Reviews from

in the past


Great game with the absolute worst final act that I have ever witnessed. If you like classic JRPGs with interesting narratives, strategic battles, satisfying progression, and beautiful music, you'll love the first 30 or so hours of this game. If you like completely having your time wasted, you'll love the final act.

eu não tava de jrpg na epoca, pretendo rejogar no futuro

One of the 3DS's all time greats, an incredibly easy to love cast all performed excellently with some of the best character writing in the genre.
On the gameplay front this game's Job System is nigh on untouchable, incredibly well balanced and brimming with options.
A must play for any JRPG fan.

Le jeu est une petite merveille en soi, mais qui a, par l'histoire qu'il raconte (et très bien racontée), un arc répétitif au possible un peu gavant, avouons-le.
Et pourtant artistiquement, que ce soit les graphismes ou la musique, le jeu est un petit joyau pour la console portable de Nintendo.
L'exploitation du StreetPass était parti intégrante du jeu, pour développer son petit village, et récupérer davantage de ressources.
Pro tip : avec le job Valkyrie sur vos personnages, il y avait manière de ne jamais être attaqué par un adversaire (mob comme boss).

Et oui son aspect répétitif à un point de l'histoire a découragé plus d'une personne, si bien que je conseillerais à ce moment-là de faire la fausse fin pour redynamiser un peu l'envie d'en découdre jusqu'à un final grandiose.

Clairement un de mes jeux coups de cœur, où j'ai pas vu passer les quelques 60/70h à le terminer. Et un des rares où je crois avoir tout fait (jusque dans les derniers jobs à obtenir).

early level check bosses get your game dropped.


Bravely Default is a JRPG with a super unique battle system. In battle you can stock up actions by using a defensive move called 'Default' mid battle to block attacks and store up 'Brave Points' to then use 'Brave' and unleash multiple different skills, items, or attacks all within a single turn depending on how many Brave Points you have.
As you progress and defeat bosses you will gain new classes or 'jobs' you can change your party members into to completely change how you strategize and go about battles.

The menu and battles screens can be navigated super fast with the snappy controls and helpful built in optimization that keeps things aware from being a chore. The game also has on the fly toggleable difficulty and the ability to disable enemy encounters if you want to back track without wasting time.

The gameplay is amazing, but its also carried by its music, voice acting, and characters. The music is consistently absolute bangers from the start to the end of the game. The final boss theme is one of the best I've ever heard. The voice acting ranges from just entertaining and funny to actually really impressive, it never got annoying and was enjoying to listen to throughout the whole game. The 4 main characters can be stubborn, annoying, and questionable at first in how they work together, however as it picks up and progresses they actually do grow and change in meaningful ways and its great to see how far they go. The villains and side characters are hilarious and amazing, with outlandish designs and voices that kept me wanting more of them.

The only real downside this game has (Besides for random encounters in general) is the horrible late game pacing. The gameplay pacing suddenly gets really weird later in the game and forces you to do a lot of the task you've already done over and over again countless times if you want to achieve the 'true ending' the game has. A lot of end game side quest also have little rewards or incentives unless you just want the challenge and the chance to interact with the characters and villians more. The story can also be questionable especially in the later half of the game as it becomes more convoluted with the pacing.

However for me the story, characters, voice acting, incredible music, and minute to minute gameplay kept me going even through the tedium (and entirely on hard mode) through all the side content and all the way to the true ending of the game. which felt like one of the craziest things I've ever accomplished in a game.

incroyable histoire et systemes

Un univers féerique, des combats stratégiquement géniaux, une histoire grandiose, des musiques envoûtantes, énormément de surprises. Ce jeu vidéo a touché la perfection dans mon cœur.

I will defend the twist. I defend it. It's good. I love it.

Almost 10 years later, I'm coming back to my childhood favorite game, and probably my favorite game of all time.

