There are two components of this game, the story and the gameplay. The story is good but the gameplay is below average. On top of this they tried to mix a TV show into a game which is commendable for trying something new but in the end its just a game with FMV cutscenes.
I still recommend playing for the story alone. But its far from perfect
I still recommend playing for the story alone. But its far from perfect
Really visually interesting, and I am such a fan of experimenting with form the way they do in this with the interwoven TV episodes. Too bad the gunplay sucks, the enemy designs suck, the level designs suck, the save locations suck, the writing sucks, the performances suck (save Lance Riddick), the ending sucks...
A pretty fun time, a bit too linear and some fairly shallow gameplay but the narrative and the performances make up for it.
Blending the game with a prestige TV show was a very cool idea that works pretty well, I just wish the TV show's narrative played into the game's narrative a bit better other than for it to ultimately just set up an end game boss fight.
Blending the game with a prestige TV show was a very cool idea that works pretty well, I just wish the TV show's narrative played into the game's narrative a bit better other than for it to ultimately just set up an end game boss fight.
Let's start with the good bits:
+ There is a very distinct Remedy touch to the world - it's a little bit sarcastic, a little bit wacky (very faint in this game), and it's got all the hallmark elements of a Sam Lake production - the live action, the actors, the episodic construction, the music and the twisting storyline.
+ The gameplay loop is a surprisingly simple one (coming from AW2, it felt a bit boring) - you shoot dudes and then do some simple environmental puzzles. Regardless, it never felt too frustrating, or pointless.
Cons:
- The game really suffers from its game-TV show duality, which feels disjointed and pulls you out of the game. Where, in AW2, the live action sequences were meticulously interspersed between the narrative, and each felt unique and unpredictable, here it's just a very structured, very methodical B-roll action movie, spat out in your face after every act of the game, in insane 30-minute lengths. Even worse, you can't download the videos, so you better hope to God that Microsoft servers aren't thinking of taking a break right when you want to watch the videos. Thankfully, the story presented in the "tv show" is not very consequential, and is just more garnish. Also, it's really not that interesting. Woah, the main selling point of the game is that my decisions make a difference in a LIVE ACTION TV SHOW? Like come on, you just make a few different scenes and suddenly it's a genius invention?
- The game's storyline is surprisingly simple. Yeah, you got the crazy elements - a time machine, literal fracture and end of time, all of that jazz, but where Alan Wake retains a constant mystery, and slowly nurtures the player by feeding him/her bitesized pieces of lore, Quantum Break basically explains the entire framework behind the time problem in maybe first fourty minutes, and the story never really develops from there. The rest is just generic character drama, and it's not so much about the time, but about the characters and their desires.
- I didn't feel like the game allowed most of its main star actors to really flesh their characters out. The only exception is the perfect Aidan Gillen, and maybe, to some extent, William. The main character is a generic dude character with very little in terms of uniqueness, and the others all look like they jumped out of a literal B-grade action movie that plays on some 6th-8th channel on TV, at 10pm weekdays.
- Finally, and this is really where I snapped and decided to shelve the game, is the game's atrocious save system. Unless the game has a gameplay reason to restrict manual saving (e.g., presenting actual challenge, impossibility due to live action) or anything else, then it at least, at the very least, present a way to save the game at set locations (like what AW2 does - not ideal, but it makes for a challenging world, and gives you a clear indication of pacing). Here, the game saves...whenever? There's no manual saving, and some of the save spots are incredibly moronic. There's one bit where you have to cross a bridge jumping platform-to-platform, and I missed once, which brought me about 10 minutes back in the storyline - forcing me to fight through a miniboss battle, watch a cutscene, and walk the entire bridge across just to arrive at the place where I fell. After it happened the second time, I gave up. If the game doesn't respect my time, I sure ain't going to respect its time. Fuck this.
Overall, it's a mostly decent experience, but it could do without the tv show.
+ There is a very distinct Remedy touch to the world - it's a little bit sarcastic, a little bit wacky (very faint in this game), and it's got all the hallmark elements of a Sam Lake production - the live action, the actors, the episodic construction, the music and the twisting storyline.
+ The gameplay loop is a surprisingly simple one (coming from AW2, it felt a bit boring) - you shoot dudes and then do some simple environmental puzzles. Regardless, it never felt too frustrating, or pointless.
Cons:
- The game really suffers from its game-TV show duality, which feels disjointed and pulls you out of the game. Where, in AW2, the live action sequences were meticulously interspersed between the narrative, and each felt unique and unpredictable, here it's just a very structured, very methodical B-roll action movie, spat out in your face after every act of the game, in insane 30-minute lengths. Even worse, you can't download the videos, so you better hope to God that Microsoft servers aren't thinking of taking a break right when you want to watch the videos. Thankfully, the story presented in the "tv show" is not very consequential, and is just more garnish. Also, it's really not that interesting. Woah, the main selling point of the game is that my decisions make a difference in a LIVE ACTION TV SHOW? Like come on, you just make a few different scenes and suddenly it's a genius invention?
- The game's storyline is surprisingly simple. Yeah, you got the crazy elements - a time machine, literal fracture and end of time, all of that jazz, but where Alan Wake retains a constant mystery, and slowly nurtures the player by feeding him/her bitesized pieces of lore, Quantum Break basically explains the entire framework behind the time problem in maybe first fourty minutes, and the story never really develops from there. The rest is just generic character drama, and it's not so much about the time, but about the characters and their desires.
