Reviews from

in the past


It's a boring game. It just is.
I get the mechanics and I get the story but what I don't get is how a guy with basically super powers has to carry a gun to protect himself. The game should be about time fracture and his powers because you can just simply play the entire game without using any powers (other than a few puzzles which seem very boring in my opinion).
The game just feels like I have to go from point A to point B, shoot a few guys and repeat.
The story is OK, and it's a shame that a game with so much potentil has to become this bad Tomb Raider clone without the parkour.
Also: the series episodes in between the acts are a really shitty feature of the game. What if I don't want to watch this right now? What if I wanna watch it AFTER the game is complete. You can but it doesn't makes sense. I get the idea, but a 20 min episode between a GAME?! I opened the game because I wanna play, not watch a 20 min episode of a series.
I just feel this could have been a reeeeeeally good game and they just spent 70% of their budget in the actors and the filming process.
I wanna play Control, but now I'm afraid of another disappointment.

Que jogo.....

Quero continuação por favor, pra ontem isso

Boas ideias gameplay, mas não gosto gameplay de jogo de tiro

i like this game more than you might think by its score - it had all of the hallmark crazy-ness of a Remedy story, a unique delivery method for telling that story (part game, part low-budget TV show?), and some beautiful graphics. the combat/gameplay is fine, some of the time-based powers seem cool but you could cut and paste them into a non-time themed story and they'd be largely unchanged. the characters are cool and it's only slightly immersion breaking that they are largely modeled after their real-life voice actors. the story choices it offers are largely superficial, it would have been cool if there were more substantial consequences to some of those choices. but all in all, i enjoyed the experience!


ni de pedo me voy a ver una cinemática de 20 minutos por cada 5 minutos de juego

It was a good game with quite an interesting story, but I didn't feel like it was a masterpiece, just a good game.

Feels like more then the sum of its parts. If you can overlook some of the poorer decisions made in it's development its actually a really fun time. Its the only game of its kind and I'd argue its worth playing to see a future that never was.

Gameplay is mostly fun enough, and the story ends up being pretty compelling for a while too (I'm a sucker for time travel), unfortunately Remedy doubled down on all the frustrating aspects of Alan Wake, constantly halting the action for slow walking sections, pages of lore dumps they are clearly begging you to read (though you often have a companion urging you to hurry along), when these come in audio format, the sound fades if you take 5 steps away, forcing you to just stand there awkwardly if you want to listen. I hope they've learned how to integrate story and gameplay for Control.

Why does Remedy have such a hard on for making their games TV shows? Judging by the 4 episodes interrupting the game, they aren't any good at it.

So much foreshadowing for stuff that never arrives before the anticlimactic ending, had to save the interesting stuff for a sequel or DLC that probably won't ever happen.

the little gameplay you get out of this is alright but good fucking grief do you have to wade through some DUMB live action show of this in between chapters

Quite possibly the most "fine" game I have ever played.

Gameplay was fine.
Story was fine.
Writing was fine (I usually enjoy Sam Lake's stuff).
Graphics were exceptional (this was actually my introductory game to the 8th generation of consoles, and on that front it delivers).

I don't really feel anything towards this game. I neither like it nor dislike it. It just simply is...

Uma das melhores história sobre viagem no tempo, mas o jogo peca no resto. A série combinado ao jogo não funciona como deveria, o combate é meio merda, level design é ruim e o jogo crashou umas 5x. Por fim acaba sendo um dos jogos mais fracos da Remedy.

Eu aprendi mais física com esse jogo do que na escola

it's a remedy game but through a weird reflection

Massive example of substance over style. It's mechanically wonderful and has a lot going for it but its just fundamentally uninteresting. It would be a great tv show but its not. It's a game. Sometimes

Tried to play this after playing Control and just couldn't get into it at all

Eu gosto dos jogos da remedy pq eles me fazem usar tudo que eu tenho disponivel de recurso(mesmo sendo varias habilidades). Infelizmente o jogo tem seus problemas tecnicos até hoje

Great, fun experience of a game with a pretty entertaining story and a solid cast. I felt lost as much as one would with a time travel story. I'm assuming that a huge chunk of the world-building was through the collectible intel and stuff, but that was a bit too much and the long, winding ones from random characters I found myself just collecting but skipping past.

The episodes were what initially turned me off from this when I first tried this a couple of years ago, but I regret that now that I picked this up again. At first, I thought I would have preferred to play those scenes out in game format, much like how we played as Serene in the Junction chapters, but during the second episode, I realized that it was enjoyable as is. There's nothing quite like witnessing the thrill of a twist in an uninterrupted episodic format (as long as it didn't stop to buffer, which it did for me in later parts, damn ISP).

But yeah, all in all a fun game. But WTF is that final battle, gods I have not cursed at a boss fight that much in so long.

Remedy Entertainment is one of my favorite developers. You may know them from little games like Max Payne and Alan Wake. These were both fantastic third-person shooters with great characters and an interesting story. It’s been a while since we have seen anything from them, and Quantum Break was quite ambitious with big-name actors, live-action cutscenes, and just an overall large budget.

