Reviews from

in the past


Excellent immersion accompanied with a tasteful dialogue, but a little held back by a limited gameplay variety, and a bit lackluster execution that makes some parts of the game feels abrupt.

Visual - 8
Audio - 7
Gameplay - 8
Story - 9
Fun - 7

Overall - 7.8

Perfectly fine. Firewatch in space is close to what this game ends up being. It was a little on rails for me but that is the cost of a linear story being told well I suppose.

was pretty fun and short. amazing visuals and pretty interesting story, but kinda meh ending.

yasna cholera, jakie to jest ładne


"Niezwyciężony" Lema to jedna z moich ulubionych książek. Studiu Starward Industries udało się sprytnie wpleść wymyślone przez siebie wydarzenia i postaci w kanwę powieści, tak że wszystko pasuje i nic się nie gryzie. Wygląda to bardzo wiarygodnie. Mnie opowiedziana historia interesowała od początku do końca. To powolny walking sim, w którym gameplayu jest tyle co kot napłakał - dla jednych będzie to minus, a innym będzie się podobało, ponieważ wciągną się w fabułę, wsiąkną w retrofuturystyczny klimat, w rozkminę nad tym co stało się na planecie Regis III i będą podziwiać przepiękne widoki - a trzeba przyznać, że wizualnie The Invincible to istny majstersztyk. Moja wyobraźnia pozostawia dużo do życzenia (ocieram się wręcz o afantazję), dlatego cieszę się, że graficy ze studia Starward urzeczywistnili dla mnie świat, który znałem tylko z opisów w powieści, ale nie byłem w stanie go sobie tak wyobrazić. Tak, jestem zachwycony, natrzaskałem mnóstwo screenshotów.

Pod sam koniec gry (zostało mi około 1h) trafiłem na coś, co wyglądało na game breaking buga, ale okazało się raczej glitchem w specyficznych warunkach. Wyglądało na to, że nie ukończę gry. Udało mi się skontaktować z osobami pracującymi u dewelopera gry, które naprawdę starały się mi pomóc. Na szczęście odblokowałem się sam, trochę przypadkiem, po wielu próbach i wielu dniach, niemniej jednak chciałbym z tego miejsca podziękować i przeprosić jednocześnie za zawracanie dupy. :)

Grę polecam wszystkim fanom Lema, sci-fi i walking simów. Warto.

It‘s not bad but didn‘t really blow me away either. The mistery is super intriguing at the beginning but as it gets revealed i couldnt help but feel a little underwhelmed. It‘s well made, though.

Kind of a walking sim, but the sets and environment and atomfuture setting is awesome.

Wonderful love letter to Stanislas Lem's works.

Not really a "game" but a beautiful narrative adventure. Storytelling, ambiance, art direction, music, landscapes...all in all, I find no weak points.
Really worth a try for those who likes solid and clever S-F story. Absolutely need to play for anyone who likes the books of Stanislas Lem.

Maybe the videogame experience could be even better if you have read the book before.
It's was so unexpected for me to land on Regis III after all this years since the first reading. Having the novel in mind as background had strengthened many parts of the game for me.
On the other hand, discover Lem's novel with this excellent game cannot be a bad choice anyway.

Without a doubt two completely different experiences that one is unable to experiment.

Fully enjoy yours !

"Платиновый список" ушло 11 часов.

Люблю писать про минусы, так понятнее, что за игра, нежели облизывать ее, но минусов Я пока не нашел.
Одно из лучших, во что Я играл. Тут хорошо все: не напряжный геймплэй, без монстров, стелса и беготни, сюжет, внятное объяснение происходящего, картинка, звук...
Сюжет. За ним реально интересно следить. Что происходит вообще? Зачем капитан нам помогает? Почему он темнит? Что нужно враждующей фракции? И с каждым ответом, добавляются новые вопросы из-за чего интерес не угасает.
Всем советую!

one of the best walking simulators with captivating story.

