Reviews from

in the past


When I heard this came out, I rushed over to buy it. Did not regret. It's just superior superhot in my eyes.

more of the same with powerups, you really have to love the core gameplay loop to like this. luckily I love the gameplay loop, so this is great


fun arcadey take on slo mo action.

Instead of the linear progresion of the original this one is a roguelike so you have to repeat the levels over and over again. Lazy design choice for me

I was confused before beating it why people were so confused about the ending to this game, given the themes and direction the gameplay moves throughout my shorter time playing the first time it made perfect sense as a twist ending for what I had experienced and understood of the game. Now that I've beaten the game myself, pushing myself late into the night to conclude my time playing ( and forgetting how it ends), I understand the complaints a bit MORE, it seems too simple of a conclusion.

The game's narrative is great, first of all, it's a really great challenging of your expectations going into a sequel to an indie hit darling. A lot of your time playing is setting up for this grand conclusion as MORE mechanics are slowly added to your arsenal and the game invents new ways to please you. The game creates some intrigue in it's unexplained or stranger elements within it's story to really build to the conclusion it does, but when it gets there it's content letting the ending play out as simply as possible. It feel like the developers needed to give a little MORE, but there's a reason that word is capitalised.

The gameplay is great though, blending the new rougelike build-specialisation elements into the narrative is so seemless I almost missed it until the game made me think about it. These types of elements are my favourite parts of Risk of Rain 2, and only serve to tempt you MORE towards perfection. The additions on the base SUPERHOT mechanics, like new weapons, maps, and enemies forces the game to play MORE like the puzzle fps the first game mostly does. The game is generative this time around, which leads to situations where I found myself unable to escape without taking at least 1 heart of damage (and yeah, you don't die instantly this time) which is especially annoying on the 100-encounter level which took 2hr 15min to beat in one run.

The visual language of the game is great, we stray further from the fake computer of the first game due to it's ending, and MORE into the artifacting and render errors of in-development low-poly games. When I started seeing the screen split in front of you when you pause, or later levels stretch far off into infinity starting a certain distance from the player I remembered how inventive the game is in MORE of it's elements. The audio is alright, at times it's a crisp clear indication of when an enemy loads their gun, sometimes the speakers in the disco map make your ears bleed. I feel like the game needed MORE of an auditory identity to match it's visual one, as the heavily compressed audio (on pausing for example) works well enough but needed MORE uniqueness I feel, though that's MORE of a personal thing I'd say.

This game is strange to play as the gameplay loop is very addicting, MORE so than the first time round, but sometimes for narrative levels the game forces you through MORE walking simulators or MORE tutorials that detract from MORE mechanics that could just be directly injected into the gameplay loop. I would wish there was MORE, but then that would be missing the point.

Really makes you feel like you just gained amnesia Mind Control Deleting: SUPERHOT

More of the same but done better

MAIS SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.

While offering the same unique gameplay experience as the original, Mind Control Delete feels somewhat dumbed down. The rogue-like structure of the game does offer different abilities and enemy encounters, but the limited number of levels make it feel much more repetitive.

Some interesting gameplay additions but ultimately it goes on for way too long and feels too repetitive. The original game feels very unique the entire way through because it's short and sweet and expanding on it takes some of that away.

They changed how the level system works and now that game is much harder and a lot less fun when compared to the original.

Мне очень обидно, что эту игру обделили вниманием и порезали ей оценки за рогаликовость, хотя это абсолютный шедевр метанарратива, деконструирующий первую часть через самого игрока.

TIRO pooooow KATANA txiiiiiiim
super
hot
SUPER
HOT

My brain is even more busted than last time.

Very fun expansion on the original Superhot mechanics

More of the same. Which is a good thing.
I got to 70 something on that infinite mission.

Decent 7

C'est très sympa et satisfaisant, mais sur la fin ça devient assez long et répétitif, un jeu plus court aurait été plus appréciable, je trouve.

el segundo mejor doxxeo de la vida

still fine but a huge step down from the original

the nodes are nowhere near as good as the levels in the first game as the spawns are random so there is not much strategizing and a lot more bullshit

The unkillable enemies are horrible and really make the levels worse

new enemy types are a mixed bag and could be great if the spawns werent random but sometimes an exploding enemy will be right in front of you when you spawn and you just have to take the chance

The hacks and cores are interesting in concept but are not utilized as well due to the randomness. Especially the hacks would be much better if you could select them ahead of time and could choose ones that synergize with eachother instead of just getting shitty luck

I like the new weapons they are cool

the ending was very interesting in concept but was executed horribly and drags on way too long. My favorite parts of the first game were the side modes but they dont seem to exist in this one and if they do i wont know cuz im not waiting two and a half fucking hours to play the game again.

avoid bullets by violently shaking your head it works irl try it out


Hard to go back to after you play the VR one

I've completed it on xbox and playstation before and currently replaying it on PC, genuinely one of my favorite games, the aesthetic is so cool and i enjoy every annual replay of it a little more.

é divertido durante as 3 primeiras horas, depois fica repetitivo, eu não consegui jogar mais porque ficava entediado jogando

Un altro di quelli che non stancano mai, anche se alla lunga - dopo avere preso dimestichezza con i vari livelli - diventa tutto un po' troppo semplice. Storia apparentemente imperscrutabile ma con un suo significato che si fa apprezzare (nulla di sconvolgente, btw).