It's a boring game. It just is.
I get the mechanics and I get the story but what I don't get is how a guy with basically super powers has to carry a gun to protect himself. The game should be about time fracture and his powers because you can just simply play the entire game without using any powers (other than a few puzzles which seem very boring in my opinion).
The game just feels like I have to go from point A to point B, shoot a few guys and repeat.
The story is OK, and it's a shame that a game with so much potentil has to become this bad Tomb Raider clone without the parkour.
Also: the series episodes in between the acts are a really shitty feature of the game. What if I don't want to watch this right now? What if I wanna watch it AFTER the game is complete. You can but it doesn't makes sense. I get the idea, but a 20 min episode between a GAME?! I opened the game because I wanna play, not watch a 20 min episode of a series.
I just feel this could have been a reeeeeeally good game and they just spent 70% of their budget in the actors and the filming process.
I wanna play Control, but now I'm afraid of another disappointment.
I get the mechanics and I get the story but what I don't get is how a guy with basically super powers has to carry a gun to protect himself. The game should be about time fracture and his powers because you can just simply play the entire game without using any powers (other than a few puzzles which seem very boring in my opinion).
The game just feels like I have to go from point A to point B, shoot a few guys and repeat.
The story is OK, and it's a shame that a game with so much potentil has to become this bad Tomb Raider clone without the parkour.
Also: the series episodes in between the acts are a really shitty feature of the game. What if I don't want to watch this right now? What if I wanna watch it AFTER the game is complete. You can but it doesn't makes sense. I get the idea, but a 20 min episode between a GAME?! I opened the game because I wanna play, not watch a 20 min episode of a series.
I just feel this could have been a reeeeeeally good game and they just spent 70% of their budget in the actors and the filming process.
I wanna play Control, but now I'm afraid of another disappointment.
Time travel nonsense with Remedy sounds like an absolute blast and that's exactly what Quantum Break was. It was interesting playing this after Control as that game really does just feel like a more fleshed out version of the ideas that Remedy had for this game mechanically.
Quantum Break is ambitious and doesn't quite reach reach it's full potential with it's blend of being a tv show/video game as the tv show aspect feels a little cheap but overall, this is a solid ass game that was judged way too harshly when it came out. Considering some of the utter shite that comes out now, this is still a hell of a lot better than a lot of games out there even with it's shortcomings.
Quantum Break is ambitious and doesn't quite reach reach it's full potential with it's blend of being a tv show/video game as the tv show aspect feels a little cheap but overall, this is a solid ass game that was judged way too harshly when it came out. Considering some of the utter shite that comes out now, this is still a hell of a lot better than a lot of games out there even with it's shortcomings.
I decided to finally play Quantum Break after playing Remedy's more recent Control, which is one of my new favorite games for its gunplay/powers, world design, lore, and interesting side quests. This game had none of that. All of the style and unique ideas are lost behind a VERY generic third person shooter, with a semi-bland story and repetitive combat. I liked the live-action segments and the choices felt weighty considering the outcomes on the pre-recorded elements, but the game felt like it ran too long, even at a relatively short 10 hours. What is great is that Remedy has created a superior successor to this game in Control and if you have not given that game a try, play that one (and its DLC) instead. Mediocre at best here.
pretty serviciable/enjoyable action adventure game by Remedy.
good and solid gameplay, using Jack's array of time powers and destroying enemies with it felt pretty fun through the entire game, the gunplay is not the best I had seen in the genre especially coming from Remedy who did an fantastic job on the Max Payne games but here while the weapons had an great punch the overall selection of them felt fairly generic most of the time.
the visuals are great, the whole art direction and particles usage was on point and the cutscenes were almost breathtaking because of the animation used on the characters's faces.
the narrative was largely carried by it's perfomances, Remedy hired well-known actors towards the characters and the result is fantastic but the overall story is your standard convoluted time-travel mess though it does have it's interesting portions like in the TV show or the unique universe for example.
overall Quantum Break is an pretty fun game, it's story is hard to follow and requires a lot of investigation through all the game's collectibles and the need to watch all the episodes of the live-action cutscenes which basically takes half of the storyline but the rest like the perfomances and gameplay largely carries this game around.
good and solid gameplay, using Jack's array of time powers and destroying enemies with it felt pretty fun through the entire game, the gunplay is not the best I had seen in the genre especially coming from Remedy who did an fantastic job on the Max Payne games but here while the weapons had an great punch the overall selection of them felt fairly generic most of the time.
the visuals are great, the whole art direction and particles usage was on point and the cutscenes were almost breathtaking because of the animation used on the characters's faces.
the narrative was largely carried by it's perfomances, Remedy hired well-known actors towards the characters and the result is fantastic but the overall story is your standard convoluted time-travel mess though it does have it's interesting portions like in the TV show or the unique universe for example.
overall Quantum Break is an pretty fun game, it's story is hard to follow and requires a lot of investigation through all the game's collectibles and the need to watch all the episodes of the live-action cutscenes which basically takes half of the storyline but the rest like the perfomances and gameplay largely carries this game around.
I oddly enjoyed this more than the highly acclaimed "Control". Yeah, the gunplay ain't the most mindblowing - and it went on a bit too long - but the story, acting, and cheesy TV episode interludes made it oddly compelling, in that I was anxious to see where it went next. A kinda spritual successor to Fringe, by way of Max Payne.