So many memories came back with just an hour in. I can't wait to explore what I've left off unfold and unexplored.

someone comically put a gun to my head and asked me to play it, so here it is

OST is debatebly the best, but the way it plays with expectations is amazing

Finally done with this game. This was a months long odyssey for me, and while it only clocked out at 58 hours, it really felt like at least double that at times. This game was sold and indeed is a fairly traditional JRPG, an old school Final Fantasy in everything but name, but with a modern touch and features meant to showcase what the 3DS could do. Some are really cool and very welcome, like the one handed control setup and the option to tweak random encounter frequency down to none at all which is a godsend for when the game gets very repetitive. Unfortunately, some other features kinda really date the game in a way I haven't seen often. The game really wants you to have friends playing the game, or find people that play it with Streetpass. You need them to do the town rebuilding side quest that gives you some of the best items in the game, and for summoning in combat or to share their progress on jobs. Now, to be fair, the game does give you bot friends that do a good job at filling in if you don't have friends. They're basically useless for summoning, but they do help rebuilding the town. Still though, you need to go online to get them and lord knows how much longer any kind of online servers for the 3DS have left seeing as how the eshop closed not too long ago, which would make a very integral part of this game worthless and actively hamper the rest of your experience. Not only that, but the focus on community has an actual ingame explanation and having only bots as friends makes the ending funnier.

As for the actual game, I was enjoying it a fair bit up to a point. Graphics are lovely, all the towns in the game have a hand painted, layered look that for once looks even better with the 3ds, there's a decent amount of enemy variety, and the music is sublime. There's not one bad track in this game, and I love how each character has a theme that starts playing when you do a special move in combat, which gives you a buff depending on the move that lasts until the song ends, it's so fucking hype every time to hear Tiz's theme start playing. The combat is quite fun, the job system is pretty much lifted straight from Final Fantasy and you have quite a lot of build possibilities since you can use skills from two classes at once and choose up to 4 perks that all do a lot of different stuff, some can almost completely change how you play that character. I am also a big fan of the whole bravely/default system, which is basically borrowing turns from the future or saving them in advance by defending to act several times in one turn. It adds an extra layer of tactics that spices up the gameplay in a way only things like the ATB system on FF games or the press turn system on Megami Tensei have achieved. Unlike those two systems though, I feel like enemies in this game don't use brave or default a lot. Perhaps it is a blessing in disguise, as that could've been too annoying. I also liked the story, even if it was quite simple. The main characters and their interaction had enough charm to carry the plot.

But then, it all takes a turn. Because of said story, you are groundhog day'd into playing the game again. The first time this happened, I was confused but intrigued. You basically play through a condensed version of the game that's almost a boss rush, and I had fun beating every boss again with my stronger party. But then it happened again. And then again. And then one more time for good measure. Every time this happened again I seriously considered just dropping the game, but every time the sunken cost fallacy won. By the third time I just turned off random battles completely which did help a lot with the tedium, and I never even felt underleveled. Each human boss does change their tactics a little each run, and they even start grouping together near the end for very challenging fights that were also pretty fun, but it was a massive fuckin slog. There is actually two endings, and having done both I think the true ending is okay, but the tedium it takes to get there was borderline deal breaker for me and I only got through with sheer willpower.

My first review.

Right from the start you get a CGI intro showing the motivations of all 4 main characters; Agnes Oblige, a Vestal of Wind who sets out to save the world from darkness by awakening the 4 Crystals. Edea Lee, daughter of the grand marshal of Eternia who seeks out his approval by capturing the wind vestal and becoming a skilled soldier. Ringabel, a charmer who has no memory and seeks to recover it with the help of an intriguing future-telling journal. And lastly Tiz Arrior, a young shepherd who lost his family to a mysterious pillar of light that swallowed his village.
With that out of the way, onto the gameplay.

GAMEPLAY

The world of Bravely Default (also known as Luxendarc) is like most other RPGs; a large overworld map with settlements and dungeouns you can explore. This part of the game is relatively simple and mostly serves just to connect all the places into one vast world.
However the true meat and potatoes of the gameplay is the combat.
BD serves an interesting take on the traditional formula, in more ways than one.
First is the very name of the game, Brave and Default mechanics. Defaulting makes you defend during that turn, reducing damage taken and storing up BP. Brave lets you spend those Brave Points by allowing you to perform multiple actions in the same turn. For example if you used Default 2 times, you'll get 2 BP which you can use in the next turn by Braving 3 times and performing several different moves at once. Bear in mind however that you can go into negative BP, making you unable to perform any actions and essentialy making you a sitting duck so choose wisely on what actions you'll perform.