- I didn't feel like the game allowed most of its main star actors to really flesh their characters out. The only exception is the perfect Aidan Gillen, and maybe, to some extent, William. The main character is a generic dude character with very little in terms of uniqueness, and the others all look like they jumped out of a literal B-grade action movie that plays on some 6th-8th channel on TV, at 10pm weekdays.
- Finally, and this is really where I snapped and decided to shelve the game, is the game's atrocious save system. Unless the game has a gameplay reason to restrict manual saving (e.g., presenting actual challenge, impossibility due to live action) or anything else, then it at least, at the very least, present a way to save the game at set locations (like what AW2 does - not ideal, but it makes for a challenging world, and gives you a clear indication of pacing). Here, the game saves...whenever? There's no manual saving, and some of the save spots are incredibly moronic. There's one bit where you have to cross a bridge jumping platform-to-platform, and I missed once, which brought me about 10 minutes back in the storyline - forcing me to fight through a miniboss battle, watch a cutscene, and walk the entire bridge across just to arrive at the place where I fell. After it happened the second time, I gave up. If the game doesn't respect my time, I sure ain't going to respect its time. Fuck this.
Overall, it's a mostly decent experience, but it could do without the tv show.
Quantum Break é um título que impressiona tanto pelo seu enredo envolvente quanto pelo visual cativante, embora também apresente alguns problemas de jogabilidade e repetição. Sua narrativa é intrigante, com personagens carismáticos, reviravoltas surpreendentes e exploração de temas interessantes sobre tempo, destino e as ramificações das escolhas feitas.
Review completa em: https://reviewdejogos.com.br/reviews/quantum-break/
Review completa em: https://reviewdejogos.com.br/reviews/quantum-break/
Quantum break is a great new IP by Remedy post Alan Wake. this game has more in common with AW than Max and seems almost tied to it will all the references and actors who come back for each remedy game. QB was a very cool concept with the mixed in episodes pf a TV show that change based on in game actions, and (in my opinion) worked out really well. great game that deserves a sequel.
This review contains spoilers
Played on Series S and wish I could have experienced it on an X. So much fun visual and sound design. All the classic aspects of great Remedy storytelling with serviceable combat and some interesting abilities. As usual, a fun execution of mixed media.
However, I don't feel the story ultimately delivered on the vastness of its premise, nor some of the more terrifying things I was expecting to witness at the end of the line, such as the Shifters. The stakes always fell just short - and in truth, the narrative is undermined entirely by using the Monarch interview as a framing device. I was expecting some clever story turn here, but no, Jack Joyce actually is just giving a debrief at the end of the story! So in a story about time travel, where you expect surprises at every turn, you are constantly reminded that everything you're playing has already resolved! Our hero's safety and indeed the outcome of the Fracture are a foregone conclusion, which hugely takes the wind out of the whole game.
It was still an enjoyable ride and 100% worth it to see the Remedy universe start to take shape for the first time - and especially to see the origins of certain individuals and threads that show up in AW2.
However, I don't feel the story ultimately delivered on the vastness of its premise, nor some of the more terrifying things I was expecting to witness at the end of the line, such as the Shifters. The stakes always fell just short - and in truth, the narrative is undermined entirely by using the Monarch interview as a framing device. I was expecting some clever story turn here, but no, Jack Joyce actually is just giving a debrief at the end of the story! So in a story about time travel, where you expect surprises at every turn, you are constantly reminded that everything you're playing has already resolved! Our hero's safety and indeed the outcome of the Fracture are a foregone conclusion, which hugely takes the wind out of the whole game.
It was still an enjoyable ride and 100% worth it to see the Remedy universe start to take shape for the first time - and especially to see the origins of certain individuals and threads that show up in AW2.
gosto da ideia de ter uma serie no jogo, mas o problema dela é os personagens principais que sao meio genéricos, n senti mt empatia por eles, mas tirando isso ela é bem legal, o jogo em si é mt bom, gostei a historia, o combate é bem legal so é meio bugado, mas é MUCHO texto, pqp passei metade desse jogo so lendo, e a boss fight final é bem tosca, mas em geral é um jogo mt bom e sinto q foi um pouco injustiçado
DO NOT PLAY THE GAME PASS VERSION, IT DOESN'T WORK
Although the gameplay tended to fall a bit flat, and even at sometimes felt like sort of an afterthought, I genuinely had a great time with this game.
The combination of third person shooter and TV show wasn't something I thought I would enjoy but every actor involved brought their absolute A game, especially the late and great Lance Reddick. As always Remedy delivered with the world-building and story, and the different branching path choices literally made me stop and think about what I would do vs what Paul would do. Although it falls out of the Remedy connected universe of Alan Wake and Control, I could easily see how this game could be incorporated into the CU.
This game genuinely got me excited for Control and AW2 because now I can see what Remedy is able to do with a modern engine. Only 2 more games to go in the Remedy Rampage, Control and AW2.
Although the gameplay tended to fall a bit flat, and even at sometimes felt like sort of an afterthought, I genuinely had a great time with this game.
The combination of third person shooter and TV show wasn't something I thought I would enjoy but every actor involved brought their absolute A game, especially the late and great Lance Reddick. As always Remedy delivered with the world-building and story, and the different branching path choices literally made me stop and think about what I would do vs what Paul would do. Although it falls out of the Remedy connected universe of Alan Wake and Control, I could easily see how this game could be incorporated into the CU.
This game genuinely got me excited for Control and AW2 because now I can see what Remedy is able to do with a modern engine. Only 2 more games to go in the Remedy Rampage, Control and AW2.