities.
- I also like leveling system. Protagonist levels up via achievements and so the achievements push me to experiment with the abilities. Some dungeons and quests also have conditions which encourage abilities mixing.
- I like unlocking forms and learning what their abilities are. The variety of forms is great. You get classic tropes such as ranger and rogue but also goofy one like magician and bodybuilder. The monk is OP.
- You later gain the ability to mix and match abilities and this open the game so much. It's fun to find the synergy between different abilities.
- I also like leveling system. Protagonist levels up via achievements and so the achievements push me to experiment with the abilities. Some dungeons and quests also have conditions which encourage abilities mixing.
What a game, I wasn't expecting this to be this fun. Heck it's a game I've seen and ignored for years. It finally came to PS Plus and I heard some people recommend it. I then played it and nonstop played it until completion. It was super fun with decent jokes and a story that only gets better the more you play. I think this game flew under a lot of people's radars as it did for me but please if you ever see this game and think about getting it, I couldn't urge you more to take that leap.
Accessible, stylistic RPG with enough variation and excitement to entice most players, for a while.
Nobody Saves The World would have made an excellent Adult Swim or Nicktoons animated series. The graphic style and writing is wacky, humorous, and slightly off-key without being too ridiculous. Characters are well developed and even NPC's have distinct styles of speaking or acting. Everything looks and sounds good as you endure waves of enemies and some very mild exploring of a pretty strange world.
All of this style doesn't get in the way of some solid substance, as well. The gameplay choices are interesting, as you can use your magic to change form at basically anytime to best suit what the world is throwing at you. I found myself preferring a certain form for a while and then reconsidering my build as we entered a dungeon that required a certain skill to defeat the enemies within. Mixing up skills from some forms into the other forms added a level that kept my interest, as well. My partner and I did a co-op playthrough and having a second player made the game a bit less challenging but made the hordes of enemies an summoned demons, zombies, or familiars a bit more hectic. Pairing up builds was pretty fun and working together to unlock other forms was our main goal.
The game did a lack a really compelling story (we guessed the twist kind of early on) and was a bit of a slog if you focused just on completing quests, but overall, it was a decent time in a fun and fantastical world.
Review from thedonproject.com
Nobody Saves The World would have made an excellent Adult Swim or Nicktoons animated series. The graphic style and writing is wacky, humorous, and slightly off-key without being too ridiculous. Characters are well developed and even NPC's have distinct styles of speaking or acting. Everything looks and sounds good as you endure waves of enemies and some very mild exploring of a pretty strange world.
All of this style doesn't get in the way of some solid substance, as well. The gameplay choices are interesting, as you can use your magic to change form at basically anytime to best suit what the world is throwing at you. I found myself preferring a certain form for a while and then reconsidering my build as we entered a dungeon that required a certain skill to defeat the enemies within. Mixing up skills from some forms into the other forms added a level that kept my interest, as well. My partner and I did a co-op playthrough and having a second player made the game a bit less challenging but made the hordes of enemies an summoned demons, zombies, or familiars a bit more hectic. Pairing up builds was pretty fun and working together to unlock other forms was our main goal.
The game did a lack a really compelling story (we guessed the twist kind of early on) and was a bit of a slog if you focused just on completing quests, but overall, it was a decent time in a fun and fantastical world.
Review from thedonproject.com
An enjoyable yet repetitive dungeon crawler, with inspiration taken from Zelda and Diablo. The satisfying combat features dozens of unique abilities based on the forms that are equipped, enabling players to craft their own unique and often bizarre playstyles.
Full Review: https://neoncloudff.wordpress.com/2022/05/01/now-playing-april-2022-edition/
Full Review: https://neoncloudff.wordpress.com/2022/05/01/now-playing-april-2022-edition/
A proposta do personagem se transformar em personagens diferentes é legal e da uma boa variedade e possibilidades de como jogar, e poer combinar algumas habilidades é bem interesantes.
O mundo é bem criativo baseando e universo com leves satiras, mas voltando a mecanica, por mais interesante que seja, ainda parece bem simples e fica o gosto de poderia ser mais.
Só recomendo se formar jogar com algum amigo.
O mundo é bem criativo baseando e universo com leves satiras, mas voltando a mecanica, por mais interesante que seja, ainda parece bem simples e fica o gosto de poderia ser mais.
Só recomendo se formar jogar com algum amigo.
This review contains spoilers
Nobody Saves the World is not a revolutionary RPG game, but it brings a ton of innovation to the genre. The game takes all of the classic RPG elements and adds something new. Classes, level progression, quests, skill sets, and character impersonation all have a unique interpretation here.
The story, although simple, is also quite unpredictable. The answer to the main mystery surrounding the game is literally on its poster, but you can only notice it after the first playthrough. Making Astrolabus seem accountable for the fungal infection, while the main character is the real culprit, was an interesting plot twist I was not expecting from a game that initially appears so naive. While not a revolutionary idea, many stories have used this plot twist before, the fact that it was unpredictable is a testament to how well it was told and demonstrates the strength of its narrative.
It is worth mentioning that, at the beginning of the game, I felt a familiar sensation. Indeed, its storytelling is very similar to the Guacamelee! series, and only later did I discover that they were made by the same studio. The jokes are perfectly timed and fit seamlessly into the story, enhancing the charisma of secondary characters and even NPCs with no major relevance to the plot. Once again, Drinkbox Studios has created a game that evokes the nostalgic feeling of playing video games while innovating at the same time.
I postponed playing Nobody Saves the World because I underestimated it. I thought it would be a very simple game, and in some ways, it is. However, it is not just that. It is a funny and innovative attempt to create something new in the RPG genre.
The story, although simple, is also quite unpredictable. The answer to the main mystery surrounding the game is literally on its poster, but you can only notice it after the first playthrough. Making Astrolabus seem accountable for the fungal infection, while the main character is the real culprit, was an interesting plot twist I was not expecting from a game that initially appears so naive. While not a revolutionary idea, many stories have used this plot twist before, the fact that it was unpredictable is a testament to how well it was told and demonstrates the strength of its narrative.
It is worth mentioning that, at the beginning of the game, I felt a familiar sensation. Indeed, its storytelling is very similar to the Guacamelee! series, and only later did I discover that they were made by the same studio. The jokes are perfectly timed and fit seamlessly into the story, enhancing the charisma of secondary characters and even NPCs with no major relevance to the plot. Once again, Drinkbox Studios has created a game that evokes the nostalgic feeling of playing video games while innovating at the same time.
I postponed playing Nobody Saves the World because I underestimated it. I thought it would be a very simple game, and in some ways, it is. However, it is not just that. It is a funny and innovative attempt to create something new in the RPG genre.
Pretty fun game. The artstyle blends cute & disturbing pretty well, the writing is very funny, the gameplay keeps things fresh with frequent unlocks. Can get a smidge grindy if you're going for S-ranks with every form (my 100% playthrough was around 50 hours, but my NG+ run was 7 hours). Didn't play co-op, but that's probably a good time. My only real gripe is how small everything is, including some of the UI elements. I had to get up from my couch and get closer the the TV to make details out clearly (which, yeah, #thestruggle, but it was a bit annoying). Altogether would recommend.