This review contains spoilers

General concerns:

Its not bad but its kinda super slow but the graphics are awesome, i'm planning to read the book sometime soon i think i played like 50% playthrough it was nice stopped it due to college work

some stunning environment art & art design in general, and a real enjoyable performance from the lead.

just constantly felt like i was fighting with the dialogue & interaction systems, tripping over important lines or missing entire scenes because i looked at things in the wrong order. which is fine if that’s the game you’re making, but that kind of requires communication & buy-in, of which there was none.

I didn’t care much about the story but the art direction was stunning

This has neat atmosphere and I really dug the visuals, voice acting, and musical score, but gameplay-wise it's also a bit tedious and the way the story is presented isn't always super engaging. Would've benefitted from being an hour or two shorter and cutting a lot of the busy-work backtracking/driving around.

Kind of unpolished and not very interesting

The Invincible is a first person visual novel. It plainly states right there what its based on and plays as contemplatively as you'd expect for the kind of story its telling. I'd almost put it in the same kind of philosophizing as The Talos Principle games or Firewatch, but there aren't really any deep puzzles in The Invincible. You walk around, you find points of interest using a magnification scope or a metal detector and you talk to someone over a radio. You're given a good number of dialog choices throughout the story and when I play this game again in maybe a year and a few patches I'll be very interested to see the variations in dialog and events that might occur, though I hear its not super variant.

Its a great story I think, as slow as it proceeds. Good mystery and really good big Sci-Fi. If you found Starfield lacking in ponderous thought as I did this is filled to the brim with it. If you enjoyed Firewatch then you'll probably enjoy this too.
The Invincible is gorgeous, full of immense pondering about life, and stacked with great old school sci-fi aesthetics.

Looking forward to what Starward Industries make next.

***Reposted from my Steam review.

P.S. Good rover

I liked the story but it's pacing is very very slow

Great visuals. Simply a walking sim at most. 100% was enjoyable enough.

Un juego con muchísimos problemas técnicos, algunos divertidos pero otros que pueden demeritar la inmersión en un juego que lucha constantemente por atraparte.

Y aún con todos ésos problemas, es una increíble historia que merece la pena.

Ao mesmo tempo que The Invincible tem diversos acertos, ele tem falhas marcantes. A história é cativante, a narrativa tem um ritmo equilibrado, os visuais são belíssimos, a trilha sonora é envolvente e a atuação de todo o elenco é ótima.
Porém, com o passar do jogo, sofri muito com quedas de quadro absurdas e constantes, coisa de 100 quadros de diferença sem motivo aparente. As telas de carregamento são, com todas as letras, safada, deixando a tela escura como se fosse um olho fechando. Eu entendo que ele é um jogo bem linear, mas há uma quantidade bem grande de paredes invisíveis e pequenas mudanças no terreno que tornam a exploração inviável. E, por fim, temos o encerramento da trama.
Há mais de um final no jogo. Eu fiz um e vi em um vídeo no YouTube outro e posso dizer que ambos são extremamente anticlimáticos e decepcionantes.

Admito que eu queria ter gostado mais de The Invincible, mas não posso dizer que não me diverti. Quem sabe o livro me agrade mais que o jogo.

Jogos do gênero walking simulator sempre me despertam curiosidade pela forma distinta como cada jogo conta sua história, o apenas andar é um mero detalhe quando jogos como The Invencible conseguem te manter presos num ambiente chamativo, especialmente quando a sua história é repleta de um suspense intrigante, personagens muito bem construídos e um belo suspense.

A qualquer pessoa que aprecia Death Stranding, Heavy Rain, Firewatch ou qualquer jogo com um ótimo mistério vai amar The invencible.

The Invicible est un magnifique hommage rendu à Stanislas Lem, un auteur qui figure de loin parmi mes préférés tous genres confondus.
L'adaptation de Starward Industries possède toutes les qualités d'une grande oeuvre que le cinéma pourrait produire aujourd'hui : un scénario judicieux, une réalisation impeccable, un jeu d'acteur de qualité et des musiques sur mesure invitant à la contemplation et à la réflexion.

The Invicible n'est pas réellement un jeu mais plutôt une aventure narrative interactive.
De nombreux choix sont proposés tout au long de l'aventure. Ces derniers auront une influence sur le court de l'histoire et la fin du jeu (il y en a plusieurs).
Les actions à mener sont en revanche assez réduites: QTE, conduite de véhicule.