The game starts off with you playing as Jack Joyce who is the brother of William Joyce, who gets stuck in a fight against Monarch Solutions to save the universe. Sounds pretty cliche, but the time-bending gameplay and story have some merits. Paul Serene, the antagonist of the game, steals a time travel device from William Joyce and uses it for profit. The game does this whole start at the end, then work your way back to the beginning sort of story and filling in gaps on the way. I really wanted to like the story here as the acting is top-notch and the live action cut scenes are fantastic, but it’s so convoluted and there are so many things that aren’t explored.

One such thing is the end of time. It’s referenced frequently that the end of time is caused by the fracture from the time machine, but we never see it. Seeing the end of time would have been fascinating if just for a little while. On top of this, the 5 different choices you make in the story don’t affect the outcome of the story which makes it feel pointless. After each chapter, there is a junction in which you play as Paul and have to make a choice. Then you get a 15-minute live-action cutscene which is the best parts of the entire game.

The gameplay itself has time stopping and bending abilities with Jack Time Rushing enemies to fly by them, using Time Blasts for AOE effects, shields, and various other abilities. You will use them all throughout the game but it feels forced. The guns feel fun to shoot, but it’s all so generic and boring. The same four enemies repeat, and to make you use your powers they throw in enemies that are immune to your powers and ones that you need to use your powers to get past their armor. They don’t show up often, but when it does it slows down the gameplay and makes it drag.

I did use different weapons for different situations, but I had no choice as the game can be so difficult at times you need to use these weapons or powers by default and not by choice. You can upgrade your powers to make them more useful, but they require hidden upgrade points which are really hard to find (I only found 5 through my whole playthrough) so it defeats the purpose of having an upgrade system if the points to use it are hidden. The action and storytelling are also poorly paced with entire chapters of just pressing buttons, walking around, and climbing things. Then you would get an hour of non-stop shooting. Then the final boss took me 3 hours to beat as it’s so incredibly difficult and requires you to use all your powers beyond what the game will allow. You can only turn so fast, move so quick, and shoot so much with Time Bombs going off behind you and enemies zipping around shooting you. It’s overwhelming and clearly breaks the system set in place.

I really wanted to love this game, but it’s entertaining at best and very forgettable. The game looks fantastic with amazing character models and animations, but the PC version suffers severe performance issues as it’s poorly optimized. The art style, however, is rather dull with nothing but sterile gray hallways, generic buildings, and nothing that really stands out. Outside of the Nissan and Microsoft product placements and the yellow accenting throughout the entire game.

Remedy really could have done more here, but most people will find it either too boring or too hard to care much. It’s an entertaining weekend playthrough but nothing more.

Remedy never disappoints me, they always come with such wacky games you can't even imagine, definately worth a try.

Surprisingly pretty good. The TV show integration was a huge flop but other than that it's pretty fun.

mais um jogo q tenta ser um filme, o combate é legal mas meh. o jogo terminar com cliffhanger e flopar foi triste tbm

joya infravalorada con una historia cuanto menos interesante y con un gameplay divertido aunque necesita un poco de variedad los poderes temporales le dan un giro muy fresco a la forma de jugar, aunque la historia te deja con un cliffhanger y no parece planes de continuar la historia algo muy normal de remedy

gameplay fun, histoire très sympa, mais clairement le mouton noir du remedyverse


It's unfortunate that this was stuck to the Xbox One last generation because it's a gem. Remedy improved their gameplay a lot. While it loses the atmosphere that Alan Wake had, it still has plenty of its own. Tons of really cool collectibles with actual meaning/lore/world-building, narrative choices that lead to different story beats and the really cool live-action tie-in's make this game really unique. Very cool to see Remedy grow game to game. Having played Control when it launched, it's clear to see the DNA that AW and QB instilled in it.

Really enjoyed Quantum Break, came back years later to finish the game on hard and unlock all Achievements.

Quantum Break - это игра, смело сочетающая элементы экшена от третьего лица и телесериала, что создает уникальный и захватывающий опыт. Повествование игры сосредоточено на манипуляции временем и вытекающих из этого последствиях.

Визуальное оформление игры впечатляет: внимание уделяется деталям как моделей персонажей, так и окружения.

Что касается геймплея, то Quantum Break представляет интересную механику манипулирования временем, которая добавляет стратегию в боевые сегменты. Сами перестрелки быстро надоедают из-за малого разнообразия как в оружии, так и в типах врагов.

Интеграция сериала может оставить смешанные чувства. Хотя концепция совмещения эпизодов с живыми актерами и игровым процессом весьма интересна, но в некоторых моментах ее исполнение оставляет желать лучшего. Иногда персонажи в сериале ведут себя настолько плохо, что их поступки и рассуждения кажутся довольно странными и глупыми.

По сути, Quantum Break - это игра, которая заслуживает похвалы за свои амбиции и попытки внести инновации в игровой и повествовательный жанры. Пусть она и не является безупречным шедевром, но предлагает своеобразный опыт, который наверняка понравится тем, кто ценит сочетание экшена, научной фантастики и нестандартного построения сюжета.