JOB SYSTEM

Next change is the job system. Throughout the game, you'll encounter bosses known as asterisk holders, powerful foes that have their own unique abilities. Once you defeat them, you'll obtain their asterisk and their job as well.
This'll get lenghty so buckle up.
When you equip a job, there are multiple things to know; every job has unique base values. For example Knight has good vitality, Monk has good strenght etc. Next is arms proficiency. This tells you how well you can wield weapons of that certain type. Black mages are good with rods, thieves are good with daggers etc.
Lastly you have the specialty. Every job has one and it's an innate ability you get when equipping a job. Arcanist has Absorb magic damage, Ninja has Dual Wielding etc.
Now while you can equip a certain job and just leave it that, you can also equip a side-job. This means that you can have 2 different commands ready to use at any time; and this is where the combat truly shines.
It allows for some wild experimentation, regardless of your stats and arms proficiency. I won't say much more because it's more fun and engaging to just try it for yourself.
Next up are support abilites; these are pretty much what the name implies. When you upgrade jobs, you'll get abilities that have an active effect, rather than using it as a command. When you start out, you can only equip the ones with a cost of 1 slot (don't worry though, you get more as you progress), and this is where a good chunk of the strategic value lies.
A lot of these abilities are simple stuff such as Magic Defense 20% up, Physical Attack 10% up etc. However you also have some interesting ones like Holy One; reduces physical attack but increases effectivness of recovery magic or Zero, increasing the power of magic if the last digit of your current MP value is zero and so on.
Last but not the least we have Bravely Second.
The name might be confusing at first but the mechanic itself is really simple. Let's say you're having a hard time with a certain boss that's kicking your ass and your party is at critical HP. Well simply press START and you can pause time! This essentialy lets you perform an action at any given time, even during a turn. Of course this kind of freedom isn't free ironically, because every action you perform costs SP or Sleep Points. Once you spend one SP, you can put your 3DS to sleep mode and after 8 hours you'll gain SP. However the best use of Bravely Second is with the special moves.

SPECIAL MOVES

Early on, Tiz will meet the king of Caldisla, a kingdom where his village Norende was. He will name him the chairman of Norende restoration efforts, and despite the boring sounding title, this also one of the keys to fully enjoy BD. You'll get access to shops that sell recovery items, new weapons and such. Most of these shops however are centered around these special moves. These are the most powerful commands in the game which can let you cheese bosses IF you have it all planned out. Firstly every Special Move is centered around a weapon type; Staves, Knuckles, Katanas etc. Each of these moves can be customized with 4 kinds of parts; one lets you inflict elemental damage to a foe like Water, Fire etc. 2nd part is a simple power boost, ranging from 10 to 50%. 3rd part lets you make the move extra effective against a family of monsters such as Aquatic, Beasts etc. The last part infuses the move with a status ailment like Poison, Blind etc.
This is just for one type of moves, the others are Recovery, Enfeebling and Support, but we'd be here all day if i was listing those.
Now why did i mention Bravely Second for these?
It's because during regular gameplay the max possible damage is capped at 9,999. However if you stop time, that cap is removed, allowing you to deal ridiculous damage all the way up to 100K. Of course you still have to plan carefully to reach that level.

