Hard, ugly, but rewarding alien stomper. somewhat of a step backwards from the previous year's Golden Axe, of which it shares many similarities. The animation feels jerkier to me, and while there is a nice and varied level design, including the Shinobi-style first person interludes, this isn't quite the world beating port it should be.
I walked away enjoying this far more than Golden Axe and the first SOR. It's a bit faster paced and you have the ability to run as well as dodge roll which makes it feel surprisingly modern for an early brawler. The on-rails shooting sections also help break up the monotony that plagues even the best in the genre- the final boss being set up this way really took me by surprise.
It can still play a little dirty in some spots as it is a port of an arcade quarter muncher (I just like saying that because I know it triggers elitists like Mark from the electric underground haha). For instance, there were spots in those aforementioned shooting sections where taking damage seemed inevitable as you're using a slow moving cursor. At least there aren't bosses who can one shot or chop your life bar in half like SOR or anything remotely close to the bullshit that is Golden Axe's magic spamming final boss.
Despite its problems, I think this may be one of my favorite early titles on the Genny alongside GnG and the fantastic port of forgotten worlds.
It can still play a little dirty in some spots as it is a port of an arcade quarter muncher (I just like saying that because I know it triggers elitists like Mark from the electric underground haha). For instance, there were spots in those aforementioned shooting sections where taking damage seemed inevitable as you're using a slow moving cursor. At least there aren't bosses who can one shot or chop your life bar in half like SOR or anything remotely close to the bullshit that is Golden Axe's magic spamming final boss.
Despite its problems, I think this may be one of my favorite early titles on the Genny alongside GnG and the fantastic port of forgotten worlds.
Team Shinobi's final game as Team Shinobi is another iteration on the side-scrolling "beating them up" formula using all the lessons learned from the prior games. It has Golden Axe/Kunio-Kun style free movement, Shinobi's short/medium range attack patterns and FPS minigames, and from Altered Beast they wisely didn't take anything.
The character and enemy designs evoke the 80s special effects films—the designs and setting made me particularly think about 80s homages to 50s films, like Tobe Hooper's Invaders From Mars and Chuck Russell's The Blob. The characters all play differently enough, and the game can be somewhat difficult. It can look ugly, and it can feel awkward and frustrating, but this game has an air and style to it that just makes me want to return to it more than any of their other games. I can easily see myself plucking away at this again during the Halloween season.
The character and enemy designs evoke the 80s special effects films—the designs and setting made me particularly think about 80s homages to 50s films, like Tobe Hooper's Invaders From Mars and Chuck Russell's The Blob. The characters all play differently enough, and the game can be somewhat difficult. It can look ugly, and it can feel awkward and frustrating, but this game has an air and style to it that just makes me want to return to it more than any of their other games. I can easily see myself plucking away at this again during the Halloween season.