Reviews from

in the past


It's a boring game. It just is.
I get the mechanics and I get the story but what I don't get is how a guy with basically super powers has to carry a gun to protect himself. The game should be about time fracture and his powers because you can just simply play the entire game without using any powers (other than a few puzzles which seem very boring in my opinion).
The game just feels like I have to go from point A to point B, shoot a few guys and repeat.
The story is OK, and it's a shame that a game with so much potentil has to become this bad Tomb Raider clone without the parkour.
Also: the series episodes in between the acts are a really shitty feature of the game. What if I don't want to watch this right now? What if I wanna watch it AFTER the game is complete. You can but it doesn't makes sense. I get the idea, but a 20 min episode between a GAME?! I opened the game because I wanna play, not watch a 20 min episode of a series.
I just feel this could have been a reeeeeeally good game and they just spent 70% of their budget in the actors and the filming process.
I wanna play Control, but now I'm afraid of another disappointment.

Selbst heute ist das Spiel noch sehr ansehnlich. Schönes Story Spiel mit bekannten Schauspiel Gesichtern. Leider nervt die Off-Erzählung etwas. Spielt sich perfekt mit dem Steamcontroller.

I think Quantum Break is a good experiment, trying to bridge a television series with video games. All the characters and story and stuff is just like baseline good, none of them really wowed me at first, until some stuff with beth pops up later.

The gameplay portion of this game feels super good (I played on console, wish I could have played it on pc, but whatever). When you are in the middle of a firefight it feels really fast and frenetic. Dashing up to enemies to pelt them with bullets, running away from heavies, most of the time, you are constantly moving around the battlefield. All the time abilities are fun and useful.

The thing is I don't think the gameplay ever pushes itself; the boundaries of how far it can go is never really tested. There are some difficult fights, but nothing too bad. I played it on normal and hard, and hard didn't feel that different at all really. Just kinda sad that this really fun gameplay is kinda shorted by the story (still think thats good though).

The tv series is surprisingly well made. I really liked that they made it about the side characters that also do stuff during the game's story.
Some of the game's choices are super impactful, except one, especially the first one. I honestly feel like one of the choices for the first one just leaves you with a worse story down the line, and its the one most people picked. The collectable lore emails, etc., change based on what choices you made, and at some point you get a bunch of info about your brother, but the other choice gets you boring stuff about how the evil business operates.

Time travel nonsense with Remedy sounds like an absolute blast and that's exactly what Quantum Break was. It was interesting playing this after Control as that game really does just feel like a more fleshed out version of the ideas that Remedy had for this game mechanically.

Quantum Break is ambitious and doesn't quite reach reach it's full potential with it's blend of being a tv show/video game as the tv show aspect feels a little cheap but overall, this is a solid ass game that was judged way too harshly when it came out. Considering some of the utter shite that comes out now, this is still a hell of a lot better than a lot of games out there even with it's shortcomings.

Que jogo.....

Quero continuação por favor, pra ontem isso


Ótimo jogo que é carregado pela sua história! Só me incomoda a grande quantidade de leitura a ser feita que pode incomodar e quebrar MUITO o ritmo de jogo em certas sessões. Gosto muito de ler, mas na minha opinião esse jogo coloca muita informação essencial em documentos extensos, o que o deixa cansativo. Mas no geral minha experiência com ele foi muito positiva!

when did iceman get time powers?

Eu gosto dos jogos da remedy pq eles me fazem usar tudo que eu tenho disponivel de recurso(mesmo sendo varias habilidades). Infelizmente o jogo tem seus problemas tecnicos até hoje

ni de pedo me voy a ver una cinemática de 20 minutos por cada 5 minutos de juego

Remedy never disappoints me, they always come with such wacky games you can't even imagine, definately worth a try.

mais um jogo q tenta ser um filme, o combate é legal mas meh. o jogo terminar com cliffhanger e flopar foi triste tbm

É um jogo bem genérico, por mais que os gráficos e jogabilidade sejam interessante, a história obvia não me agradou tanto como esperei.

This review contains spoilers

"I'll back for you."

I couldn't finish this, is too boring. Gunplay is clucnky, the story is "meh", patform is just stupid. Maybe if i played at the time it was released, but now in 2024 i can't get myself back to finish this.

Remedy delivered a nice story that hooks you long enough to finish the game, the gameplay is also good but, unless you're going for 100%, I doubt you'll be replaying this anytime soon.

the link point between Alan Wake and Control. It's decent enough. Lance Reddick is superb though.

"Look! I think is the Jack Joyce"
Too good, almost reached perfection...

I oddly enjoyed this more than the highly acclaimed "Control". Yeah, the gunplay ain't the most mindblowing - and it went on a bit too long - but the story, acting, and cheesy TV episode interludes made it oddly compelling, in that I was anxious to see where it went next. A kinda spritual successor to Fringe, by way of Max Payne.

Tried to play this after playing Control and just couldn't get into it at all

Boas ideias gameplay, mas não gosto gameplay de jogo de tiro

I decided to finally play Quantum Break after playing Remedy's more recent Control, which is one of my new favorite games for its gunplay/powers, world design, lore, and interesting side quests. This game had none of that. All of the style and unique ideas are lost behind a VERY generic third person shooter, with a semi-bland story and repetitive combat. I liked the live-action segments and the choices felt weighty considering the outcomes on the pre-recorded elements, but the game felt like it ran too long, even at a relatively short 10 hours. What is great is that Remedy has created a superior successor to this game in Control and if you have not given that game a try, play that one (and its DLC) instead. Mediocre at best here.