WORLDBUILDING AND LORE
Given how large the world is, you'd expect a good amount of lore to flesh out the locations and make them feel connected; in that case I'm happy to say it does indeed deliver on that.
All of the cities feel unique and part of one world at the same time. As for the lore, not only is the world and characters rich in it, but it's also delivered in many ways, subtle and obvious.
It can be delivered via simple exposition during the main story, talking to citizens of the towns, completing side quests, listening to the party chat, examining points of interests or just good old ludo-narrative storytelling.
Oh right about the side quests-

SIDE QUESTS

Side quests, or sub-scenarios as the game calls it, are optional missions you can do to either get to know the characters more or better yet, to obtain new jobs. I highly recommend doing them all because all of them are either self-contained sub-plots with their own nifty scenarios or something connecting directly to the main story. Basically you'll get some kind of bonus to your playthrough either way.
However after a certain event things become a bit of a mixed bag.

!SPOILERS AHEAD!
After Agnes awakens the 4 crystals, the Holy Pillar appears and you set out into it. After an intense fight on the ship's deck, you find yourself back in the spot the game started out from. At first it's confusing as all hell, but after a while you find out you've in fact visited another of the many Luxendarcs that exist in this universe. Now what does this mean for side quests? Initally, nothing really cause the events still play out basically the same, except you have the upper hand in having the memories and knowledge of the last time, and I will admit it is fun seeing everyone be confused on how your party knows everything. However this cycle is repeated multiple times, this world loop as it's called, which did drag down the experience for a lot of the players, especially considering even the main bosses get reused. The reusal also makes them feel lesser due to them reusing the same strategy and barely noticeable scaling. So if you want to experience the game in the best way, my advice is to beat every side quest in the first world, and then ignore them the next 2 worlds. In the 2nd to last and last world they get much better, shorter but also much harder.

SOUNDTRACK

Oh man, time to talk about this OST. Being composed by REVO (or Linked Horizon if you will), it is nothing but phenomenal, bangers all the way through. I'm gonna list some of my favorite tracks just to get it out of the way. Serpent eating the ground, That person's name is, Silence of the forest, all 4 special move themes, Horizon of light and shadow, Wicked battle/flight etc.
I highly recommend trying these out for yourself, even without the context it's a guaranteed bop. The OST as a whole has plenty of variety in theming and instruments. For example Tiz, being a shepherd, has the flute as the main instrument while Ringabel, being a ladies man, has the harmonica and castanets as the main ones. The music also knows when to be energetic, calm, melancholic and intense exactly when it needs to be. Oh and remember the special moves I mentioned? The best part of those is that, when you use them, that character's theme starts playing and you get a certain buff that lasts as long as the song does. Not only do you get to jam out, but it also encourages you to think fast in order to use those buffs to the max. You can also interrupt a song with another one and combine those buffs if you really wanna finish off your enemy.

ACCESSABILITY AND QoL
This might seem like an odd thing to include next to something like gameplay, music and such, but I must talk about how player-friendly this game is.
Starting off simple, when equipping a new job, your arms proficiency changes as you may remember. This means it can be a slog to change equipment every time, but fear not for these features make it a simple task. Firstly there is Optimize, a command that automatically equips the best possible gear for that character, and secondly you have a Favorites tab which allows you to save the job sets you have created and further simplifying the chore of job changing and saving you precious time.
Next up we have QoL stuff for battles; there is the option to speed battles up 2 or 4 times or to pause them, Auto-battle, which repeats your action from the last turn (great for grinding), Encounter rate meter that allows you to walk around freely when you want to progress the story or make grinding last a lot shorter. And my favorite of them all, the option to use left and right on the D-pad for inputting commands (right for yes, left for no).

OVERALL THOUGHTS
Bravely Default was an enjoyable ride throughout all the 96 hours I put into it (well, maybe not every single hour) and a must-play for everyone who's into RPGs or just recently got into them (like me). Overall rating i'd say is 9.5/10. Excellent writing, great story, phenomenal OST, always engaging gameplay etc.

P.S I haven't talked much about the characters and plot because to be frank, I don't really think I'd do a good job retelling it, but just to be sure
Ringabel best boy :)


I think I fell asleep playing this game at one point

you are everything to me and im sorry your sequels suck and you got replaced by octoFART traveler

I liked messing around with all the different jobs but you'll quickly find out that not all jobs are created equal. Spiritmaster, for example, just straight up breaks the game and makes you invincible. Also the game is very grindy, especially on hard difficulty. I did like the main characters (except Tiz) and many of the bosses were great characters as well.
I did enjoy my time with this game for the most part up untill a certain infamous point and then it got good again at the end.