L'essentiel de l'aventure se résume à l'exploration et la découverte de Régis III et de ses mystères. Et il faut reconnaître qu'il y a fort à faire tant au niveau de l'intrigue que des panoramas.

Régis III est telle que l'on peut l'imaginer à la lecture du roman. Peut-être même encore mieux. Quel plaisir de fouler cette terre après les nombreuses lectures du roman ; d'autant plus qu'une adaptation en jeu vidéo était pour moi complètement inespérée. Et quelle adaptation ! Le voyage est dépaysant, saisissant. Je tire mon chapeau au studio pour le travail effectué.

En ce qui concerne le scénario et son intrigue, sans me risquer à spoiler, le studio a fait un choix qui permet d'intéresser tout à la fois les lecteurs de l'oeuvre originale que les autres.

Alors est-il nécessaire d'avoir lu le roman pour apprécier le jeu ? Assurément non. Toutefois, l'avoir lu peut renforcer l'expérience.
Je m'explique : certains passages, certaines actions, sont développés inégalement, et avoir le roman en tête permet à l'imagination qui s'en est nourrie d'ajouter ce que le jeu développe moins ou à choisis d'esquisser seulement.

Toujours étant, découvrir le roman de S. Lem ainsi que sa pensée via cette oeuvre vidéoludique ne peut être une mauvaise idée...
Deux expériences qui sont totalement différentes et impossibles pour un individu à expérimenter, profitez donc pleinement de la vôtre !

Pintaba bastante bien pero en su momento no me llegó a cautivar como para terminármelo. Le debo una segunda oportunidad.

im sorry. im weak to retrofuturism.


It takes heavy inspiration from Firewatch when it comes to the dialogue, which some might frown upon but I only see it as a good thing. It's incredible how impactful the conversations you make are on what's going to happen.
Also, I guess I have a new book to read now.

I played The Invincible as a sci-fi fan, although I've never read the original novel. The narrative was interesting, and the plot engaging, which is a great start for a walking simulator.
The art style was also sublime, being able to transmit to the player the retro sci-fi vibe of its time. The landscapes are pretty, but not fantastic, and the exploration is passable at best.
But, unfortunately, the gameplay in itself is insanely frustrating, to the point I almost turned on a walkthrough for the game halfway. Performance is shoddy, FOV is narrow, there's a stamina system, and, most notably, voices frequently get clipped. The last issue is the worst offender, since it makes the player artificially wait for dialog in what is already essentially a movie on wheels.
As always with sci-fi stories, the concept and ideas win me over, but while I found it interesting, it is definitely not without its drawbacks.

После прохождения могу сказать, что для меня теперь одна из самых страшных вещей вообще — это оставаться одному на планете или оказаться в подобной ситуации, когда ты один и рядом не души. Ведь сочетание страха перед неизвестным и безудержной активности человеческого разума может представлять собой очень пугающую комбинацию. «The Invincible» — одна из таких историй с очень давящей атмосферой, которая отлично погружает, даря отличную пищу для размышлений за счет поднятых тем.

Начинается все это дело медленно и может показаться типичным космическим приключением и ничем больше, но по мере прохождения история становится все мрачнее и мрачнее. Здесь именно упор на изящные диалоги, в них идет развитие персонажей, объяснений происходящего и о том, как именно устроена планета, на которой мы находимся.

Большая часть диалогов происходит между Янсой и другим членом экипажа на ее корабле. И благодаря этому дуэту, в этой истории так много взлетов и падений в эмоциональном плане, когда ваша борьба за выживание отходит на второй план по сравнению с более важными моментами, вплоть до спасения цивилизации, а великолепные, как я выше сказал, диалоги помогают погрузиться во все происходящее.

Ну а вообще:
Села мошка на ладошку
Посиди ещё немножко
Посиди не улетай
Улетела! Ай!

Can a very straight interpretation of a novel be ambitious? This makes a decent argument for the proposition.

Cold War SF was extremely good, it's a shame where the mainstream genre is now.