It's pretty good. I love time travel movies/games and time manipulation stuff so this is fun, although not that many combat segments in between the story in my opinion.

a whacky science fiction action game that is inventive also the choices you make affect the tv show that comes along with the game which was really cool Though I wish the writing in the show was better since Sam Lake didn't do that part of the project.


pretty serviciable/enjoyable action adventure game by Remedy.

good and solid gameplay, using Jack's array of time powers and destroying enemies with it felt pretty fun through the entire game, the gunplay is not the best I had seen in the genre especially coming from Remedy who did an fantastic job on the Max Payne games but here while the weapons had an great punch the overall selection of them felt fairly generic most of the time.

the visuals are great, the whole art direction and particles usage was on point and the cutscenes were almost breathtaking because of the animation used on the characters's faces.

the narrative was largely carried by it's perfomances, Remedy hired well-known actors towards the characters and the result is fantastic but the overall story is your standard convoluted time-travel mess though it does have it's interesting portions like in the TV show or the unique universe for example.

overall Quantum Break is an pretty fun game, it's story is hard to follow and requires a lot of investigation through all the game's collectibles and the need to watch all the episodes of the live-action cutscenes which basically takes half of the storyline but the rest like the perfomances and gameplay largely carries this game around.

If American Nightmare was the weakest game Remedy has made then Quantum Break is likely their most disappointing one. It had so much promise, and I can clearly see the love and passion they put into it but it just didn't land for me.




Eu aprendi mais física com esse jogo do que na escola

The Xbox One's focus on TV over classical video games is widely accepted as one of the key factors that cost Microsofts the last console generation. Quantum Break almost feels like the embodiment of every weird idea Microsoft executives came up prior to the console's launch: It's a third-person-shooter that periodically interrupts its gameplay with TV show episodes detailing what the story's villains were up to.

In my opinion, the concept doesn't even sound that good on paper, and the execution is severely flawed. The live-action parts barely hide the lack of budget, with scenes often taking place in hallways, stairwells, and warehouses. The first episode is the worst offender in that regard, presenting the viewer with boring locations and offensively uncharismatic characters. Later episodes improve somewhat and the high profile actors manage to deliver on the acting side of things, but that doesn't change the fact that I only continued watching because the game expected me to.

Weirdly enough, the ingame parts look way better than the TV show. Setpieces are bigger and even lighting is improved. The TV show parts feel claustrophobic and held back in comparison. The game also already has a lot of slower paced narrative segments in its ingame parts, with lots of slow walking while listening to exposition and rooms upon rooms filled with text, video, and audio collectibles.

Unfortunately, Quantum Break doesn't manage to use all those narrative tools to create a compelling story. Things are happening, but between all the clichés and tropes (an evil corporation secretly plotting and taking over a city, never heard that one before) it's hard to find a reason to actually care about what's going on. Even worse, a lot of plot points have appeared in movies like Back to the Future or Terminator before, but where handled much better. Plus, the atmosphere is not nearly as thick as in other Remedy titles.

That leaves us with the actual gameplay. Puzzles are even easier than those in Life is Strange, consisting mainly of holding down a button or following a yellow cable. Platforming feels terrible. Jack will try to climb pretty much anything when you press the corresponding button, I'll give him credit for that, but a lot of the time he gets stuck on environmental objects or fails jumps necessary to progress.

Fortunately, combat is pretty fun. Jack doesn't have a lot of health, so relying on his powers is necessary to win. Those supernatural powers are all very loosely related to time (it's not a bomb or shield, it's time bomb and time shield) and feel powerful, especially when used against standard enemies. Mechanics never get too complex, but they don't need to for such a short game. There's very heavy auto aim, and since the game is clearly optimized for a controller, I'd recommend using one.

With the good and bad mentioned, that leaves us with the ugly: the game is not in a state that I would consider polished. The Windows Store version never received the latest updates, and even the patched Steam version still has major animation bugs. Reload animations dont even remove the magazine, and weapons teleport in and out of hands in cutscenes. Annoyingly, the final boss fight is an incomprehensible mess that covers everything in effects and even focuses the camera on areas players should run away from (making you run towards the screen).

By default, the game also uses horrible upscaling, rendering at two thirds of the display resolution with terrible results. While upscaling can be disabled in the settings, many of the other heavily featured post processing effect are mandatory, meaning the game often looks worse than it would without. Colors are washed out and greyish, it's just not pleasant to look at. The streaming quality of the cutscenes is also debatable. Aiming for streaming in a high resolution is great, but the stream starts buffering even on fast connections, with no option to download the TV show episodes. I also wonder how long the servers for this game will remain online - in a worst case scenario, half of the product will be missing in a couple of years.

Out of all the Remedy games I've played, Quantum Break was clearly the worst, and I doubt it'll ever get the sequel its ending set up. There's still Remedy DNA in here, but I have a hard time recommending the game over the studios' other works or other third-person-shooters like Max Payne 3 or Uncharted.