Fun characters with a great story and good combat. A bit too easy to break, but it does seem to incentivize breaking it which is nice. Edea and Ringabel are stand outs in the cast, they are just so much fun both apart and when bouncing off each other. People will rip the last 4 chapters to shreds but I even found enjoyment in them equal to, and in some cases, greater than the early parts. Just an overall spectacular game

Enjoyed my time here. It was my first experience with a JRPG that modified the aspects I normally associate with it; alleviating the grind, allowing you to choose your rate of encounter, or set your choices for auto-battling. Helpful

Summoner's rainbow whale go BBRRRRRR

An idle game disguised as an RPG

This review contains spoilers

Bravely Default has a wonderful Jobs system to mix and match abilities while adding a fun bit of spice to the turn-based combat with the Brave and Defend system. But good god are the characters bland, the story dull, and that frakking twist...

The issue isn't the twist itself. Your Navi-like companion turning out to be the trapped evil that was defeated centuries ago is fine. Good even! And the little title change, while painfully forced, was a neat touch. But having to fight the crystal bosses SIX TIMES in order to get to The Final Battle is excessive and soul-draining. Really felt like the writers standing over my shoulder smugly complimenting themselves for such an idea, while the gameplay devs apologizing over my other shoulder like they were forced to drag this out from some higher up because he knew said writer.

Go play Radiant Historia instead. Or Etrian Odyssey IV. Or Stella Glow. Or The Alliance Alive.

I may write the biggest cope ever right now, but I can't help it.

I wish more people knew about this game and could give it a chance, but it being a 3DS title oddly holds it back while also giving it such a niche "you had to be there" fever dream of a vibe. This game is one big gigantic JRPG gem that I want MORE OF!!

The Brave/Default system is genuinely great, as it adds a more strategic twist to the classic turn based combat system and spices up the difficulty to a decent notch. The job system, while grindy, presents you with the option to keep abilities from jobs that you don't necessarily want to use. (Ex. A Knight could still have the passive abilities of a Monk or Pirate.) It just serves up a really satisfying platter of combinations for your characters to be built however way you want, with some combinations being insanely broken if you put in the time to nurture them. I love being an all powerful FREAK in a JRPG and don't mind grinding, so I cannot get enough of the class system in this game. It's a chef's kiss of variety and encourages you to swap classes often depending on the challenges at hand.

The plot of the game is also fantastic, and the music fucking rips. Each character, while their own degree of JRPG cringe, wrestle with their own issues that beautifully weave together as the universe's problems get much more dire.

That being said, the worst part of this game is definitely the last 1/3. I can swallow it just fine, but I can see why it puts a lot of people off. If it was shorter or executed in a different way, I could get by it a bit more but as it is, it makes the ending a bit of a slog to get through. It's a fantastic idea that ties the plot and conflict together, but it needed more details, more dialogue, more sense for it to work properly. It needed more than just ass blastingly difficult boss swarms to make it good. If you can get past that, you're in for a great finale.

Also please, this game has one of the best features in an RPG I have ever seen, and that is the ability to adjust random encounters. Please, please we need this more. You can crank that shit up to 1,000 to make grindfests much more manageble, or turn them off completely so exiting gigantic dungeons is less annoying. IT'S FANTASTIC. I'll die as a Bravely Default stan, BAYEBEEE.


Une histoire prenante avec un plot twist de génie, une bande son incroyable et un système de classes d'une grande richesse.
Dommage que la dernière partie du jeu soit si répétitive.

i really wanted to like this game, but it did not work for me. the soundtrack is average at best, the characters aren't very intriguing (except ringabel, i did enjoy him) and the world and story did not grab my attention. i do hope i can return to this one day and finish it, maybe even find it enjoyable, but for now i have to abandone this game

Familiarity through repetition.

The world rearranges itself subtly every new day we awaken.

Speak with all the possible versions of yourself.